mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
clarify StaticSpriteBatch depth documentation
This commit is contained in:
parent
d8517a7492
commit
dd295aca1b
1 changed files with 4 additions and 4 deletions
|
@ -9,7 +9,7 @@ namespace MLEM.Misc {
|
|||
/// A static sprite batch is a variation of <see cref="SpriteBatch"/> that keeps all batched items in a <see cref="VertexBuffer"/>, allowing for them to be drawn multiple times.
|
||||
/// To add items to a static sprite batch, use <see cref="BeginBatch"/> to begin batching, <see cref="ClearBatch"/> to clear currently batched items, <c>Add</c> and its various overloads to add batch items, <see cref="Remove"/> to remove them again, and <see cref="EndBatch"/> to end batching.
|
||||
/// To draw the batched items, call <see cref="Draw"/>.
|
||||
/// Unlike a <see cref="SpriteBatch"/>, items added to a static sprite batch will be drawn in an arbitrary order. If depth sorting is desired, the <see cref="GraphicsDeviceManager"/>'s <see cref="GraphicsDeviceManager.PreferredDepthStencilFormat"/> should be modified to include depth.
|
||||
/// Unlike a <see cref="SpriteBatch"/>, items added to a static sprite batch will be drawn in an arbitrary order. If depth sorting is desired, the <see cref="GraphicsDeviceManager"/>'s <see cref="GraphicsDeviceManager.PreferredDepthStencilFormat"/> should be modified to include depth, and a <see cref="DepthStencilState"/> that takes depth into account should be passed to <see cref="Draw"/>.
|
||||
/// </summary>
|
||||
public class StaticSpriteBatch : IDisposable {
|
||||
|
||||
|
@ -171,7 +171,7 @@ namespace MLEM.Misc {
|
|||
/// <param name="origin">Center of the rotation. 0,0 by default.</param>
|
||||
/// <param name="scale">A scaling of this sprite.</param>
|
||||
/// <param name="effects">Modificators for drawing. Can be combined.</param>
|
||||
/// <param name="layerDepth">A depth of the layer of this sprite.</param>
|
||||
/// <param name="layerDepth">A depth of the layer of this sprite. See <see cref="StaticSpriteBatch"/> documentation for information on enabling depth support.</param>
|
||||
/// <returns>The <see cref="Item"/> that was created from the added data</returns>
|
||||
public Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
|
||||
origin *= scale;
|
||||
|
@ -216,7 +216,7 @@ namespace MLEM.Misc {
|
|||
/// <param name="origin">Center of the rotation. 0,0 by default.</param>
|
||||
/// <param name="scale">A scaling of this sprite.</param>
|
||||
/// <param name="effects">Modificators for drawing. Can be combined.</param>
|
||||
/// <param name="layerDepth">A depth of the layer of this sprite.</param>
|
||||
/// <param name="layerDepth">A depth of the layer of this sprite. See <see cref="StaticSpriteBatch"/> documentation for information on enabling depth support.</param>
|
||||
/// <returns>The <see cref="Item"/> that was created from the added data</returns>
|
||||
public Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
|
||||
return this.Add(texture, position, sourceRectangle, color, rotation, origin, new Vector2(scale), effects, layerDepth);
|
||||
|
@ -233,7 +233,7 @@ namespace MLEM.Misc {
|
|||
/// <param name="rotation">A rotation of this sprite.</param>
|
||||
/// <param name="origin">Center of the rotation. 0,0 by default.</param>
|
||||
/// <param name="effects">Modificators for drawing. Can be combined.</param>
|
||||
/// <param name="layerDepth">A depth of the layer of this sprite.</param>
|
||||
/// <param name="layerDepth">A depth of the layer of this sprite. See <see cref="StaticSpriteBatch"/> documentation for information on enabling depth support.</param>
|
||||
/// <returns>The <see cref="Item"/> that was created from the added data</returns>
|
||||
public Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
|
||||
Vector2 texTl, texBr;
|
||||
|
|
Loading…
Reference in a new issue