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Allow data texture atlas pivots and offsets to be negative
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4 changed files with 14 additions and 2 deletions
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@ -23,6 +23,9 @@ Improvements
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- Close other dropdowns when opening a dropdown
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### MLEM.Data
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Improvements
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- Allow data texture atlas pivots and offsets to be negative
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Fixes
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- Fixed data texture atlases not allowing most characters in their region names
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@ -86,7 +86,7 @@ namespace MLEM.Data {
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var atlas = new DataTextureAtlas(texture);
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// parse each texture region: "<names> loc <u> <v> <w> <h> [piv <px> <py>] [off <ox> <oy>]"
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foreach (Match match in Regex.Matches(text, @"(.+)\s+loc\s+([0-9]+)\s+([0-9]+)\s+([0-9]+)\s+([0-9]+)\s*(?:piv\s+([0-9.]+)\s+([0-9.]+))?\s*(?:off\s+([0-9.]+)\s+([0-9.]+))?")) {
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foreach (Match match in Regex.Matches(text, @"(.+)\s+loc\s+([0-9+]+)\s+([0-9+]+)\s+([0-9+]+)\s+([0-9+]+)\s*(?:piv\s+([0-9.+-]+)\s+([0-9.+-]+))?\s*(?:off\s+([0-9.+-]+)\s+([0-9.+-]+))?")) {
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// offset
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var off = !match.Groups[8].Success ? Vector2.Zero : new Vector2(
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float.Parse(match.Groups[8].Value, CultureInfo.InvariantCulture),
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@ -9,6 +9,10 @@ piv 80 16
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Plant
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loc 96 0 16 32
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TestRegionNegativePivot
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loc 0 32 +16 16
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piv -32 +46
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LongTableUp
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loc 0 32 64 48
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piv 16 48
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@ -13,7 +13,7 @@ namespace Tests {
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using var game = TestGame.Create();
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using var texture = new Texture2D(game.GraphicsDevice, 1, 1);
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var atlas = DataTextureAtlas.LoadAtlasData(new TextureRegion(texture), game.RawContent, "Texture.atlas");
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Assert.AreEqual(atlas.Regions.Count(), 7);
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Assert.AreEqual(atlas.Regions.Count(), 8);
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// no added offset
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var table = atlas["LongTableUp"];
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@ -24,6 +24,11 @@ namespace Tests {
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var table2 = atlas["LongTableLeft"];
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Assert.AreEqual(table2.Area, new Rectangle(64, 32, 64, 48));
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Assert.AreEqual(table2.PivotPixels, new Vector2(112 - 64, 48 - 32));
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// negative pivot
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var negativePivot = atlas["TestRegionNegativePivot"];
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Assert.AreEqual(negativePivot.Area, new Rectangle(0, 32, 16, 16));
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Assert.AreEqual(negativePivot.PivotPixels, new Vector2(-32, 46 - 32));
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}
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}
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