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Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic

This commit is contained in:
Ell 2022-06-19 18:17:46 +02:00
parent 282a398f3b
commit aff61508c4
3 changed files with 651 additions and 428 deletions

View file

@ -17,6 +17,7 @@ Additions
- Added ReverseInput, ReverseOutput and AndThen to Easings
- Added an Enum constructor to GenericInput
- Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo
- Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
Improvements
- Allow comparing Keybind and Combination based on the amount of modifiers they have

View file

@ -1,11 +1,5 @@
using System;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Graphics;
using MLEM.Input;
@ -19,57 +13,22 @@ namespace MLEM.Ui.Elements {
/// A text field element for use inside of a <see cref="UiSystem"/>.
/// A text field is a selectable element that can be typed in, as well as copied and pasted from.
/// If an on-screen keyboard is required, then this text field will automatically open an on-screen keyboard using <see cref="MlemPlatform.OpenOnScreenKeyboard"/>.
/// This class interally uses MLEM's <see cref="TextInput"/>.
/// </summary>
public class TextField : Element {
/// <summary>
/// A <see cref="Rule"/> that allows any visible character and spaces
/// </summary>
public static readonly Rule DefaultRule = (field, add) => {
foreach (var c in add) {
if (char.IsControl(c) && (!field.Multiline || c != '\n'))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows letters
/// </summary>
public static readonly Rule OnlyLetters = (field, add) => {
foreach (var c in add) {
if (!char.IsLetter(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows numerals
/// </summary>
public static readonly Rule OnlyNumbers = (field, add) => {
foreach (var c in add) {
if (!char.IsNumber(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows letters and numerals
/// </summary>
public static readonly Rule LettersNumbers = (field, add) => {
foreach (var c in add) {
if (!char.IsLetter(c) || !char.IsNumber(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows characters not contained in <see cref="Path.GetInvalidPathChars"/>
/// </summary>
public static readonly Rule PathNames = (field, add) => add.IndexOfAny(Path.GetInvalidPathChars()) < 0;
/// <summary>
/// A <see cref="Rule"/> that only allows characters not contained in <see cref="Path.GetInvalidFileNameChars"/>
/// </summary>
public static readonly Rule FileNames = (field, add) => add.IndexOfAny(Path.GetInvalidFileNameChars()) < 0;
/// <inheritdoc cref="TextInput.DefaultRule"/>
public static readonly Rule DefaultRule = (field, add) => TextInput.DefaultRule(field.textInput, add);
/// <inheritdoc cref="TextInput.OnlyLetters"/>
public static readonly Rule OnlyLetters = (field, add) => TextInput.OnlyLetters(field.textInput, add);
/// <inheritdoc cref="TextInput.OnlyNumbers"/>
public static readonly Rule OnlyNumbers = (field, add) => TextInput.OnlyNumbers(field.textInput, add);
/// <inheritdoc cref="TextInput.LettersNumbers"/>
public static readonly Rule LettersNumbers = (field, add) => TextInput.LettersNumbers(field.textInput, add);
/// <inheritdoc cref="TextInput.PathNames"/>
public static readonly Rule PathNames = (field, add) => TextInput.PathNames(field.textInput, add);
/// <inheritdoc cref="TextInput.FileNames"/>
public static readonly Rule FileNames = (field, add) => TextInput.FileNames(field.textInput, add);
/// <summary>
/// The color that this text field's text should display with
@ -94,23 +53,23 @@ namespace MLEM.Ui.Elements {
/// <summary>
/// The scale that this text field should render text with
/// </summary>
public StyleProp<float> TextScale;
public StyleProp<float> TextScale {
get => this.textScale;
set {
this.textScale = value;
this.textInput.TextScale = value;
}
}
/// <summary>
/// The font that this text field should display text with
/// </summary>
public StyleProp<GenericFont> Font;
/// <summary>
/// This text field's current text
/// </summary>
public string Text => this.text.ToString();
/// <summary>
/// The text that displays in this text field if <see cref="Text"/> is empty
/// </summary>
public string PlaceholderText;
/// <summary>
/// An event that gets called when <see cref="Text"/> changes, either through input, or through a manual change.
/// </summary>
public TextChanged OnTextChange;
public StyleProp<GenericFont> Font {
get => this.font;
set {
this.font = value;
this.textInput.Font = value;
}
}
/// <summary>
/// The x position that text should start rendering at, based on the x position of this text field.
/// </summary>
@ -119,11 +78,42 @@ namespace MLEM.Ui.Elements {
/// The width that the caret should render with, in pixels
/// </summary>
public StyleProp<float> CaretWidth;
/// <summary>
/// The rule used for text input.
/// Rules allow only certain characters to be allowed inside of a text field.
