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Ensure paragraphs display up-to-date versions of their text callbacks
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@ -64,6 +64,7 @@ Improvements
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- Generified UiMarkdownParser by adding abstract UiParser
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- Generified UiMarkdownParser by adding abstract UiParser
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Ui trimmable
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- Added trimming and AOT annotations and made MLEM.Ui trimmable
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- Ensure paragraphs display up-to-date versions of their text callbacks
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Fixes
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Fixes
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- Fixed parents of elements that prevent spill not being notified properly
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- Fixed parents of elements that prevent spill not being notified properly
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@ -149,6 +149,7 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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/// <inheritdoc />
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
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this.QueryTextCallback();
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var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
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var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
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var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
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var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
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