mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
1681 lines
56 KiB
YAML
Generated
1681 lines
56 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Animations.SpriteAnimation
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commentId: T:MLEM.Animations.SpriteAnimation
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id: SpriteAnimation
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parent: MLEM.Animations
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children:
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- MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
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- MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
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- MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[][])
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- MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
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- MLEM.Animations.SpriteAnimation.Count
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- MLEM.Animations.SpriteAnimation.CurrentFrame
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- MLEM.Animations.SpriteAnimation.CurrentRegion
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- MLEM.Animations.SpriteAnimation.CurrentRegions
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- MLEM.Animations.SpriteAnimation.IsFinished
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- MLEM.Animations.SpriteAnimation.IsLooping
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- MLEM.Animations.SpriteAnimation.IsPaused
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- MLEM.Animations.SpriteAnimation.Item(System.Int32)
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- MLEM.Animations.SpriteAnimation.Name
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- MLEM.Animations.SpriteAnimation.OnCompleted
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- MLEM.Animations.SpriteAnimation.Restart
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- MLEM.Animations.SpriteAnimation.SpeedMultiplier
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- MLEM.Animations.SpriteAnimation.TimeIntoAnimation
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- MLEM.Animations.SpriteAnimation.TotalTime
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- MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
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- MLEM.Animations.SpriteAnimation.Update(System.TimeSpan)
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langs:
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- csharp
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- vb
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name: SpriteAnimation
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nameWithType: SpriteAnimation
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fullName: MLEM.Animations.SpriteAnimation
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type: Class
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SpriteAnimation
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 12
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: A sprite animation that allows for any number of frames that each last any number of seconds
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example: []
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syntax:
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content: 'public class SpriteAnimation : GenericDataHolder, IGenericDataHolder'
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content.vb: Public Class SpriteAnimation Inherits GenericDataHolder Implements IGenericDataHolder
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inheritance:
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- System.Object
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- MLEM.Misc.GenericDataHolder
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implements:
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- MLEM.Misc.IGenericDataHolder
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inheritedMembers:
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- MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
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- MLEM.Misc.GenericDataHolder.GetDataKeys
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- System.Object.ToString
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- uid: MLEM.Animations.SpriteAnimation.Count
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commentId: P:MLEM.Animations.SpriteAnimation.Count
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id: Count
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: Count
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nameWithType: SpriteAnimation.Count
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fullName: MLEM.Animations.SpriteAnimation.Count
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Count
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 18
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: Returns the amount of <xref href="MLEM.Animations.AnimationFrame" data-throw-if-not-resolved="false"></xref> entries that this sprite animation has.
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example: []
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syntax:
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content: public int Count { get; }
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parameters: []
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return:
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type: System.Int32
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content.vb: Public ReadOnly Property Count As Integer
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overload: MLEM.Animations.SpriteAnimation.Count*
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- uid: MLEM.Animations.SpriteAnimation.Item(System.Int32)
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commentId: P:MLEM.Animations.SpriteAnimation.Item(System.Int32)
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id: Item(System.Int32)
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: this[int]
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nameWithType: SpriteAnimation.this[int]
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fullName: MLEM.Animations.SpriteAnimation.this[int]
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: this[]
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 24
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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Returns the <xref href="MLEM.Animations.AnimationFrame" data-throw-if-not-resolved="false"></xref> at the given index.
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Index ordering is based on the order that animation frames were added in.
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example: []
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syntax:
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content: public AnimationFrame this[int index] { get; }
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parameters:
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- id: index
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type: System.Int32
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description: The index in the list of animation frames
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return:
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type: MLEM.Animations.AnimationFrame
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content.vb: Public ReadOnly Default Property this[](index As Integer) As AnimationFrame
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overload: MLEM.Animations.SpriteAnimation.Item*
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nameWithType.vb: SpriteAnimation.this[](Integer)
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fullName.vb: MLEM.Animations.SpriteAnimation.this[](Integer)
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name.vb: this[](Integer)
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- uid: MLEM.Animations.SpriteAnimation.CurrentFrame
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commentId: P:MLEM.Animations.SpriteAnimation.CurrentFrame
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id: CurrentFrame
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: CurrentFrame
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nameWithType: SpriteAnimation.CurrentFrame
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fullName: MLEM.Animations.SpriteAnimation.CurrentFrame
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: CurrentFrame
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 28
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: The frame that the animation is currently on.
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example: []
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syntax:
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content: public AnimationFrame CurrentFrame { get; }
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parameters: []
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return:
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type: MLEM.Animations.AnimationFrame
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content.vb: Public ReadOnly Property CurrentFrame As AnimationFrame
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overload: MLEM.Animations.SpriteAnimation.CurrentFrame*
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- uid: MLEM.Animations.SpriteAnimation.CurrentRegion
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commentId: P:MLEM.Animations.SpriteAnimation.CurrentRegion
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id: CurrentRegion
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: CurrentRegion
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nameWithType: SpriteAnimation.CurrentRegion
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fullName: MLEM.Animations.SpriteAnimation.CurrentRegion
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: CurrentRegion
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 48
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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The texture region that this animation's <xref href="MLEM.Animations.SpriteAnimation.CurrentFrame" data-throw-if-not-resolved="false"></xref> should render.
