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47b58b1942
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Premultiply textures when using RawContentManager
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2022-05-07 21:39:36 +02:00 |
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b2b34abcd0
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Rethrow exceptions when no RawContentManager readers could be constructed
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2022-01-02 22:49:39 +01:00 |
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29bbd61f8b
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reformat and cleanup
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2021-12-28 14:56:11 +01:00 |
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444b5c6afb
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copy base documentation for a lot of docfx unresolvable sources
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2021-11-22 19:25:18 +01:00 |
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9ef5c35e52
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Set GraphicsResource Name when loading assets using RawContentManager
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2021-11-08 23:46:59 +01:00 |
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d05262e8a6
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added DynamicEnum tests and switched to using Activator for instance creation
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2021-10-28 22:14:43 +02:00 |
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65908688f1
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Use TitleContainer for opening streams where possible
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2021-10-16 20:22:06 +02:00 |
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57f8e56c38
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Improved RawContentManager's reader loading and added better exception handling
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2021-07-27 16:40:42 +02:00 |
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07eb6ac36f
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fixed RawContentManager crashing with dynamic assemblies present
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2021-06-20 17:35:56 +02:00 |
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2342eb093a
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Fixed some content readers not being tried for RawContentManager
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2020-09-17 01:59:08 +02:00 |
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3b382a46cf
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moved raw content handling to MLEM.Data
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2020-09-16 23:39:01 +02:00 |
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