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2021-03-29 06:41:38 +02:00
.config added some tests 2021-03-18 17:28:08 +01:00
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Demos update demos and sandbox to netcore3.1 which was long overdue 2021-02-18 16:12:44 +01:00
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MLEM fixed some number parsing not using invariant culture 2021-03-28 06:20:27 +02:00
MLEM.Data fixed some number parsing not using invariant culture 2021-03-28 06:20:27 +02:00
MLEM.Extended fixed generic stash font line height for static sprite fonts 2021-03-29 02:54:02 +02:00
MLEM.Startup remove unnecessary references to GraphicsDevice from UiSystem 2021-03-29 02:26:44 +02:00
MLEM.Templates fixed up android demo, updated some dependencies and added icons to templates 2021-03-14 01:03:17 +01:00
MLEM.Ui fixed stack overflow with nested auto-sized children 2021-03-29 06:41:38 +02:00
Sandbox fixed stack overflow with nested auto-sized children 2021-03-29 06:41:38 +02:00
Tests some minor code style and format improvements 2021-03-24 22:44:39 +01:00
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MLEM Library for Extending MonoGame is an addition to the game framework MonoGame that provides extension methods, quality of life improvements and additional features like a ui system and easy input handling.

What next?

Made with MLEM

If you created a game with the help of MLEM, you can get it added to this list by submitting it on the issue tracker. If its source is public, other people will be able to use your project as an example, too!

Gallery

Here are some images that show a couple of MLEM's features.

MLEM.Ui in action:

MLEM's text formatting system:

Friends of MLEM

There are several other NuGet packages and tools that work well in combination with MonoGame and MLEM. Here are some of them:

  • Contentless, a tool that removes the need to add assets to the MonoGame Content Pipeline manually
  • GameBundle, a tool that packages MonoGame and other .NET Core applications into several distributable formats
  • ButlerDotNet, a tool that automatically downloads and invokes itch.io's butler
  • MonoGame.Extended, a package that also provides several additional features for MonoGame
  • Coroutine, a package that implements Unity-style coroutines for any project