/// </summary>
/// <inheritdoc cref="TextInput.Text"/>
public string Text => this.textInput.Text;
/// <inheritdoc cref="TextInput.OnTextChange"/>
public TextChanged OnTextChange;
/// <inheritdoc cref="TextInput.InputRule"/>
public Rule InputRule;
/// <inheritdoc cref="TextInput.CaretPos"/>
public int CaretPos {
get => this.textInput.CaretPos;
set => this.textInput.CaretPos = value;
}
/// <inheritdoc cref="TextInput.CaretLine"/>
public int CaretLine => this.textInput.CaretLine;
/// <inheritdoc cref="TextInput.CaretPosInLine"/>
public int CaretPosInLine => this.textInput.CaretPosInLine;
/// <inheritdoc cref="TextInput.MaskingCharacter"/>
public char? MaskingCharacter {
get => this.textInput.MaskingCharacter;
set => this.textInput.MaskingCharacter = value;
}
/// <inheritdoc cref="TextInput.MaximumCharacters"/>
public int? MaximumCharacters {
get => this.textInput.MaximumCharacters;
set => this.textInput.MaximumCharacters = value;
}
/// <inheritdoc cref="TextInput.Multiline"/>
public bool Multiline {
get => this.textInput.Multiline;
set => this.textInput.Multiline = value;
}
/// <summary>
/// The text that displays in this text field if <see cref="Text"/> is empty
/// </summary>
public string PlaceholderText;
/// <summary>
/// The title of the <c>KeyboardInput</c> field on mobile devices and consoles
/// </summary>
@ -132,72 +122,10 @@ namespace MLEM.Ui.Elements {
/// The description of the <c>KeyboardInput</c> field on mobile devices and consoles
/// </summary>
public string MobileDescription;
/// <summary>
/// The position of the caret within the text.
/// This is always between 0 and the <see cref="string.Length"/> of <see cref="Text"/>
/// </summary>
public int CaretPos {
get => this.caretPos;
set {
var val = MathHelper.Clamp(value, 0, this.text.Length);
if (this.caretPos != val) {
this.caretPos = val;
this.caretBlinkTimer = 0;
this.HandleTextChange(false);
}
}
}
/// <summary>
/// The line of text that the caret is currently on.
/// This can only be only non-0 if <see cref="Multiline"/> is true.
/// </summary>
public int CaretLine { get; private set; }
/// <summary>
/// The position in the current <see cref="CaretLine"/> that the caret is currently on.
/// If <see cref="Multiline"/> is false, this value is always equal to <see cref="CaretPos"/>.
/// </summary>
public int CaretPosInLine { get; private set; }
/// <summary>
/// A character that should be displayed instead of this text field's <see cref="Text"/> content.
/// The amount of masking characters displayed will be equal to the <see cref="Text"/>'s length.
/// This behavior is useful for password fields or similar.
/// </summary>
public char? MaskingCharacter {
get => this.maskingCharacter;
set {
this.maskingCharacter = value;
this.HandleTextChange(false);
}
}
/// <summary>
/// The maximum amount of characters that can be input into this text field.
/// If this is set, the length of <see cref="Text"/> will never exceed this value.
/// </summary>
public int? MaximumCharacters;
/// <summary>
/// Whether this text field should support multi-line editing.
/// If this is true, pressing <see cref="Keys.Enter"/> will insert a new line into the <see cref="Text"/> if the <see cref="InputRule"/> allows it.
/// Additionally, text will be rendered with horizontal soft wraps, and lines that are outside of the text field's bounds will be hidden.
/// </summary>
public bool Multiline {
get => this.multiline;
set {
this.multiline = value;
this.HandleTextChange(false);
}
}
private readonly StringBuilder text = new StringBuilder();
private char? maskingCharacter;
private double caretBlinkTimer;
private string displayedText;
private string[] splitText;
private int textOffset;
private int lineOffset;
private int caretPos;
private float caretDrawOffset;
private bool multiline;
private readonly TextInput textInput;
private StyleProp<GenericFont> font;
private StyleProp<float> textScale;
/// <summary>
/// Creates a new text field with the given settings
@ -209,6 +137,11 @@ namespace MLEM.Ui.Elements {
/// <param name="text">The text that the text field should contain by default</param>
/// <param name="multiline">Whether the text field should support multi-line editing</param>
public TextField(Anchor anchor, Vector2 size, Rule rule = null, GenericFont font = null, string text = null, bool multiline = false) : base(anchor, size) {
this.textInput = new TextInput(null, Vector2.Zero, 1, null, ClipboardService.SetText, ClipboardService.GetText) {
OnTextChange = (i, s) => this.OnTextChange?.Invoke(this, s),
InputRule = (i, s) => this.InputRule.Invoke(this, s)
};
this.InputRule = rule ?? TextField.DefaultRule;
this.Multiline = multiline;
if (font != null)
@ -218,73 +151,32 @@ namespace MLEM.Ui.Elements {
MlemPlatform.EnsureExists();
this.OnPressed += OnPressed;
this.OnTextInput += (element, key, character) => {
if (!this.IsSelected || this.IsHidden)
return;
if (key == Keys.Back) {
if (this.CaretPos > 0) {
this.CaretPos--;
this.RemoveText(this.CaretPos, 1);
}
} else if (key == Keys.Delete) {
this.RemoveText(this.CaretPos, 1);
} else if (this.Multiline && key == Keys.Enter) {
this.InsertText('\n');
} else {
this.InsertText(character);
}
};
this.OnDeselected += e => this.CaretPos = 0;
this.OnSelected += e => this.CaretPos = this.text.Length;
async void OnPressed(Element e) {
