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allow paragraph fonts to be changed
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parent
36204e40cb
commit
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1 changed files with 10 additions and 10 deletions
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@ -16,9 +16,9 @@ namespace MLEM.Ui.Elements {
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private string text;
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private string splitText;
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private Dictionary<int, FormattingCode> codeLocations;
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private IGenericFont regularFont;
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private IGenericFont boldFont;
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private IGenericFont italicFont;
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public IGenericFont RegularFont;
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public IGenericFont BoldFont;
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public IGenericFont ItalicFont;
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public NinePatch Background;
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public Color BackgroundColor;
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@ -59,10 +59,10 @@ namespace MLEM.Ui.Elements {
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var size = base.CalcActualSize(parentArea);
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var sc = this.TextScale * this.Scale;
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this.splitText = this.regularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
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this.splitText = this.RegularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
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this.codeLocations = this.text.GetFormattingCodes();
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var textDims = this.regularFont.MeasureString(this.splitText) * sc;
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var textDims = this.RegularFont.MeasureString(this.splitText) * sc;
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return new Point(this.AutoAdjustWidth ? textDims.X.Ceil() + this.ScaledPadding.X * 2 : size.X, textDims.Y.Ceil() + this.ScaledPadding.Y * 2);
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}
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@ -82,10 +82,10 @@ namespace MLEM.Ui.Elements {
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// if we don't have any formatting codes, then we don't need to do complex drawing
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if (this.codeLocations.Count <= 0) {
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this.regularFont.DrawString(batch, this.splitText, pos, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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this.RegularFont.DrawString(batch, this.splitText, pos, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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} else {
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// if we have formatting codes, we should do it
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this.regularFont.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, this.TextColor * alpha, sc, this.boldFont, this.italicFont, 0, this.TimeIntoAnimation);
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this.RegularFont.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, this.TextColor * alpha, sc, this.BoldFont, this.ItalicFont, 0, this.TimeIntoAnimation);
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}
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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@ -93,9 +93,9 @@ namespace MLEM.Ui.Elements {
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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this.TextScale = style.TextScale;
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this.regularFont = style.Font;
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this.boldFont = style.BoldFont ?? style.Font;
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this.italicFont = style.ItalicFont ?? style.Font;
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this.RegularFont = style.Font;
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this.BoldFont = style.BoldFont ?? style.Font;
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this.ItalicFont = style.ItalicFont ?? style.Font;
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}
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public delegate string TextCallback(Paragraph paragraph);
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