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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in *italics*.
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in **bold**.
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Jump to version:
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- [5.2.0 (Unreleased)](#520-unreleased)
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@ -17,6 +17,7 @@ Additions
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- Added DrawExtendedAutoTile to the AutoTiling class
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Improvements
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- **Moved AutoTiling to Graphics namespace**
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- Cache TokenizedString inner offsets for non-Left text alignments to improve performance
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- Exposed Camera's RoundPosition
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- Exposed the epsilon value used by Camera
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Fixes
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- Fixed some end-of-line inconsistencies when using the Right text alignment
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Removals
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- **Removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler**
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### MLEM.Ui
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Additions
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- Allow specifying a maximum amount of characters for a TextField
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- Added a formatting code to allow for inline font changes
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Improvements
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- *Made Image ScaleToImage take ui scale into account*
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- *Added style properties for a lot of hardcoded default element styles*
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- *Allow setting a custom effect and depth stencil state for ui drawing*
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- **Made Image ScaleToImage take ui scale into account**
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- **Added style properties for a lot of hardcoded default element styles**
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- **Allow setting a custom effect and depth stencil state for ui drawing**
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- Exposed the epsilon value used by Element calculations
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- Allow style properties to set style values with a higher priority, which allows elements to style their default children
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- Allow changing the entire ui style for a single element
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- Fixed some inconsistencies with element transformations and mouse interaction
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Removals
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- *Removed ScrollBar ScrollerOffset*
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- **Removed ScrollBar ScrollerOffset**
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### MLEM.Data
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Additions
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@ -60,7 +64,7 @@ Additions
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- Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder
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Improvements
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- *Use TitleContainer for opening streams where possible*
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- **Use TitleContainer for opening streams where possible**
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- Set GraphicsResource Name when loading assets using RawContentManager
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## 5.1.0
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- Added RotateBy to Direction2Helper
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Improvements
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- *Moved ColorHelper.Invert to ColorExtensions.Invert*
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- *Allow enumerating SoundEffectInstanceHandler entries*
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- **Moved ColorHelper.Invert to ColorExtensions.Invert**
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- **Allow enumerating SoundEffectInstanceHandler entries**
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- Improved NinePatch memory usage
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- Moved sound-related classes into Sound namespace
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- Added customizable overloads for Keybind, Combination and GenericInput ToString methods
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- Added a masking character to TextField to allow for password-style text fields
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Improvements
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- *Explicitly disallow creating Paragraphs without fonts to make starting out with MLEM.Ui less confusing*
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- **Explicitly disallow creating Paragraphs without fonts to make starting out with MLEM.Ui less confusing**
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- Removed LINQ Any and All usage in various methods to improve memory usage
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- Allow adding Link children to non-Paragraph elements
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- Added text alignment options to tokenized strings
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Improvements
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- *Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms*
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- **Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms**
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- Allow NinePatches to be drawn tiled rather than stretched
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- Added the ability for Direction2 to be used as flags
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- Made Padding and Direction2 DataContracts
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- Fixed UnderlineCode ending in the wrong places because it was marked as a font-changing code
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Removals
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- *Removed the array-based GetRandomEntry method*
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- *Removed obsolete ColorExtension methods*
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- **Removed the array-based GetRandomEntry method**
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- **Removed obsolete ColorExtension methods**
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### MLEM.Ui
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Additions
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@ -155,7 +159,7 @@ Additions
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- Added text alignment options to paragraphs
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Improvements
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- *Removed unnecessary GraphicsDevice references from UiSystem*
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- **Removed unnecessary GraphicsDevice references from UiSystem**
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- Stop a panel's scroll bar from being removed from its children list automatically
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- Dispose of panels' render targets to avoid memory leaks
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- Allow changing the color that a panel renders its texture with
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@ -1,6 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Misc;
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using MLEM.Graphics;
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using MLEM.Startup;
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namespace Demos {
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Graphics;
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using MLEM.Misc;
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using MLEM.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Misc {
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namespace MLEM.Graphics {
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/// <summary>
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/// This class contains a <see cref="DrawAutoTile"/> method that allows users to easily draw a tile with automatic connections, as well as a more complex <see cref="DrawExtendedAutoTile"/> method.
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/// Note that <see cref="StaticSpriteBatch"/> can also be used for drawing by using the <see cref="AddAutoTile"/> and <see cref="AddExtendedAutoTile"/> methods instead.
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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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namespace MLEM.Misc {
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namespace MLEM.Graphics {
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/// <summary>
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/// A static sprite batch is a variation of <see cref="SpriteBatch"/> that keeps all batched items in a <see cref="VertexBuffer"/>, allowing for them to be drawn multiple times.
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/// To add items to a static sprite batch, use <see cref="BeginBatch"/> to begin batching, <see cref="ClearBatch"/> to clear currently batched items, <c>Add</c> and its various overloads to add batch items, <see cref="Remove"/> to remove them again, and <see cref="EndBatch"/> to end batching.
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using System;
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using Microsoft.Xna.Framework.Audio;
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namespace MLEM.Misc {
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/// <inheritdoc />
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[Obsolete("This class has been moved to MLEM.Sound.SoundEffectInfo in 5.1.0")]
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public class SoundEffectInfo : Sound.SoundEffectInfo {
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/// <inheritdoc />
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public SoundEffectInfo(SoundEffect sound, float volume = 1, float pitch = 0, float pan = 0) : base(sound, volume, pitch, pan) {
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}
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}
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}
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@ -1,14 +0,0 @@
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using System;
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using Microsoft.Xna.Framework;
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namespace MLEM.Misc {
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/// <inheritdoc cref="Sound.SoundEffectInstanceHandler"/>
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[Obsolete("This class has been moved to MLEM.Sound.SoundEffectInstanceHandler in 5.1.0")]
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public class SoundEffectInstanceHandler : Sound.SoundEffectInstanceHandler {
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/// <inheritdoc cref="Sound.SoundEffectInstanceHandler(Game)"/>
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public SoundEffectInstanceHandler(Game game) : base(game) {
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}
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}
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}
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@ -86,7 +86,7 @@ namespace MLEM.Sound {
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}
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/// <summary>
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/// Adds a new <see cref="Misc.SoundEffectInfo"/> to this handler.
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/// Adds a new <see cref="SoundEffectInfo"/> to this handler.
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/// This also starts playing the created instance.
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/// </summary>
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/// <param name="info">The info for which to add a <see cref="SoundEffectInstance"/></param>
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Graphics;
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using MLEM.Misc;
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namespace MLEM.Textures {
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