this.OnPressed += async e => {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await MlemPlatform.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
if (result != null)
this.SetText(this.Multiline ? result : result.Replace('\n', ' '), true);
}
};
this.OnTextInput += (element, key, character) => {
if (this.IsSelected && !this.IsHidden)
this.textInput.OnTextInput(key, character);
};
this.OnDeselected += e => this.CaretPos = 0;
this.OnSelected += e => this.CaretPos = this.textInput.Length;
}
/// <inheritdoc />
public override void SetAreaAndUpdateChildren(RectangleF area) {
base.SetAreaAndUpdateChildren(area);
this.textInput.Size = this.DisplayArea.Size / this.Scale - new Vector2(2 * this.TextOffsetX);
this.textInput.TextScale = this.TextScale;
}
/// <inheritdoc />
public override void Update(GameTime time) {
base.Update(time);
// handle first initialization if not done
if (this.displayedText == null)
this.HandleTextChange(false);
if (!this.IsSelected || this.IsHidden)
return;
if (this.CaretPos > 0 && this.Input.TryConsumePressed(Keys.Left)) {
this.CaretPos--;
} else if (this.CaretPos < this.text.Length && this.Input.TryConsumePressed(Keys.Right)) {
this.CaretPos++;
} else if (this.Multiline && this.Input.IsKeyPressedAvailable(Keys.Up) && this.MoveCaretToLine(this.CaretLine - 1)) {
this.Input.TryConsumeKeyPressed(Keys.Up);
} else if (this.Multiline && this.Input.IsKeyPressedAvailable(Keys.Down) && this.MoveCaretToLine(this.CaretLine + 1)) {
this.Input.TryConsumeKeyPressed(Keys.Down);
} else if (this.CaretPos != 0 && this.Input.TryConsumeKeyPressed(Keys.Home)) {
this.CaretPos = 0;
} else if (this.CaretPos != this.text.Length && this.Input.TryConsumeKeyPressed(Keys.End)) {
this.CaretPos = this.text.Length;
} else if (this.Input.IsModifierKeyDown(ModifierKey.Control)) {
if (this.Input.IsKeyPressedAvailable(Keys.V)) {
var clip = ClipboardService.GetText();
if (clip != null) {
this.InsertText(clip, true);
this.Input.TryConsumeKeyPressed(Keys.V);
}
} else if (this.Input.TryConsumeKeyPressed(Keys.C)) {
// until there is text selection, just copy the whole content
ClipboardService.SetText(this.Text);
}
}
this.caretBlinkTimer += time.ElapsedGameTime.TotalSeconds;
if (this.caretBlinkTimer >= 1)
this.caretBlinkTimer = 0;
if (this.IsSelected && !this.IsHidden)
this.textInput.Update(time, this.Input);
}
/// <inheritdoc />
@ -297,101 +189,31 @@ namespace MLEM.Ui.Elements {
}
batch.Draw(tex, this.DisplayArea, color, this.Scale);
if (this.displayedText != null) {
var lineHeight = this.Font.Value.LineHeight * this.TextScale * this.Scale;
var offset = new Vector2(
this.TextOffsetX * this.Scale,
this.Multiline ? this.TextOffsetX * this.Scale : this.DisplayArea.Height / 2 - lineHeight / 2);
var textPos = this.DisplayArea.Location + offset;
if (this.text.Length > 0 || this.IsSelected) {
var textColor = this.TextColor.OrDefault(Color.White);
this.Font.Value.DrawString(batch, this.displayedText, textPos, textColor * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
if (this.IsSelected && this.caretBlinkTimer < 0.5F) {
var caretDrawPos = textPos + new Vector2(this.caretDrawOffset * this.TextScale * this.Scale, 0);
if (this.Multiline)
caretDrawPos.Y += this.Font.Value.LineHeight * (this.CaretLine - this.lineOffset) * this.TextScale * this.Scale;
batch.Draw(batch.GetBlankTexture(), new RectangleF(caretDrawPos, new Vector2(this.CaretWidth * this.Scale, lineHeight)), null, textColor * alpha);
}
} else if (this.PlaceholderText != null) {
this.Font.Value.DrawString(batch, this.PlaceholderText, textPos, this.PlaceholderColor.OrDefault(Color.Gray) * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
}
var lineHeight = this.Font.Value.LineHeight * this.TextScale * this.Scale;
var textPos = this.DisplayArea.Location + new Vector2(
this.TextOffsetX * this.Scale,
this.Multiline ? this.TextOffsetX * this.Scale : this.DisplayArea.Height / 2 - lineHeight / 2);
if (this.textInput.Length > 0 || this.IsSelected) {
this.textInput.Draw(batch, textPos, this.Scale, this.IsSelected ? this.CaretWidth : 0, this.TextColor.OrDefault(Color.White) * alpha);
} else if (this.PlaceholderText != null) {
this.Font.Value.DrawString(batch, this.PlaceholderText, textPos, this.PlaceholderColor.OrDefault(Color.Gray) * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
}
base.Draw(time, batch, alpha, context);
}
/// <summary>
/// Replaces this text field's text with the given text.
/// If the resulting <see cref="Text"/> exceeds <see cref="MaximumCharacters"/>, the end will be cropped to fit.
/// </summary>
/// <param name="text">The new text</param>
/// <param name="removeMismatching">If any characters that don't match the <see cref="InputRule"/> should be left out</param>
/// <inheritdoc cref="TextInput.SetText"/>
public void SetText(object text, bool removeMismatching = false) {
var strg = text?.ToString() ?? string.Empty;
if (!this.FilterText(ref strg, removeMismatching))
return;
if (this.MaximumCharacters != null && strg.Length > this.MaximumCharacters)
strg = strg.Substring(0, this.MaximumCharacters.Value);
this.text.Clear();
this.text.Append(strg);
this.CaretPos = this.text.Length;
this.HandleTextChange();
this.textInput.SetText(text, removeMismatching);
}
/// <summary>
/// Inserts the given text at the <see cref="CaretPos"/>.
