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bump major version and cleaned up readme
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in **bold**.
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Jump to version:
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- [5.4.0 (Unreleased)](#540-unreleased)
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- [6.0.0 (Unreleased)](#540-unreleased)
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- [5.3.0](#530)
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- [5.2.0](#520)
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- [5.1.0](#510)
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- [5.0.0](#500)
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## 5.4.0 (Unreleased)
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## 6.0.0 (Unreleased)
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### MLEM
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Additions
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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- See [the changelog](https://mlem.ellpeck.de/CHANGELOG.html) for information on updates
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# Packages
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- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA.
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- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
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- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries.
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- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily.
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- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class.
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- **MLEM.Templates** contains cross-platform project templates.
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- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA
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- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
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- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries
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- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
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- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class
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- **MLEM.Templates** contains cross-platform project templates
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# Made with MLEM
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- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
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- [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo))
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- [Pong clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
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- [Pong Clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
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- [Tiny Life](https://tinylifegame.com), an isometric life simulation game ([Modding API](https://github.com/Ellpeck/TinyLifeExampleMod))
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If you created a game with the help of MLEM, you can get it added to this list by submitting it on the [issue tracker](https://github.com/Ellpeck/MLEM/issues). If its source is public, other people will be able to use your project as an example, too!
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@ -40,7 +40,7 @@ MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting
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# Friends of MLEM
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There are several other libraries and tools that work well in combination with MonoGame, FNA and MLEM. Here are some of them:
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- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
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- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
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- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET applications into several distributable formats
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- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame
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- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project
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- [Illumilib](https://github.com/Ellpeck/Illumilib), a simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices
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<ItemGroup>
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<PackageReference Include="Contentless" Version="3.*" />
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<PackageReference Include="MLEM.Startup" Version="5.*" />
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<PackageReference Include="MLEM.Startup" Version="6.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
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</ItemGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MLEM.Startup" Version="5.*" />
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<PackageReference Include="MLEM.Startup" Version="6.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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16
README.md
16
README.md
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- See [the changelog](https://github.com/Ellpeck/MLEM/blob/main/CHANGELOG.md) for information on updates
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# Packages
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- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA.
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- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
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- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries.
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- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily.
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- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class.
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- **MLEM.Templates** contains cross-platform project templates.
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- **MLEM** is the base package, which provides extension methods and additional features for MonoGame and FNA
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- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
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- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries
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- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
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- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class
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- **MLEM.Templates** contains cross-platform project templates
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# Made with MLEM
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- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
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- [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo))
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- [Pong clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
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- [Pong Clone](https://github.com/luanfagu/pong), a very simple pong clone ([Source](https://github.com/luanfagu/pong))
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- [Tiny Life](https://tinylifegame.com), an isometric life simulation game ([Modding API](https://github.com/Ellpeck/TinyLifeExampleMod))
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If you created a game with the help of MLEM, you can get it added to this list by submitting it on the [issue tracker](https://github.com/Ellpeck/MLEM/issues). If its source is public, other people will be able to use your project as an example, too!
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@ -40,7 +40,7 @@ MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting
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# Friends of MLEM
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There are several other libraries and tools that work well in combination with MonoGame, FNA and MLEM. Here are some of them:
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- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
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- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
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- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET applications into several distributable formats
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- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame
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- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project
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- [Illumilib](https://github.com/Ellpeck/Illumilib), a simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices
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#tool docfx.console&version=2.58.9
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// this is the upcoming version, for prereleases
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var version = Argument("version", "5.4.0");
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var version = Argument("version", "6.0.0");
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var target = Argument("target", "Default");
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var branch = Argument("branch", "main");
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var config = Argument("configuration", "Release");
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