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MLEM/MLEM/Extensions/WindowExtensions.cs
2020-02-24 00:42:01 +01:00

59 lines
2.5 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace MLEM.Extensions {
public static class WindowExtensions {
private static readonly EventInfo TextInput = typeof(GameWindow).GetEvent("TextInput");
public static bool AddTextInputListener(this GameWindow window, TextInputCallback callback) {
return new TextInputReflector(callback).AddToWindow(window);
}
public static bool SupportsTextInput() {
if (TextInput == null)
return false;
// The newest version of DesktopGL.Core made a change where TextInputEventArgs doesn't extend EventArgs
// anymore, making this reflection system incompatible with it. For now, this just disables text input
// meaning that MLEM.Ui text boxes won't work, but at least it won't crash either.
// Let's hope there'll be one last update to DesktopGL that also introduces this change so we can fix this.
if (!typeof(EventArgs).IsAssignableFrom(TextInput.EventHandlerType.GenericTypeArguments.FirstOrDefault()))
return false;
return true;
}
public delegate void TextInputCallback(object sender, Keys key, char character);
private class TextInputReflector {
private static readonly MethodInfo Callback = typeof(TextInputReflector).GetMethod(nameof(OnTextInput), BindingFlags.Instance | BindingFlags.NonPublic);
private static PropertyInfo key;
private static PropertyInfo character;
private readonly TextInputCallback callback;
public TextInputReflector(TextInputCallback callback) {
this.callback = callback;
}
public bool AddToWindow(GameWindow window) {
if (!SupportsTextInput())
return false;
TextInput.AddEventHandler(window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
return true;
}
private void OnTextInput(object sender, object args) {
if (key == null)
key = args.GetType().GetProperty("Key");
if (character == null)
character = args.GetType().GetProperty("Character");
this.callback.Invoke(sender, (Keys) key.GetValue(args), (char) character.GetValue(args));
}
}
}
}