/// If the resulting <see cref="Text"/> exceeds <see cref="MaximumCharacters"/>, the end will be cropped to fit.
/// </summary>
/// <param name="text">The text to insert</param>
/// <param name="removeMismatching">If any characters that don't match the <see cref="InputRule"/> should be left out</param>
/// <inheritdoc cref="TextInput.InsertText"/>
public void InsertText(object text, bool removeMismatching = false) {
var strg = text?.ToString() ?? string.Empty;
if (!this.FilterText(ref strg, removeMismatching))
return;
if (this.MaximumCharacters != null && this.text.Length + strg.Length > this.MaximumCharacters)
strg = strg.Substring(0, this.MaximumCharacters.Value - this.text.Length);
this.text.Insert(this.CaretPos, strg);
this.CaretPos += strg.Length;
this.HandleTextChange();
this.textInput.InsertText(text, removeMismatching);
}
/// <summary>
/// Removes the given amount of text at the given index
/// </summary>
/// <param name="index">The index</param>
/// <param name="length">The amount of text to remove</param>
/// <inheritdoc cref="TextInput.RemoveText"/>
public void RemoveText(int index, int length) {
if (index < 0 || index >= this.text.Length)
return;
this.text.Remove(index, length);
// ensure that caret pos is still in bounds
this.CaretPos = this.CaretPos;
this.HandleTextChange();
}
/// <summary>
/// Moves the <see cref="CaretPos"/> to the given line, if it exists.
/// Additionally maintains the <see cref="CaretPosInLine"/> roughly based on the visual distance that the caret has from the left border of the current <see cref="CaretLine"/>.
/// </summary>
/// <param name="line">The line to move the caret to</param>
/// <returns>True if the caret was moved, false if it was not (which indicates that the line with the given <paramref name="line"/> index does not exist)</returns>
public bool MoveCaretToLine(int line) {
var (destStart, destEnd) = this.GetLineBounds(line);
if (destEnd > 0) {
// find the position whose distance from the start is closest to the current distance from the start
var destAccum = "";
while (destAccum.Length < destEnd - destStart) {
if (this.Font.Value.MeasureString(destAccum).X >= this.caretDrawOffset) {
this.CaretPos = destStart + destAccum.Length;
return true;
}
destAccum += this.text[destStart + destAccum.Length];
}
// if we don't find a proper position, just move to the end of the destination line
this.CaretPos = destEnd;
return true;
}
return false;
this.textInput.RemoveText(index, length);
}
/// <inheritdoc />
@ -406,154 +228,6 @@ namespace MLEM.Ui.Elements {
this.CaretWidth = this.CaretWidth.OrStyle(style.TextFieldCaretWidth);
}
private bool FilterText(ref string text, bool removeMismatching) {
if (removeMismatching) {
var result = new StringBuilder();
foreach (var c in text) {
if (this.InputRule(this, c.ToCachedString()))
result.Append(c);
}
text = result.ToString();
} else if (!this.InputRule(this, text))
return false;
return true;
}
private void HandleTextChange(bool textChanged = true) {
// not initialized yet
if (!this.Font.HasValue())
return;
var maxWidth = this.DisplayArea.Width / this.Scale - this.TextOffsetX * 2;
if (this.Multiline) {
// soft wrap if we're multiline
this.splitText = this.Font.Value.SplitStringSeparate(this.text, maxWidth, this.TextScale).ToArray();
this.displayedText = string.Join("\n", this.splitText);
this.UpdateCaretData();
var maxHeight = this.DisplayArea.Height / this.Scale - this.TextOffsetX * 2;
if (this.Font.Value.MeasureString(this.displayedText).Y * this.TextScale > maxHeight) {
var maxLines = (maxHeight / (this.Font.Value.LineHeight * this.TextScale)).Floor();
if (this.lineOffset > this.CaretLine) {
// if we're moving up
this.lineOffset = this.CaretLine;
} else if (this.CaretLine >= maxLines) {
// if we're moving down
var limit = this.CaretLine - (maxLines - 1);
if (limit > this.lineOffset)
this.lineOffset = limit;
}
// calculate resulting string
var ret = new StringBuilder();
var lines = 0;
var originalIndex = 0;
for (var i = 0; i < this.displayedText.Length; i++) {
if (lines >= this.lineOffset) {
if (ret.Length <= 0)
this.textOffset = originalIndex;
ret.Append(this.displayedText[i]);
}
if (this.displayedText[i] == '\n') {
lines++;
if (this.text[originalIndex] == '\n')
originalIndex++;
} else {
originalIndex++;
}
if (lines - this.lineOffset >= maxLines)
break;
}
this.displayedText = ret.ToString();
} else {
this.lineOffset = 0;
this.textOffset = 0;
}
} else {
// not multiline, so scroll horizontally based on caret position
if (this.Font.Value.MeasureString(this.text).X * this.TextScale > maxWidth) {
if (this.textOffset > this.CaretPos) {
// if we're moving the caret to the left
this.textOffset = this.CaretPos;
} else {
// if we're moving the caret to the right
var importantArea = this.text.ToString(this.textOffset, Math.Min(this.CaretPos, this.text.Length) - this.textOffset);
var bound = this.CaretPos - this.Font.Value.TruncateString(importantArea, maxWidth, this.TextScale, true).Length;
if (this.textOffset < bound)
this.textOffset = bound;
}
var visible = this.text.ToString(this.textOffset, this.text.Length - this.textOffset);
