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updated SingleRandom signatures to avoid confusions when calling
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1 changed files with 6 additions and 6 deletions
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@ -24,7 +24,7 @@ namespace MLEM.Misc {
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/// </summary>
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/// </summary>
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/// <param name="seeds">The seeds to use.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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/// <returns>The generated number.</returns>
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public static int Int(params int[] seeds) {
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public static int Int(int[] seeds) {
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return (int) (SingleRandom.Single(seeds) * int.MaxValue);
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return (int) (SingleRandom.Single(seeds) * int.MaxValue);
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}
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}
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@ -46,7 +46,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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/// <returns>The generated number.</returns>
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public static int Int(int maxValue, params int[] seeds) {
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public static int Int(int maxValue, int[] seeds) {
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return (int) (maxValue * SingleRandom.Single(seeds));
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return (int) (maxValue * SingleRandom.Single(seeds));
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}
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}
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@ -70,7 +70,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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/// <returns>The generated number.</returns>
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public static int Int(int minValue, int maxValue, params int[] seeds) {
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public static int Int(int minValue, int maxValue, int[] seeds) {
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return (int) ((maxValue - minValue) * SingleRandom.Single(seeds)) + minValue;
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return (int) ((maxValue - minValue) * SingleRandom.Single(seeds)) + minValue;
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}
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}
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@ -90,7 +90,7 @@ namespace MLEM.Misc {
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/// </summary>
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/// </summary>
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/// <param name="seeds">The seeds to use.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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/// <returns>The generated number.</returns>
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public static float Single(params int[] seeds) {
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public static float Single(int[] seeds) {
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return (SingleRandom.Scramble(seeds) / (float) int.MaxValue + 1) / 2;
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return (SingleRandom.Scramble(seeds) / (float) int.MaxValue + 1) / 2;
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}
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}
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@ -112,7 +112,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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/// <returns>The generated number.</returns>
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public static float Single(float maxValue, params int[] seeds) {
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public static float Single(float maxValue, int[] seeds) {
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return maxValue * SingleRandom.Single(seeds);
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return maxValue * SingleRandom.Single(seeds);
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}
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}
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@ -136,7 +136,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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/// <returns>The generated number.</returns>
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public static float Single(float minValue, float maxValue, params int[] seeds) {
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public static float Single(float minValue, float maxValue, int[] seeds) {
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return (maxValue - minValue) * SingleRandom.Single(seeds) + minValue;
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return (maxValue - minValue) * SingleRandom.Single(seeds) + minValue;
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}
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}
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