mirror of
https://github.com/Ellpeck/MLEM.git
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99 lines
No EOL
4.8 KiB
C#
99 lines
No EOL
4.8 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Textures;
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namespace MLEM.Data {
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/// <summary>
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/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
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/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.
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/// To see the structure of a Data Texture Atlas, you can check out the sandbox project: <see href="https://github.com/Ellpeck/MLEM/blob/main/Sandbox/Content/Textures/Furniture.atlas"/>.
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/// Additionally, if you are using Aseprite, there is a script to automatically populate it: <see href="https://github.com/Ellpeck/MLEM/blob/main/Utilities/Populate%20Data%20Texture%20Atlas.lua"/>
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/// </summary>
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public class DataTextureAtlas {
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/// <summary>
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/// The texture to use for this atlas
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/// </summary>
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public readonly Texture2D Texture;
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/// <summary>
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/// Returns the texture region with the given name, or null if it does not exist.
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/// </summary>
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/// <param name="name">The region's name</param>
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public TextureRegion this[string name] {
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get {
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this.regions.TryGetValue(name, out var ret);
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return ret;
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}
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}
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/// <summary>
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/// Returns an enumerable of all of the <see cref="TextureRegion"/>s in this atlas.
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/// </summary>
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public IEnumerable<TextureRegion> Regions => this.regions.Values;
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private readonly Dictionary<string, TextureRegion> regions = new Dictionary<string, TextureRegion>();
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/// <summary>
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/// Creates a new data texture atlas with the given texture and region amount.
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/// </summary>
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/// <param name="texture">The texture to use for this atlas</param>
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public DataTextureAtlas(Texture2D texture) {
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this.Texture = texture;
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}
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internal static DataTextureAtlas Load(ContentManager content, string texturePath, string infoPath, bool pivotRelative) {
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var info = new FileInfo(Path.Combine(content.RootDirectory, infoPath ?? $"{texturePath}.atlas"));
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string text;
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using (var reader = info.OpenText())
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text = reader.ReadToEnd();
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var texture = content.Load<Texture2D>(texturePath);
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var atlas = new DataTextureAtlas(texture);
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// parse each texture region: "<name> loc <u> <v> <w> <h> piv <px> <py>"
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const string regex = @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+(?:piv\W+([0-9.]+)\W+([0-9.]+))?";
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foreach (Match match in Regex.Matches(text, regex)) {
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var name = match.Groups[1].Value.Trim();
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var loc = new Rectangle(
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int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
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int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
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var piv = Vector2.Zero;
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if (match.Groups[6].Success) {
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piv = new Vector2(
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float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
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float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
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}
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atlas.regions.Add(name, new TextureRegion(texture, loc) {
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PivotPixels = piv,
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Name = name
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});
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}
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return atlas;
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}
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}
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/// <summary>
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/// A set of extension methods for dealing with <see cref="DataTextureAtlas"/>.
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/// </summary>
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public static class DataTextureAtlasExtensions {
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/// <summary>
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/// Loads a <see cref="DataTextureAtlas"/> from the given texture and texture data file.
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/// </summary>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="texturePath">The path to the texture file</param>
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/// <param name="infoPath">The path, including extension, to the atlas info file, or null if "<paramref name="texturePath"/>.atlas" should be used</param>
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/// <param name="pivotRelative">If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.</param>
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/// <returns>A new data texture atlas with the given settings</returns>
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public static DataTextureAtlas LoadTextureAtlas(this ContentManager content, string texturePath, string infoPath = null, bool pivotRelative = false) {
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return DataTextureAtlas.Load(content, texturePath, infoPath, pivotRelative);
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}
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}
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} |