this.displayedText = this.Font.Value.TruncateString(visible, maxWidth, this.TextScale);
} else {
this.displayedText = this.Text;
this.textOffset = 0;
}
this.UpdateCaretData();
}
if (this.MaskingCharacter != null)
this.displayedText = new string(this.MaskingCharacter.Value, this.displayedText.Length);
if (textChanged)
this.OnTextChange?.Invoke(this, this.Text);
}
private void UpdateCaretData() {
if (this.splitText != null) {
var line = 0;
var index = 0;
for (var d = 0; d < this.splitText.Length; d++) {
var startOfLine = 0;
var split = this.splitText[d];
for (var i = 0; i <= split.Length; i++) {
if (index == this.CaretPos) {
this.CaretLine = line;
this.CaretPosInLine = i - startOfLine;
this.caretDrawOffset = this.Font.Value.MeasureString(split.Substring(startOfLine, this.CaretPosInLine)).X;
return;
}
if (i < split.Length) {
// manual splits
if (split[i] == '\n') {
startOfLine = i + 1;
line++;
}
index++;
}
}
// max width splits
line++;
}
} else if (this.displayedText != null) {
this.CaretLine = 0;
this.CaretPosInLine = this.CaretPos;
this.caretDrawOffset = this.Font.Value.MeasureString(this.displayedText.Substring(0, this.CaretPos - this.textOffset)).X;
}
}
private (int, int) GetLineBounds(int boundLine) {
if (this.splitText != null) {
var line = 0;
var index = 0;
var startOfLineIndex = 0;
for (var d = 0; d < this.splitText.Length; d++) {
var split = this.splitText[d];
for (var i = 0; i < split.Length; i++) {
index++;
if (split[i] == '\n') {
if (boundLine == line)
return (startOfLineIndex, index - 1);
line++;
startOfLineIndex = index;
}
}
if (boundLine == line)
return (startOfLineIndex, index - 1);
line++;
startOfLineIndex = index;
}
}
return default;
}
/// <summary>
/// A delegate method used for <see cref="TextField.OnTextChange"/>
/// </summary>

548
MLEM/Input/TextInput.cs Normal file
View file

@ -0,0 +1,548 @@
using System;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Misc;
namespace MLEM.Input {
/// <summary>
/// A class that contains all of the necessary tools to create a text input field or box.
/// This text input features single- and <see cref="Multiline"/> input, <see cref="InputRule"/> sets, free caret movement, copying and pasting, and more.
/// To use this class, <see cref="OnTextInput"/>, <see cref="Update"/> and <see cref="Draw"/> have to be called regularly.
/// While this class is used by MLEM.Ui's TextField, it is designed to be used for custom or external UI systems.
/// </summary>
public class TextInput {
/// <summary>
/// A <see cref="Rule"/> that allows any visible character and spaces
/// </summary>
public static readonly Rule DefaultRule = (input, add) => {
foreach (var c in add) {
if (char.IsControl(c) && (!input.Multiline || c != '\n'))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows letters
/// </summary>
public static readonly Rule OnlyLetters = (input, add) => {
foreach (var c in add) {
if (!char.IsLetter(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows numerals
/// </summary>
public static readonly Rule OnlyNumbers = (input, add) => {
foreach (var c in add) {
if (!char.IsNumber(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows letters and numerals
/// </summary>
public static readonly Rule LettersNumbers = (input, add) => {
foreach (var c in add) {
if (!char.IsLetter(c) || !char.IsNumber(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows characters not contained in <see cref="Path.GetInvalidPathChars"/>
/// </summary>
public static readonly Rule PathNames = (input, add) => add.IndexOfAny(Path.GetInvalidPathChars()) < 0;
/// <summary>
/// A <see cref="Rule"/> that only allows characters not contained in <see cref="Path.GetInvalidFileNameChars"/>
/// </summary>
public static readonly Rule FileNames = (input, add) => add.IndexOfAny(Path.GetInvalidFileNameChars()) < 0;
/// <summary>
/// This text input's current text
/// </summary>
public string Text => this.text.ToString();
/// <summary>
/// The length that this <see cref="TextInput"/>'s text has.
/// </summary>
public int Length => this.text.Length;
/// <summary>
/// An event that gets called when <see cref="Text"/> changes, either through input, or through a manual change.
/// </summary>
public TextChanged OnTextChange;
/// <summary>
/// The rule used for text input.
/// Rules allow only certain characters to be allowed inside of a text input.
/// </summary>
public Rule InputRule;
/// <summary>
/// The position of the caret within the text.
/// This is always between 0 and the <see cref="string.Length"/> of <see cref="Text"/>
/// </summary>
public int CaretPos {
get => this.caretPos;
set {
var val = MathHelper.Clamp(value, 0, this.text.Length);
if (this.caretPos != val) {
this.caretPos = val;
this.caretBlinkTimer = 0;
this.UpdateTextData(false);
}
}
}
/// <summary>
/// The line of text that the caret is currently on.
/// This can only be only non-0 if <see cref="Multiline"/> is true.
/// </summary>
public int CaretLine { get; private set; }
/// <summary>
/// The position in the current <see cref="CaretLine"/> that the caret is currently on.
/// If <see cref="Multiline"/> is false, this value is always equal to <see cref="CaretPos"/>.
