mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
made the texture packer disposable and resettable
This commit is contained in:
parent
2cf912255d
commit
b34172d043
1 changed files with 18 additions and 1 deletions
|
@ -13,7 +13,7 @@ namespace MLEM.Data {
|
|||
/// Packing textures in this manner allows for faster rendering, as fewer texture swaps are required.
|
||||
/// The resulting texture segments are returned as <see cref="TextureRegion"/> instances.
|
||||
/// </summary>
|
||||
public class RuntimeTexturePacker {
|
||||
public class RuntimeTexturePacker : IDisposable {
|
||||
|
||||
private readonly List<Request> textures = new List<Request>();
|
||||
private readonly bool autoIncreaseMaxWidth;
|
||||
|
@ -129,6 +129,23 @@ namespace MLEM.Data {
|
|||
// invoke callbacks
|
||||
foreach (var request in this.textures)
|
||||
request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
|
||||
this.textures.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets this texture packer, disposing its <see cref="PackedTexture"/> and readying it to be re-used
|
||||
/// </summary>
|
||||
public void Reset() {
|
||||
this.PackedTexture?.Dispose();
|
||||
this.PackedTexture = null;
|
||||
this.textures.Clear();
|
||||
this.LastCalculationTime = TimeSpan.Zero;
|
||||
this.LastPackTime = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose() {
|
||||
this.Reset();
|
||||
}
|
||||
|
||||
private Rectangle FindFreeArea(Point size) {
|
||||
|
|
Loading…
Reference in a new issue