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made the wobble animation loop
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@ -195,7 +195,7 @@ namespace Demos {
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// Note that this particular example makes use of the Coroutine package
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// Note that this particular example makes use of the Coroutine package
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private IEnumerator<Wait> WobbleButton(Element button) {
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private IEnumerator<Wait> WobbleButton(Element button) {
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var counter = 0F;
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var counter = 0F;
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while (counter < 10) {
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while (counter < 4 * Math.PI) {
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// The imporant bit is that it changes its added display scale and offset, allowing the button to still maintain the
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// The imporant bit is that it changes its added display scale and offset, allowing the button to still maintain the
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// correct position and scaling for both anchoring and interacting purposes, but to show any kind of animation visually
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// correct position and scaling for both anchoring and interacting purposes, but to show any kind of animation visually
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// This could be useful, for example, to create a little feedback effect to clicking it where it changes size for a second
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// This could be useful, for example, to create a little feedback effect to clicking it where it changes size for a second
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