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updated SingleRandom signatures to avoid confusions when calling

This commit is contained in:
Ell 2022-11-29 21:36:17 +01:00
parent 88efc6b41c
commit 8555fc2499

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@ -24,7 +24,7 @@ namespace MLEM.Misc {
/// </summary>
/// <param name="seeds">The seeds to use.</param>
/// <returns>The generated number.</returns>
public static int Int(params int[] seeds) {
public static int Int(int[] seeds) {
return (int) (SingleRandom.Single(seeds) * int.MaxValue);
}
@ -46,7 +46,7 @@ namespace MLEM.Misc {
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seeds">The seeds to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int maxValue, params int[] seeds) {
public static int Int(int maxValue, int[] seeds) {
return (int) (maxValue * SingleRandom.Single(seeds));
}
@ -70,7 +70,7 @@ namespace MLEM.Misc {
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seeds">The seeds to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int minValue, int maxValue, params int[] seeds) {
public static int Int(int minValue, int maxValue, int[] seeds) {
return (int) ((maxValue - minValue) * SingleRandom.Single(seeds)) + minValue;
}
@ -90,7 +90,7 @@ namespace MLEM.Misc {
/// </summary>
/// <param name="seeds">The seeds to use.</param>
/// <returns>The generated number.</returns>
public static float Single(params int[] seeds) {
public static float Single(int[] seeds) {
return (SingleRandom.Scramble(seeds) / (float) int.MaxValue + 1) / 2;
}
@ -112,7 +112,7 @@ namespace MLEM.Misc {
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seeds">The seeds to use.</param>
/// <returns>The generated number.</returns>
public static float Single(float maxValue, params int[] seeds) {
public static float Single(float maxValue, int[] seeds) {
return maxValue * SingleRandom.Single(seeds);
}
@ -136,7 +136,7 @@ namespace MLEM.Misc {
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seeds">The seeds to use.</param>
/// <returns>The generated number.</returns>
public static float Single(float minValue, float maxValue, params int[] seeds) {
public static float Single(float minValue, float maxValue, int[] seeds) {
return (maxValue - minValue) * SingleRandom.Single(seeds) + minValue;
}