/// </summary>
public int CaretPosInLine { get; private set; }
/// <summary>
/// A character that should be displayed instead of this text input's <see cref="Text"/> content.
/// The amount of masking characters displayed will be equal to the <see cref="Text"/>'s length.
/// This behavior is useful for password inputs or similar.
/// </summary>
public char? MaskingCharacter {
get => this.maskingCharacter;
set {
if (this.maskingCharacter != value) {
this.maskingCharacter = value;
this.UpdateTextData(false);
}
}
}
/// <summary>
/// The maximum amount of characters that can be input into this text input.
/// If this is set, the length of <see cref="Text"/> will never exceed this value.
/// </summary>
public int? MaximumCharacters;
/// <summary>
/// Whether this text input should support multi-line editing.
/// If this is true, pressing <see cref="Keys.Enter"/> will insert a new line into the <see cref="Text"/> if the <see cref="InputRule"/> allows it.
/// Additionally, text will be rendered with horizontal soft wraps, and lines that are outside of the text input's bounds will be hidden.
/// </summary>
public bool Multiline {
get => this.multiline;
set {
if (this.multiline != value) {
this.multiline = value;
this.UpdateTextData(false);
}
}
}
/// <summary>
/// The font that this text input is currently using.
/// </summary>
public GenericFont Font {
get => this.font;
set {
if (this.font != value) {
this.font = value;
this.UpdateTextData(false);
}
}
}
/// <summary>
/// The scale that this text input's text has.
/// In <see cref="Draw"/>, this is multiplied with the drawScale parameter.
/// </summary>
public float TextScale {
get => this.textScale;
set {
if (this.textScale != value) {
this.textScale = value;
this.UpdateTextData(false);
}
}
}
/// <summary>
/// The size of this text input, which is the size that this text input's <see cref="Text"/> will be bounded to in <see cref="Draw"/>.
/// Note that <see cref="TextScale"/> gets applied to the text for calculations involving this size.
/// </summary>
public Vector2 Size {
get => this.size;
set {
if (this.size != value) {
this.size = value;
this.UpdateTextData(false);
}
}
}
/// <summary>
/// A function that is invoked when a string of text should be copied to the clipboard.
/// MLEM.Ui uses the TextCopy package for this, but other options are available.
/// </summary>
public Action<string> CopyToClipboardFunction;
/// <summary>
/// A function that is invoked when a string of text should be pasted from the clipboard.
/// MLEM.Ui uses the TextCopy package for this, but other options are available.
/// </summary>
public Func<string> PasteFromClipboardFunction;
private readonly StringBuilder text = new StringBuilder();
private char? maskingCharacter;
private double caretBlinkTimer;
private string displayedText;
private string[] splitText;
private int textOffset;
private int lineOffset;
private int caretPos;
private float caretDrawOffset;
private bool multiline;
private GenericFont font;
private float textScale;
private Vector2 size;
/// <summary>
/// Creates a new text input with the given settings.
/// </summary>
/// <param name="font">The <see cref="Font"/> to use.</param>
/// <param name="size">The <see cref="Size"/> to set.</param>
/// <param name="textScale">The <see cref="TextScale"/> to set.</param>
/// <param name="inputRule">The <see cref="InputRule"/> to set.</param>
/// <param name="copyToClipboardFunction">The <see cref="CopyToClipboardFunction"/>to set.</param>
/// <param name="pasteFromClipboardFunction">The <see cref="PasteFromClipboardFunction"/> to set.</param>
public TextInput(GenericFont font, Vector2 size, float textScale, Rule inputRule = null, Action<string> copyToClipboardFunction = null, Func<string> pasteFromClipboardFunction = null) {
this.InputRule = inputRule ?? TextInput.DefaultRule;
this.CopyToClipboardFunction = copyToClipboardFunction;
this.PasteFromClipboardFunction = pasteFromClipboardFunction;
this.Font = font;
this.Size = size;
this.TextScale = textScale;
}
/// <summary>
/// A method that should be called when the given text should be entered into this text input.
/// This method is designed to be used with the <see cref="GameWindow.TextInput"/> event.
/// </summary>
/// <param name="key">The key that was pressed.</param>
/// <param name="character">The character that the <paramref name="key"/> represents.</param>
/// <returns>Whether text was successfully input.</returns>
public bool OnTextInput(Keys key, char character) {
if (key == Keys.Back) {
if (this.CaretPos > 0) {
this.CaretPos--;
this.RemoveText(this.CaretPos, 1);
return true;
}
} else if (key == Keys.Delete) {
return this.RemoveText(this.CaretPos, 1);
} else if (this.Multiline && key == Keys.Enter) {
return this.InsertText('\n');
} else {
return this.InsertText(character);
}
return false;
}
/// <summary>
/// Updates this text input, including querying input using the given <see cref="InputHandler"/> and updating the caret's blink timer.
