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MLEM/Sandbox/GameImpl.cs
2019-11-05 21:44:51 +01:00

43 lines
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1.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
namespace Sandbox {
public class GameImpl : MlemGame {
public GameImpl() {
this.IsMouseVisible = true;
}
protected override void LoadContent() {
base.LoadContent();
var tex = LoadContent<Texture2D>("Textures/Test");
this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.1F,
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
};
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
this.UiSystem.AutoScaleWithScreen = true;
this.UiSystem.GlobalScale = 5;
var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
this.UiSystem.Add("Panel", panel);
}
protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
base.DoDraw(gameTime);
}
}
}