mirror of
https://github.com/Ellpeck/MLEM.git
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93 lines
No EOL
3.9 KiB
C#
93 lines
No EOL
3.9 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MonoGame.Extended;
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using MonoGame.Extended.Tiled;
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namespace MLEM.Extended.Tiled {
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public class IndividualTiledMapRenderer {
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private TiledMap map;
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private TileDrawInfo[,,] drawInfos;
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public GetDepth DepthFunction = (tile, layer, layerIndex, position) => 0;
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public IndividualTiledMapRenderer(TiledMap map = null) {
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if (map != null)
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this.SetMap(map);
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}
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public void SetMap(TiledMap map) {
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if (this.map == map)
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return;
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this.map = map;
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this.drawInfos = new TileDrawInfo[map.TileLayers.Count, map.Width, map.Height];
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for (var i = 0; i < map.TileLayers.Count; i++) {
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var layer = map.TileLayers[i];
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for (var x = 0; x < map.Width; x++) {
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for (var y = 0; y < map.Height; y++) {
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var tile = layer.GetTile((ushort) x, (ushort) y);
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if (tile.IsBlank)
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continue;
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var tileset = tile.GetTileset(map);
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var source = tileset.GetTileRegion(tile.GetLocalIdentifier(tileset, map));
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this.drawInfos[i, x, y] = new TileDrawInfo(this, tile, layer, i, tileset, new Point(x, y), source);
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}
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}
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}
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}
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public void Draw(SpriteBatch batch, RectangleF? frustum = null) {
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for (var i = 0; i < this.map.TileLayers.Count; i++) {
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this.DrawLayer(batch, i, frustum);
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}
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}
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public void DrawLayer(SpriteBatch batch, int layerIndex, RectangleF? frustum = null) {
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var frust = frustum ?? new RectangleF(0, 0, float.MaxValue, float.MaxValue);
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var minX = Math.Max(0, frust.Left / this.map.TileWidth).Floor();
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var minY = Math.Max(0, frust.Top / this.map.TileHeight).Floor();
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var maxX = Math.Min(this.map.Width, frust.Right / this.map.TileWidth).Ceil();
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var maxY = Math.Min(this.map.Height, frust.Bottom / this.map.TileHeight).Ceil();
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for (var x = minX; x < maxX; x++) {
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for (var y = minY; y < maxY; y++) {
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var info = this.drawInfos[layerIndex, x, y];
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if (info != null)
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info.Draw(batch);
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}
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}
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}
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public delegate float GetDepth(TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, Point position);
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private class TileDrawInfo {
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private readonly IndividualTiledMapRenderer renderer;
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private readonly TiledMapTile tile;
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private readonly TiledMapTileLayer layer;
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private readonly int layerIndex;
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private readonly TiledMapTileset tileset;
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private readonly Point position;
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private readonly Rectangle source;
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public TileDrawInfo(IndividualTiledMapRenderer renderer, TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, TiledMapTileset tileset, Point position, Rectangle source) {
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this.renderer = renderer;
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this.tile = tile;
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this.layer = layer;
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this.layerIndex = layerIndex;
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this.tileset = tileset;
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this.position = position;
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this.source = source;
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}
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public void Draw(SpriteBatch batch) {
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var drawPos = new Vector2(this.position.X * this.renderer.map.TileWidth, this.position.Y * this.renderer.map.TileHeight);
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var depth = this.renderer.DepthFunction(this.tile, this.layer, this.layerIndex, this.position);
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batch.Draw(this.tileset.Texture, drawPos, this.source, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, depth);
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}
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}
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}
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} |