mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-24 13:38:34 +01:00
use UiMetrics to print ui test info
This commit is contained in:
parent
2e9e6e8980
commit
db2a3dfe70
1 changed files with 12 additions and 28 deletions
|
@ -120,37 +120,25 @@ public class UiTests {
|
|||
[Test]
|
||||
public void TestAutoAreaPerformanceDeep() {
|
||||
for (var i = 1; i <= 100; i++) {
|
||||
var totalUpdates = 0;
|
||||
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
|
||||
OnAreaUpdated = _ => totalUpdates++
|
||||
};
|
||||
var main = new Group(Anchor.TopLeft, new Vector2(50));
|
||||
var group = main;
|
||||
for (var g = 0; g < i; g++) {
|
||||
group = group.AddChild(new Group(Anchor.TopLeft, Vector2.One) {
|
||||
OnAreaUpdated = _ => totalUpdates++
|
||||
});
|
||||
}
|
||||
for (var g = 0; g < i; g++)
|
||||
group = group.AddChild(new Group(Anchor.TopLeft, Vector2.One));
|
||||
this.AddAndUpdate(main, out var addTime, out var updateTime);
|
||||
var allChildren = main.GetChildren(regardGrandchildren: true);
|
||||
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
|
||||
TestContext.WriteLine($"{allChildren.Count()} children, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update, metrics {this.game.UiSystem.Metrics}");
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutoAreaPerformanceSideBySide() {
|
||||
for (var i = 1; i <= 100; i++) {
|
||||
var totalUpdates = 0;
|
||||
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
|
||||
OnAreaUpdated = _ => totalUpdates++
|
||||
};
|
||||
for (var g = 0; g < i; g++) {
|
||||
main.AddChild(new Group(Anchor.AutoInlineIgnoreOverflow, new Vector2(1F / i, 1)) {
|
||||
OnAreaUpdated = _ => totalUpdates++
|
||||
});
|
||||
}
|
||||
var main = new Group(Anchor.TopLeft, new Vector2(50));
|
||||
for (var g = 0; g < i; g++)
|
||||
main.AddChild(new Group(Anchor.AutoInlineIgnoreOverflow, new Vector2(1F / i, 1)));
|
||||
this.AddAndUpdate(main, out var addTime, out var updateTime);
|
||||
var allChildren = main.GetChildren(regardGrandchildren: true);
|
||||
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
|
||||
TestContext.WriteLine($"{allChildren.Count()} children, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update, metrics {this.game.UiSystem.Metrics}");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -158,27 +146,23 @@ public class UiTests {
|
|||
public void TestAutoAreaPerformanceRandom() {
|
||||
for (var i = 0; i <= 1000; i += 10) {
|
||||
var random = new Random(93829345);
|
||||
var totalUpdates = 0;
|
||||
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
|
||||
OnAreaUpdated = _ => totalUpdates++
|
||||
};
|
||||
var main = new Group(Anchor.TopLeft, new Vector2(50));
|
||||
var group = main;
|
||||
for (var g = 0; g < i; g++) {
|
||||
var newGroup = group.AddChild(new Group(Anchor.TopLeft, Vector2.One) {
|
||||
OnAreaUpdated = _ => totalUpdates++
|
||||
});
|
||||
var newGroup = group.AddChild(new Group(Anchor.TopLeft, Vector2.One));
|
||||
if (random.NextSingle() <= 0.25F)
|
||||
group = newGroup;
|
||||
}
|
||||
this.AddAndUpdate(main, out var addTime, out var updateTime);
|
||||
var allChildren = main.GetChildren(regardGrandchildren: true);
|
||||
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
|
||||
TestContext.WriteLine($"{allChildren.Count()} children, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update, metrics {this.game.UiSystem.Metrics}");
|
||||
}
|
||||
}
|
||||
|
||||
private void AddAndUpdate(Element element, out TimeSpan addTime, out TimeSpan updateTime) {
|
||||
foreach (var root in this.game.UiSystem.GetRootElements())
|
||||
this.game.UiSystem.Remove(root.Name);
|
||||
this.game.UiSystem.Metrics.ResetUpdates();
|
||||
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
this.game.UiSystem.Add("Test", element);
|
||||
|
|
Loading…
Reference in a new issue