mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
added a runtime texture packer
This commit is contained in:
parent
294a29b46e
commit
db54ea7b5e
1 changed files with 164 additions and 0 deletions
164
MLEM.Data/RuntimeTexturePacker.cs
Normal file
164
MLEM.Data/RuntimeTexturePacker.cs
Normal file
|
@ -0,0 +1,164 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Textures;
|
||||
|
||||
namespace MLEM.Data {
|
||||
/// <summary>
|
||||
/// A runtime texture packer provides the user with the ability to combine multiple <see cref="Texture2D"/> instances into a single texture.
|
||||
/// Packing textures in this manner allows for faster rendering, as fewer texture swaps are required.
|
||||
/// The resulting texture segments are returned as <see cref="TextureRegion"/> instances.
|
||||
/// </summary>
|
||||
public class RuntimeTexturePacker {
|
||||
|
||||
private readonly List<Request> textures = new List<Request>();
|
||||
|
||||
/// <summary>
|
||||
/// The generated packed texture.
|
||||
/// This value is null before <see cref="Pack"/> is called.
|
||||
/// </summary>
|
||||
public Texture2D PackedTexture { get; private set; }
|
||||
/// <summary>
|
||||
/// The time that it took to calculate the required areas the last time that <see cref="Pack"/> was called
|
||||
/// </summary>
|
||||
public TimeSpan LastCalculationTime { get; private set; }
|
||||
/// <summary>
|
||||
/// The time that it took to copy the texture data from the invidiual textures onto the <see cref="PackedTexture"/> the last time that <see cref="Pack"/> was called
|
||||
/// </summary>
|
||||
public TimeSpan LastPackTime { get; private set; }
|
||||
/// <summary>
|
||||
/// The time that <see cref="Pack"/> took the last time it was called
|
||||
/// </summary>
|
||||
public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
|
||||
private readonly int maxWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new runtime texture packer with the given settings
|
||||
/// </summary>
|
||||
/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
|
||||
public RuntimeTexturePacker(int maxWidth = 2048) {
|
||||
this.maxWidth = maxWidth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new texture to this texture packer to be packed.
|
||||
/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture to pack</param>
|
||||
/// <param name="result">The result callback which will receive the resulting texture region</param>
|
||||
public void Add(Texture2D texture, Action<TextureRegion> result) {
|
||||
this.Add(new TextureRegion(texture), result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
|
||||
/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture to pack</param>
|
||||
/// <param name="result">The result callback which will receive the resulting texture region</param>
|
||||
/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width</exception>
|
||||
public void Add(TextureRegion texture, Action<TextureRegion> result) {
|
||||
if (this.PackedTexture != null)
|
||||
throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
|
||||
if (texture.Width > this.maxWidth)
|
||||
throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
|
||||
this.textures.Add(new Request(texture, result));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion})"/> into one texture.
|
||||
/// The resulting texture will be stored in <see cref="PackedTexture"/>.
|
||||
/// All of the result callbacks that were added will also be invoked.
|
||||
/// </summary>
|
||||
/// <param name="device">The graphics device to use for texture generation</param>
|
||||
/// <exception cref="InvalidOperationException">Thrown when calling this method on a texture packer that has already been packed</exception>
|
||||
public void Pack(GraphicsDevice device) {
|
||||
if (this.PackedTexture != null)
|
||||
throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
|
||||
|
||||
// set pack areas for each request
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
|
||||
var area = this.FindFreeArea(new Point(request.Texture.Width, request.Texture.Height));
|
||||
request.PackedArea = area;
|
||||
}
|
||||
stopwatch.Stop();
|
||||
this.LastCalculationTime = stopwatch.Elapsed;
|
||||
|
||||
// generate texture based on required size
|
||||
var width = this.textures.Max(t => t.PackedArea.Right);
|
||||
var height = this.textures.Max(t => t.PackedArea.Bottom);
|
||||
this.PackedTexture = new Texture2D(device, width, height);
|
||||
device.Disposing += (o, a) => this.PackedTexture.Dispose();
|
||||
|
||||
// copy texture data onto the packed texture
|
||||
stopwatch.Restart();
|
||||
using (var data = this.PackedTexture.GetTextureData()) {
|
||||
foreach (var request in this.textures)
|
||||
CopyRegion(data, request);
|
||||
}
|
||||
stopwatch.Stop();
|
||||
this.LastPackTime = stopwatch.Elapsed;
|
||||
|
||||
// invoke callbacks
|
||||
foreach (var request in this.textures)
|
||||
request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
|
||||
}
|
||||
|
||||
private Rectangle FindFreeArea(Point size) {
|
||||
var pos = new Point(0, 0);
|
||||
var lowestY = int.MaxValue;
|
||||
while (true) {
|
||||
var intersected = false;
|
||||
var area = new Rectangle(pos, size);
|
||||
foreach (var tex in this.textures) {
|
||||
if (tex.PackedArea.Intersects(area)) {
|
||||
pos.X = tex.PackedArea.Right;
|
||||
// when we move down, we want to move down by the smallest intersecting texture's height
|
||||
if (lowestY > tex.PackedArea.Bottom)
|
||||
lowestY = tex.PackedArea.Bottom;
|
||||
intersected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!intersected)
|
||||
return area;
|
||||
if (pos.X + size.X > this.maxWidth) {
|
||||
pos.X = 0;
|
||||
pos.Y = lowestY;
|
||||
lowestY = int.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CopyRegion(TextureExtensions.TextureData destination, Request request) {
|
||||
using (var data = request.Texture.Texture.GetTextureData()) {
|
||||
for (var x = 0; x < request.Texture.Width; x++) {
|
||||
for (var y = 0; y < request.Texture.Height; y++) {
|
||||
var dest = request.PackedArea.Location + new Point(x, y);
|
||||
var src = request.Texture.Position + new Point(x, y);
|
||||
destination[dest] = data[src];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Request {
|
||||
|
||||
public readonly TextureRegion Texture;
|
||||
public readonly Action<TextureRegion> Result;
|
||||
public Rectangle PackedArea;
|
||||
|
||||
public Request(TextureRegion texture, Action<TextureRegion> result) {
|
||||
this.Texture = texture;
|
||||
this.Result = result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue