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Marked GetDownTime, GetUpTime and GetTimeSincePress in Keybind and Combination as obsolete
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2 changed files with 9 additions and 0 deletions
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@ -28,6 +28,9 @@ Improvements
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- Increased TextFormatter macro recursion limit to 64
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- Allow changing the default values used by default TextFormatter codes
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Removals
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- Marked GetDownTime, GetUpTime and GetTimeSincePress in Keybind and Combination as obsolete
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### MLEM.Ui
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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@ -240,6 +240,7 @@ namespace MLEM.Input {
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/// <param name="handler">The input handler to query the keys with</param>
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/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
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/// <returns>The resulting down time, or <see cref="TimeSpan.Zero"/> if the input is not being held.</returns>
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[Obsolete("This method is deprecated, as it does not query Modifiers or InverseModifiers. Use InputHandler.GetDownTime or custom handling instead.")]
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public TimeSpan GetDownTime(InputHandler handler, int gamepadIndex = -1) {
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return this.combinations.Max(c => c.GetDownTime(handler, gamepadIndex));
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}
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@ -251,6 +252,7 @@ namespace MLEM.Input {
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/// <param name="handler">The input handler to query the keys with</param>
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/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
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/// <returns>The resulting up time, or <see cref="TimeSpan.Zero"/> if the input is being held.</returns>
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[Obsolete("This method is deprecated, as it does not query Modifiers or InverseModifiers. Use InputHandler.GetUpTime or custom handling instead.")]
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public TimeSpan GetUpTime(InputHandler handler, int gamepadIndex = -1) {
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return this.combinations.Min(c => c.GetUpTime(handler, gamepadIndex));
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}
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@ -262,6 +264,7 @@ namespace MLEM.Input {
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/// <param name="handler">The input handler to query the keys with</param>
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/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
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/// <returns>The resulting up time, or <see cref="TimeSpan.Zero"/> if the input has never been pressed, or is currently pressed.</returns>
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[Obsolete("This method is deprecated, as it does not query Modifiers or InverseModifiers. Use InputHandler.GetTimeSincePress or custom handling instead.")]
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public TimeSpan GetTimeSincePress(InputHandler handler, int gamepadIndex = -1) {
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return this.combinations.Min(c => c.GetTimeSincePress(handler, gamepadIndex));
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}
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@ -494,6 +497,7 @@ namespace MLEM.Input {
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/// <param name="handler">The input handler to query the keys with</param>
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/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
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/// <returns>The resulting down time, or <see cref="TimeSpan.Zero"/> if the input is not being held.</returns>
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[Obsolete("This method is deprecated, as it does not query Modifiers or InverseModifiers. Use InputHandler.GetDownTime or custom handling instead.")]
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public TimeSpan GetDownTime(InputHandler handler, int gamepadIndex = -1) {
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return handler.GetDownTime(this.Key, gamepadIndex);
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}
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@ -505,6 +509,7 @@ namespace MLEM.Input {
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/// <param name="handler">The input handler to query the keys with</param>
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/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
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/// <returns>The resulting up time, or <see cref="TimeSpan.Zero"/> if the input is being held.</returns>
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[Obsolete("This method is deprecated, as it does not query Modifiers or InverseModifiers. Use InputHandler.GetUpTime or custom handling instead.")]
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public TimeSpan GetUpTime(InputHandler handler, int gamepadIndex = -1) {
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return handler.GetUpTime(this.Key, gamepadIndex);
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}
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@ -516,6 +521,7 @@ namespace MLEM.Input {
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/// <param name="handler">The input handler to query the keys with</param>
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/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
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/// <returns>The resulting up time, or <see cref="TimeSpan.Zero"/> if the input has never been pressed, or is currently pressed.</returns>
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[Obsolete("This method is deprecated, as it does not query Modifiers or InverseModifiers. Use InputHandler.GetTimeSincePress or custom handling instead.")]
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public TimeSpan GetTimeSincePress(InputHandler handler, int gamepadIndex = -1) {
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return handler.GetTimeSincePress(this.Key, gamepadIndex);
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}
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