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don't auto-dispose the texture
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b34172d043
commit
94c9d45a43
1 changed files with 2 additions and 5 deletions
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@ -103,7 +103,7 @@ namespace MLEM.Data {
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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this.LastCalculationTime = stopwatch.Elapsed;
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// figure out texture size
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// figure out texture size and generate texture
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var width = this.textures.Max(t => t.PackedArea.Right);
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var width = this.textures.Max(t => t.PackedArea.Right);
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var height = this.textures.Max(t => t.PackedArea.Bottom);
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var height = this.textures.Max(t => t.PackedArea.Bottom);
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if (this.forcePowerOfTwo) {
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if (this.forcePowerOfTwo) {
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@ -112,10 +112,7 @@ namespace MLEM.Data {
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}
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}
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if (this.forceSquare)
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if (this.forceSquare)
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width = height = Math.Max(width, height);
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width = height = Math.Max(width, height);
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// generate texture
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this.PackedTexture = new Texture2D(device, width, height);
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this.PackedTexture = new Texture2D(device, width, height);
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device.Disposing += (o, a) => this.PackedTexture.Dispose();
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// copy texture data onto the packed texture
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// copy texture data onto the packed texture
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stopwatch.Restart();
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stopwatch.Restart();
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