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fixed FNA compatibility
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@ -256,7 +256,7 @@ namespace MLEM.Data {
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// if no texture is occupying this space, we have found a free area
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if (existing == null) {
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// if this is the first position that this request fit in, no other requests of the same size will find a position before it
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this.initialPositions[area.Size] = area.Location;
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this.initialPositions[new Point(area.Width, area.Height)] = area.Location;
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this.occupiedPositions.Add(area.Location, request);
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return area;
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}
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