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48 lines
No EOL
2.2 KiB
C#
48 lines
No EOL
2.2 KiB
C#
using MLEM.Extensions;
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using MLEM.Textures;
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using MonoGame.Extended.TextureAtlases;
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namespace MLEM.Extended.Extensions {
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/// <summary>
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/// A set of extensions for converting texture-related types between MLEM and MonoGame.Extended.
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/// </summary>
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public static class TextureExtensions {
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/// <summary>
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/// Converts a MLEM <see cref="NinePatch"/> to a MonoGame.Extended <see cref="NinePatchRegion2D"/>.
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/// </summary>
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/// <param name="patch">The nine patch to convert</param>
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/// <returns>The converted nine patch</returns>
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public static NinePatchRegion2D ToExtended(this NinePatch patch) {
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return new NinePatchRegion2D(patch.Region.ToExtended(), patch.Padding.Left.Floor(), patch.Padding.Top.Floor(), patch.Padding.Right.Floor(), patch.Padding.Bottom.Floor());
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}
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/// <summary>
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/// Converts a MLEM <see cref="TextureRegion"/> to a MonoGame.Extended <see cref="TextureRegion2D"/>.
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/// </summary>
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/// <param name="region">The nine patch to convert</param>
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/// <returns>The converted nine patch</returns>
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public static TextureRegion2D ToExtended(this TextureRegion region) {
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return new TextureRegion2D(region.Name, region.Texture, region.U, region.V, region.Width, region.Height);
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}
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/// <summary>
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/// Converts a MonoGame.Extended <see cref="NinePatchRegion2D"/> to a MLEM <see cref="NinePatch"/>.
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/// </summary>
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/// <param name="patch">The nine patch to convert</param>
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/// <returns>The converted nine patch</returns>
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public static NinePatch ToMlem(this NinePatchRegion2D patch) {
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return new NinePatch(((TextureRegion2D) patch).ToMlem(), patch.LeftPadding, patch.RightPadding, patch.TopPadding, patch.BottomPadding);
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}
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/// <summary>
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/// Converts a MonoGame.Extended <see cref="TextureRegion2D"/> to a MLEM <see cref="TextureRegion"/>.
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/// </summary>
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/// <param name="region">The nine patch to convert</param>
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/// <returns>The converted nine patch</returns>
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public static TextureRegion ToMlem(this TextureRegion2D region) {
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return new TextureRegion(region.Texture, region.Bounds) {Name = region.Name};
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}
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}
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} |