/// </summary>
/// <param name="time">The current game time.</param>
/// <param name="input">The input handler to use for input querying.</param>
public void Update(GameTime time, InputHandler input) {
if (this.CaretPos > 0 && input.TryConsumePressed(Keys.Left)) {
this.CaretPos--;
} else if (this.CaretPos < this.text.Length && input.TryConsumePressed(Keys.Right)) {
this.CaretPos++;
} else if (this.Multiline && input.IsKeyPressedAvailable(Keys.Up) && this.MoveCaretToLine(this.CaretLine - 1)) {
input.TryConsumeKeyPressed(Keys.Up);
} else if (this.Multiline && input.IsKeyPressedAvailable(Keys.Down) && this.MoveCaretToLine(this.CaretLine + 1)) {
input.TryConsumeKeyPressed(Keys.Down);
} else if (this.CaretPos != 0 && input.TryConsumeKeyPressed(Keys.Home)) {
this.CaretPos = 0;
} else if (this.CaretPos != this.text.Length && input.TryConsumeKeyPressed(Keys.End)) {
this.CaretPos = this.text.Length;
} else if (input.IsModifierKeyDown(ModifierKey.Control)) {
if (input.IsKeyPressedAvailable(Keys.V)) {
var clip = this.PasteFromClipboardFunction?.Invoke();
if (clip != null) {
this.InsertText(clip, true);
input.TryConsumeKeyPressed(Keys.V);
}
} else if (input.TryConsumeKeyPressed(Keys.C)) {
// until there is text selection, just copy the whole content
this.CopyToClipboardFunction?.Invoke(this.Text);
}
}
this.caretBlinkTimer += time.ElapsedGameTime.TotalSeconds;
if (this.caretBlinkTimer >= 1)
this.caretBlinkTimer = 0;
}
/// <summary>
/// Draws this text input's displayed <see cref="Text"/> along with its caret, if <paramref name="caretWidth"/> is greater than 0.
/// </summary>
/// <param name="batch">The sprite batch to draw with.</param>
/// <param name="textPos">The position to draw the text at.</param>
/// <param name="drawScale">The draw scale, which is multiplied with <see cref="TextScale"/> before drawing.</param>
/// <param name="caretWidth">The width that the caret should have, which is multiplied with <paramref name="drawScale"/> before drawing.</param>
/// <param name="textColor">The color to draw the text and caret with.</param>
public void Draw(SpriteBatch batch, Vector2 textPos, float drawScale, float caretWidth, Color textColor) {
// handle first initialization if not done
if (this.displayedText == null)
this.UpdateTextData(false);
var scale = this.TextScale * drawScale;
this.Font.DrawString(batch, this.displayedText, textPos, textColor, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
if (caretWidth > 0 && this.caretBlinkTimer < 0.5F) {
var caretDrawPos = textPos + new Vector2(this.caretDrawOffset * scale, 0);
if (this.Multiline)
caretDrawPos.Y += this.Font.LineHeight * (this.CaretLine - this.lineOffset) * scale;
batch.Draw(batch.GetBlankTexture(), new RectangleF(caretDrawPos, new Vector2(caretWidth * drawScale, this.Font.LineHeight * scale)), null, textColor);
}
}
/// <summary>
/// Replaces this text input's text with the given text.
/// If the resulting <see cref="Text"/> exceeds <see cref="MaximumCharacters"/>, the end will be cropped to fit.
/// </summary>
/// <param name="text">The new text</param>
/// <param name="removeMismatching">If any characters that don't match the <see cref="InputRule"/> should be left out</param>
public void SetText(object text, bool removeMismatching = false) {
var strg = text?.ToString() ?? string.Empty;
if (!this.FilterText(ref strg, removeMismatching))
return;
if (this.MaximumCharacters != null && strg.Length > this.MaximumCharacters)
strg = strg.Substring(0, this.MaximumCharacters.Value);
this.text.Clear();
this.text.Append(strg);
this.CaretPos = this.text.Length;
this.UpdateTextData();
}
/// <summary>
/// Inserts the given text at the <see cref="CaretPos"/>.
/// If the resulting <see cref="Text"/> exceeds <see cref="MaximumCharacters"/>, the end will be cropped to fit.
/// </summary>
/// <param name="text">The text to insert</param>
/// <param name="removeMismatching">If any characters that don't match the <see cref="InputRule"/> should be left out</param>
public bool InsertText(object text, bool removeMismatching = false) {
var strg = text?.ToString() ?? string.Empty;
if (!this.FilterText(ref strg, removeMismatching))
return false;
if (this.MaximumCharacters != null && this.text.Length + strg.Length > this.MaximumCharacters)
strg = strg.Substring(0, this.MaximumCharacters.Value - this.text.Length);
this.text.Insert(this.CaretPos, strg);
this.CaretPos += strg.Length;
this.UpdateTextData();
return true;
}
/// <summary>
/// Removes the given amount of text at the given index
/// </summary>
/// <param name="index">The index</param>
/// <param name="length">The amount of text to remove</param>
public bool RemoveText(int index, int length) {
if (index < 0 || index >= this.text.Length)
return false;
this.text.Remove(index, length);
// ensure that caret pos is still in bounds
this.CaretPos = this.CaretPos;
this.UpdateTextData();
return true;
}
/// <summary>
/// Moves the <see cref="CaretPos"/> to the given line, if it exists.
/// Additionally maintains the <see cref="CaretPosInLine"/> roughly based on the visual distance that the caret has from the left border of the current <see cref="CaretLine"/>.
