mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
don't auto-dispose the texture
This commit is contained in:
parent
b34172d043
commit
94c9d45a43
1 changed files with 2 additions and 5 deletions
|
@ -103,7 +103,7 @@ namespace MLEM.Data {
|
|||
stopwatch.Stop();
|
||||
this.LastCalculationTime = stopwatch.Elapsed;
|
||||
|
||||
// figure out texture size
|
||||
// figure out texture size and generate texture
|
||||
var width = this.textures.Max(t => t.PackedArea.Right);
|
||||
var height = this.textures.Max(t => t.PackedArea.Bottom);
|
||||
if (this.forcePowerOfTwo) {
|
||||
|
@ -112,10 +112,7 @@ namespace MLEM.Data {
|
|||
}
|
||||
if (this.forceSquare)
|
||||
width = height = Math.Max(width, height);
|
||||
|
||||
// generate texture
|
||||
this.PackedTexture = new Texture2D(device, width, height);
|
||||
device.Disposing += (o, a) => this.PackedTexture.Dispose();
|
||||
|
||||
// copy texture data onto the packed texture
|
||||
stopwatch.Restart();
|
||||
|
|
Loading…
Reference in a new issue