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three tiny fixes
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3 changed files with 3 additions and 2 deletions
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@ -13,7 +13,7 @@ protected override void LoadContent() {
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// Load your other content here
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// Load your other content here
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// Initialize the Ui system
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// Initialize the Ui system
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this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch));
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this.UiSystem = new UiSystem(this, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch));
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}
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}
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protected override void Update(GameTime gameTime) {
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protected override void Update(GameTime gameTime) {
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@ -6,7 +6,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// A group element to be used inside of a <see cref="UiSystem"/>.
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/// A group element to be used inside of a <see cref="UiSystem"/>.
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/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
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/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
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/// If a grouping whose children scroll, and which has a <see cref="ScrollBar"/>, is desired, a panel with its <see cref="Panel.Texture"/> set to <see langword="null"/> can be used.
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/// If a grouping whose children scroll, and which has a <see cref="ScrollBar"/>, is desired, a <see cref="Panel"/> with its <see cref="Panel.Texture"/> set to <see langword="null"/> can be used.
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/// </summary>
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/// </summary>
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public class Group : Element {
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public class Group : Element {
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@ -86,6 +86,7 @@ namespace MLEM.Ui.Elements {
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if (scrollOverflow) {
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if (scrollOverflow) {
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this.scrollBarMaxHistory = new float[3];
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this.scrollBarMaxHistory = new float[3];
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this.scrollBarMaxHistoryDirty = true;
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this.ResetScrollBarMaxHistory();
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this.ResetScrollBarMaxHistory();
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this.ScrollBar = new ScrollBar(Anchor.TopRight, Vector2.Zero, 0, 0) {
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this.ScrollBar = new ScrollBar(Anchor.TopRight, Vector2.Zero, 0, 0) {
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