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some fixes related to the branch name change

This commit is contained in:
Ell 2020-11-07 00:58:43 +01:00
parent 97932daf8f
commit fd9ad777c2
14 changed files with 20 additions and 20 deletions

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@ -62,7 +62,7 @@ namespace Demos {
IsHidden = true
});
selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' <c CornflowerBlue><l https://github.com/Ellpeck/MLEM/tree/master/Demos>source code</l></c> for more in-depth explanations of their functionality or the <c CornflowerBlue><l https://mlem.ellpeck.de/>website</l></c> for tutorials and API documentation."));
selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' <c CornflowerBlue><l https://github.com/Ellpeck/MLEM/tree/main/Demos>source code</l></c> for more in-depth explanations of their functionality or the <c CornflowerBlue><l https://mlem.ellpeck.de/>website</l></c> for tutorials and API documentation."));
selection.AddChild(new VerticalSpace(5));
foreach (var demo in Demos) {
selection.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), demo.Key, demo.Value.Item1) {

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@ -6,4 +6,4 @@
- A [UiSystem](https://github.com/Ellpeck/MLEM/wiki/MLEM.Ui)
- Some delegate callbacks for loading, updating and drawing that allow additional code to be executed from outside the game class
Additionally, it comes with the [Coroutine](https://www.nuget.org/packages/Coroutine) package preinstalled. The Coroutine package allows creating and running operations alongside the regular game loop without asynchrony. It comes with a `CoroutineEvents` class that contains two types of events that are automatically invoked by `MlemGame`. For more information on how this is useful, see [the Coroutine README](https://github.com/Ellpeck/Coroutine/blob/master/README.md).
Additionally, it comes with the [Coroutine](https://www.nuget.org/packages/Coroutine) package preinstalled. The Coroutine package allows creating and running operations alongside the regular game loop without asynchrony. It comes with a `CoroutineEvents` class that contains two types of events that are automatically invoked by `MlemGame`. For more information on how this is useful, see [the Coroutine README](https://github.com/Ellpeck/Coroutine/blob/main/README.md).

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@ -8,7 +8,7 @@ There are several extensions to tiled maps, tilesets and tiles, including, but n
- The ability to get tile and tile map properties easily
- Getting multiple tiles and objects at a location or in an area
All of these extension methods can be found in the [TiledExtensions](https://github.com/Ellpeck/MLEM/blob/master/MLEM.Extended/Tiled/TiledExtensions.cs) class.
All of these extension methods can be found in the [TiledExtensions](https://github.com/Ellpeck/MLEM/blob/main/MLEM.Extended/Tiled/TiledExtensions.cs) class.
## Tiled map collisions
MLEM.Extended includes a very easy way to set up collisions within your tiled maps through the use of [tile collisions](https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-collision-editor).

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@ -2,7 +2,7 @@
**MLEM.Ui** is a Ui framework for MonoGame that features elements with automatic positioning and sizing. It contains various ready-made element types like buttons, paragraphs, text fields and more, along with the ability to easily create custom controls. It supports **mouse**, **keyboard**, **gamepad** and **touch** input with little to no additional setup work required.
To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/master/Demos/UiDemo.cs) as well.
To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/main/Demos/UiDemo.cs) as well.
## Setting it up
To get set up with MLEM.Ui, there are only a few things that need to be done in your Game class:

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@ -7,7 +7,7 @@
- Get prerelease builds on [BaGet](https://nuget.ellpeck.de)
- See the source code on [GitHub](https://github.com/Ellpeck/MLEM)
- See tutorials and API documentation on this website
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/master/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/master/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/master/Demos.Android)
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android)
# Gallery
Here are some images that show a couple of MLEM's features.

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@ -11,8 +11,8 @@ namespace MLEM.Data {
/// <summary>
/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.
/// To see the structure of a Data Texture Atlas, you can check out the sandbox project: <see href="https://github.com/Ellpeck/MLEM/blob/master/Sandbox/Content/Textures/Furniture.atlas"/>.
/// Additionally, if you are using Aseprite, there is a script to automatically populate it: <see href="https://github.com/Ellpeck/MLEM/blob/master/Utilities/Populate%20Data%20Texture%20Atlas.lua"/>
/// To see the structure of a Data Texture Atlas, you can check out the sandbox project: <see href="https://github.com/Ellpeck/MLEM/blob/main/Sandbox/Content/Textures/Furniture.atlas"/>.
/// Additionally, if you are using Aseprite, there is a script to automatically populate it: <see href="https://github.com/Ellpeck/MLEM/blob/main/Utilities/Populate%20Data%20Texture%20Atlas.lua"/>
/// </summary>
public class DataTextureAtlas {

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@ -10,8 +10,8 @@
<PackageTags>monogame ellpeck mlem utility extensions data network serialize</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png</PackageIconUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/main/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png</PackageIconUrl>
</PropertyGroup>
<ItemGroup>

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@ -10,8 +10,8 @@
<PackageTags>monogame ellpeck mlem utility extensions monogame.extended extended</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png</PackageIconUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/main/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png</PackageIconUrl>
</PropertyGroup>
<ItemGroup>

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@ -11,8 +11,8 @@
<PackageTags>monogame ellpeck mlem utility extensions</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png</PackageIconUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/main/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png</PackageIconUrl>
</PropertyGroup>
<ItemGroup>

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@ -16,7 +16,7 @@
<PackageTags>dotnet-new templates monogame ellpeck mlem utility extensions</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png</PackageIconUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png</PackageIconUrl>
</PropertyGroup>
<ItemGroup>

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@ -10,8 +10,8 @@
<PackageTags>monogame ellpeck mlem ui user interface graphical gui system mouse keyboard gamepad touch</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png</PackageIconUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/main/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png</PackageIconUrl>
</PropertyGroup>
<ItemGroup>

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@ -10,8 +10,8 @@
<PackageTags>monogame ellpeck mlem utility extensions</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png</PackageIconUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/main/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png</PackageIconUrl>
</PropertyGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace MLEM.Misc {
/// This allows, for example, a grass patch on a tilemap to have nice looking edges that transfer over into a path without any hard edges between tiles.
///
/// For auto-tiling in this way to work, the tiles have to be laid out in a specific order. This order is shown in the auto-tiling demo's textures.
/// For more information and an example, see <see href="https://github.com/Ellpeck/MLEM/blob/master/Demos/AutoTilingDemo.cs#L20-L28"/>
/// For more information and an example, see <see href="https://github.com/Ellpeck/MLEM/blob/main/Demos/AutoTilingDemo.cs#L20-L28"/>
/// </summary>
/// <param name="batch"></param>
/// <param name="pos"></param>

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@ -7,7 +7,7 @@
- Get prerelease builds on [BaGet](https://nuget.ellpeck.de)
- See the source code in this repository
- See tutorials and API documentation on [the website](https://mlem.ellpeck.de/)
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/master/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/master/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/master/Demos.Android)
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android)
# Gallery
Here are some images that show a couple of MLEM's features.