/// </summary>
/// <param name="line">The line to move the caret to</param>
/// <returns>True if the caret was moved, false if it was not (which indicates that the line with the given <paramref name="line"/> index does not exist)</returns>
public bool MoveCaretToLine(int line) {
var (destStart, destEnd) = this.GetLineBounds(line);
if (destEnd > 0) {
// find the position whose distance from the start is closest to the current distance from the start
var destAccum = "";
while (destAccum.Length < destEnd - destStart) {
if (this.Font.MeasureString(destAccum).X >= this.caretDrawOffset) {
this.CaretPos = destStart + destAccum.Length;
return true;
}
destAccum += this.text[destStart + destAccum.Length];
}
// if we don't find a proper position, just move to the end of the destination line
this.CaretPos = destEnd;
return true;
}
return false;
}
private bool FilterText(ref string text, bool removeMismatching) {
if (removeMismatching) {
var result = new StringBuilder();
foreach (var c in text) {
if (this.InputRule(this, c.ToCachedString()))
result.Append(c);
}
text = result.ToString();
} else if (!this.InputRule(this, text))
return false;
return true;
}
private void UpdateTextData(bool textChanged = true) {
if (this.Font == null)
return;
if (this.Multiline) {
// soft wrap if we're multiline
this.splitText = this.Font.SplitStringSeparate(this.text, this.Size.X, this.TextScale).ToArray();
this.displayedText = string.Join("\n", this.splitText);
this.UpdateCaretData();
if (this.Font.MeasureString(this.displayedText).Y * this.TextScale > this.Size.Y) {
var maxLines = (this.Size.Y / (this.Font.LineHeight * this.TextScale)).Floor();
if (this.lineOffset > this.CaretLine) {
// if we're moving up
this.lineOffset = this.CaretLine;
} else if (this.CaretLine >= maxLines) {
// if we're moving down
var limit = this.CaretLine - (maxLines - 1);
if (limit > this.lineOffset)
this.lineOffset = limit;
}
// calculate resulting string
var ret = new StringBuilder();
var lines = 0;
var originalIndex = 0;
for (var i = 0; i < this.displayedText.Length; i++) {
if (lines >= this.lineOffset) {
if (ret.Length <= 0)
this.textOffset = originalIndex;
ret.Append(this.displayedText[i]);
}
if (this.displayedText[i] == '\n') {
lines++;
if (this.text[originalIndex] == '\n')
originalIndex++;
} else {
originalIndex++;
}
if (lines - this.lineOffset >= maxLines)
break;
}
this.displayedText = ret.ToString();
} else {
this.lineOffset = 0;
this.textOffset = 0;
}
} else {
// not multiline, so scroll horizontally based on caret position
if (this.Font.MeasureString(this.text).X * this.TextScale > this.Size.X) {
if (this.textOffset > this.CaretPos) {
// if we're moving the caret to the left
this.textOffset = this.CaretPos;
} else {
// if we're moving the caret to the right
var importantArea = this.text.ToString(this.textOffset, Math.Min(this.CaretPos, this.text.Length) - this.textOffset);
var bound = this.CaretPos - this.Font.TruncateString(importantArea, this.Size.X, this.TextScale, true).Length;
if (this.textOffset < bound)
this.textOffset = bound;
}
var visible = this.text.ToString(this.textOffset, this.text.Length - this.textOffset);
this.displayedText = this.Font.TruncateString(visible, this.Size.X, this.TextScale);
} else {
this.displayedText = this.Text;
this.textOffset = 0;
}
this.UpdateCaretData();
}
if (this.MaskingCharacter != null)
this.displayedText = new string(this.MaskingCharacter.Value, this.displayedText.Length);
if (textChanged)
this.OnTextChange?.Invoke(this, this.Text);
}
private void UpdateCaretData() {
if (this.splitText != null) {
var line = 0;
var index = 0;
for (var d = 0; d < this.splitText.Length; d++) {
var startOfLine = 0;
var split = this.splitText[d];
for (var i = 0; i <= split.Length; i++) {
if (index == this.CaretPos) {
this.CaretLine = line;
this.CaretPosInLine = i - startOfLine;
this.caretDrawOffset = this.Font.MeasureString(split.Substring(startOfLine, this.CaretPosInLine)).X;
return;
}
if (i < split.Length) {
// manual splits
if (split[i] == '\n') {
startOfLine = i + 1;
line++;
}
index++;
}
}
// max width splits
line++;
}
} else if (this.displayedText != null) {
this.CaretLine = 0;
this.CaretPosInLine = this.CaretPos;
this.caretDrawOffset = this.Font.MeasureString(this.displayedText.Substring(0, this.CaretPos - this.textOffset)).X;
}
}
private (int, int) GetLineBounds(int boundLine) {
if (this.splitText != null) {
var line = 0;
var index = 0;
var startOfLineIndex = 0;
for (var d = 0; d < this.splitText.Length; d++) {
var split = this.splitText[d];
for (var i = 0; i < split.Length; i++) {
index++;
if (split[i] == '\n') {
if (boundLine == line)
return (startOfLineIndex, index - 1);
line++;
startOfLineIndex = index;
}
}
if (boundLine == line)
return (startOfLineIndex, index - 1);
line++;
startOfLineIndex = index;
}
}
return default;
}
/// <summary>
/// A delegate method used for <see cref="TextInput.OnTextChange"/>
/// </summary>
/// <param name="input">The text input whose text changed</param>
/// <param name="text">The new text</param>
public delegate void TextChanged(TextInput input, string text);
/// <summary>
/// A delegate method used for <see cref="InputRule"/>.
/// It should return whether the given text can be added to the text input.
/// </summary>
/// <param name="input">The text input</param>
/// <param name="textToAdd">The text that is tried to be added</param>
public delegate bool Rule(TextInput input, string textToAdd);
}
}