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Made AnimationFrame a generic data holder
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@ -172,7 +172,7 @@ namespace MLEM.Animations {
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/// <summary>
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/// Represents a single frame of a <see cref="SpriteAnimation"/>
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/// </summary>
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public class AnimationFrame {
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public class AnimationFrame : GenericDataHolder {
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/// <summary>
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/// The texture regions that this frame should render.
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