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made the texture packer disposable and resettable
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2cf912255d
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1 changed files with 18 additions and 1 deletions
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@ -13,7 +13,7 @@ namespace MLEM.Data {
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/// Packing textures in this manner allows for faster rendering, as fewer texture swaps are required.
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/// The resulting texture segments are returned as <see cref="TextureRegion"/> instances.
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/// </summary>
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public class RuntimeTexturePacker {
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public class RuntimeTexturePacker : IDisposable {
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private readonly List<Request> textures = new List<Request>();
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private readonly bool autoIncreaseMaxWidth;
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@ -129,6 +129,23 @@ namespace MLEM.Data {
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// invoke callbacks
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foreach (var request in this.textures)
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request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
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this.textures.Clear();
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}
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/// <summary>
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/// Resets this texture packer, disposing its <see cref="PackedTexture"/> and readying it to be re-used
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/// </summary>
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public void Reset() {
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this.PackedTexture?.Dispose();
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this.PackedTexture = null;
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this.textures.Clear();
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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}
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/// <inheritdoc />
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public void Dispose() {
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this.Reset();
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}
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private Rectangle FindFreeArea(Point size) {
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