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bump major version and cleaned up readme

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Ell 2022-06-24 21:39:53 +02:00
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in **bold**.
Jump to version:
- [5.4.0 (Unreleased)](#540-unreleased)
- [6.0.0 (Unreleased)](#540-unreleased)
- [5.3.0](#530)
- [5.2.0](#520)
- [5.1.0](#510)
- [5.0.0](#500)
## 5.4.0 (Unreleased)
## 6.0.0 (Unreleased)
### MLEM
Additions
- Added consuming variants of IsPressed methods to InputHandler and Keybind

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- See [the changelog](https://mlem.ellpeck.de/CHANGELOG.html) for information on updates
# Packages
- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA.
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries.
- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily.
- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class.
- **MLEM.Templates** contains cross-platform project templates.
- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries
- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class
- **MLEM.Templates** contains cross-platform project templates
# Made with MLEM
- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
- [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo))
- [Pong clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
- [Pong Clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
- [Tiny Life](https://tinylifegame.com), an isometric life simulation game ([Modding API](https://github.com/Ellpeck/TinyLifeExampleMod))
If you created a game with the help of MLEM, you can get it added to this list by submitting it on the [issue tracker](https://github.com/Ellpeck/MLEM/issues). If its source is public, other people will be able to use your project as an example, too!
@ -40,7 +40,7 @@ MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting
# Friends of MLEM
There are several other libraries and tools that work well in combination with MonoGame, FNA and MLEM. Here are some of them:
- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET applications into several distributable formats
- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame
- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project
- [Illumilib](https://github.com/Ellpeck/Illumilib), a simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices

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<ItemGroup>
<PackageReference Include="Contentless" Version="3.*" />
<PackageReference Include="MLEM.Startup" Version="5.*" />
<PackageReference Include="MLEM.Startup" Version="6.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
</ItemGroup>

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</PropertyGroup>
<ItemGroup>
<PackageReference Include="MLEM.Startup" Version="5.*" />
<PackageReference Include="MLEM.Startup" Version="6.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PrivateAssets>all</PrivateAssets>
</PackageReference>

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- See [the changelog](https://github.com/Ellpeck/MLEM/blob/main/CHANGELOG.md) for information on updates
# Packages
- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA.
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries.
- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily.
- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class.
- **MLEM.Templates** contains cross-platform project templates.
- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries
- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class
- **MLEM.Templates** contains cross-platform project templates
# Made with MLEM
- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
- [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo))
- [Pong clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
- [Pong Clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
- [Tiny Life](https://tinylifegame.com), an isometric life simulation game ([Modding API](https://github.com/Ellpeck/TinyLifeExampleMod))
If you created a game with the help of MLEM, you can get it added to this list by submitting it on the [issue tracker](https://github.com/Ellpeck/MLEM/issues). If its source is public, other people will be able to use your project as an example, too!
@ -40,7 +40,7 @@ MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting
# Friends of MLEM
There are several other libraries and tools that work well in combination with MonoGame, FNA and MLEM. Here are some of them:
- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET applications into several distributable formats
- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame
- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project
- [Illumilib](https://github.com/Ellpeck/Illumilib), a simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices

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#tool docfx.console&version=2.58.9
// this is the upcoming version, for prereleases
var version = Argument("version", "5.4.0");
var version = Argument("version", "6.0.0");
var target = Argument("target", "Default");
var branch = Argument("branch", "main");
var config = Argument("configuration", "Release");