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MLEM/MLEM.Ui/Elements/Button.cs
2019-08-10 13:42:18 +02:00

44 lines
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1.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
namespace MLEM.Ui.Elements {
public class Button : Element {
public static NinePatch DefaultTexture;
public static NinePatch DefaultHoveredTexture;
public static Color DefaultHoveredColor = Color.LightGray;
public NinePatch Texture;
public NinePatch HoveredTexture;
public Color HoveredColor;
public AutoScaledText Text;
public Button(Anchor anchor, Vector2 size, NinePatch texture = null, string text = null, Color? hoveredColor = null, NinePatch hoveredTexture = null) : base(anchor, size) {
this.Texture = texture ?? DefaultTexture;
this.HoveredTexture = hoveredTexture ?? DefaultHoveredTexture;
this.HoveredColor = hoveredColor ?? DefaultHoveredColor;
if (text != null) {
this.Text = new AutoScaledText(Anchor.Center, Vector2.One, text) {
IgnoresMouse = true
};
this.AddChild(this.Text);
}
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
var tex = this.Texture;
var color = Color.White * alpha;
if (this.IsMouseOver) {
if (this.HoveredTexture != null)
tex = this.HoveredTexture;
color = this.HoveredColor * alpha;
}
batch.Draw(tex, this.DisplayArea, color);
base.Draw(time, batch, alpha);
}
}
}