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If there are multiple regions, <xref href="MLEM.Animations.SpriteAnimation.CurrentRegions" data-throw-if-not-resolved="false"></xref> should be used instead.
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example: []
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syntax:
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content: public TextureRegion CurrentRegion { get; }
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parameters: []
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return:
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type: MLEM.Textures.TextureRegion
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content.vb: Public ReadOnly Property CurrentRegion As TextureRegion
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overload: MLEM.Animations.SpriteAnimation.CurrentRegion*
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- uid: MLEM.Animations.SpriteAnimation.CurrentRegions
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commentId: P:MLEM.Animations.SpriteAnimation.CurrentRegions
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id: CurrentRegions
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: CurrentRegions
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nameWithType: SpriteAnimation.CurrentRegions
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fullName: MLEM.Animations.SpriteAnimation.CurrentRegions
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: CurrentRegions
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 53
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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The texture regions that this animation's <xref href="MLEM.Animations.SpriteAnimation.CurrentFrame" data-throw-if-not-resolved="false"></xref> should render.
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If there is only one region, <xref href="MLEM.Animations.SpriteAnimation.CurrentRegion" data-throw-if-not-resolved="false"></xref> can be used for convenience.
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example: []
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syntax:
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content: public IList<TextureRegion> CurrentRegions { get; }
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parameters: []
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return:
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type: System.Collections.Generic.IList{MLEM.Textures.TextureRegion}
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content.vb: Public ReadOnly Property CurrentRegions As IList(Of TextureRegion)
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overload: MLEM.Animations.SpriteAnimation.CurrentRegions*
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- uid: MLEM.Animations.SpriteAnimation.TotalTime
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commentId: F:MLEM.Animations.SpriteAnimation.TotalTime
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id: TotalTime
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: TotalTime
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nameWithType: SpriteAnimation.TotalTime
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fullName: MLEM.Animations.SpriteAnimation.TotalTime
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type: Field
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: TotalTime
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 58
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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The total amount of time that this animation has.
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This is auatomatically calculated based on the frame time of each frame.
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example: []
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syntax:
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content: public readonly double TotalTime
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return:
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type: System.Double
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content.vb: Public ReadOnly TotalTime As Double
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- uid: MLEM.Animations.SpriteAnimation.TimeIntoAnimation
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commentId: P:MLEM.Animations.SpriteAnimation.TimeIntoAnimation
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id: TimeIntoAnimation
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: TimeIntoAnimation
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nameWithType: SpriteAnimation.TimeIntoAnimation
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fullName: MLEM.Animations.SpriteAnimation.TimeIntoAnimation
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: TimeIntoAnimation
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 63
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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The amount of seconds that the animation has been going on for.
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If <xref href="MLEM.Animations.SpriteAnimation.TotalTime" data-throw-if-not-resolved="false"></xref> is reached, this value resets to 0.
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example: []
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syntax:
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content: public double TimeIntoAnimation { get; }
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parameters: []
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return:
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type: System.Double
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content.vb: Public Property TimeIntoAnimation As Double
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overload: MLEM.Animations.SpriteAnimation.TimeIntoAnimation*
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- uid: MLEM.Animations.SpriteAnimation.IsFinished
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commentId: P:MLEM.Animations.SpriteAnimation.IsFinished
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id: IsFinished
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: IsFinished
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nameWithType: SpriteAnimation.IsFinished
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fullName: MLEM.Animations.SpriteAnimation.IsFinished
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type: Property
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: IsFinished
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 68
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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The finished state of this animation.
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This is only true for longer than a frame if <xref href="MLEM.Animations.SpriteAnimation.IsLooping" data-throw-if-not-resolved="false"></xref> is false.
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example: []
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syntax:
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content: public bool IsFinished { get; }
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parameters: []
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return:
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type: System.Boolean
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content.vb: Public Property IsFinished As Boolean
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overload: MLEM.Animations.SpriteAnimation.IsFinished*
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- uid: MLEM.Animations.SpriteAnimation.Name
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commentId: F:MLEM.Animations.SpriteAnimation.Name
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id: Name
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: Name
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nameWithType: SpriteAnimation.Name
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fullName: MLEM.Animations.SpriteAnimation.Name
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type: Field
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source:
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remote:
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Name
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 72
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: The name of this animation. This is useful if used in combination with <xref href="MLEM.Animations.SpriteAnimationGroup" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public string Name
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return:
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type: System.String
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content.vb: Public Name As String
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- uid: MLEM.Animations.SpriteAnimation.SpeedMultiplier
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commentId: F:MLEM.Animations.SpriteAnimation.SpeedMultiplier
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id: SpeedMultiplier
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
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name: SpeedMultiplier
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nameWithType: SpriteAnimation.SpeedMultiplier
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fullName: MLEM.Animations.SpriteAnimation.SpeedMultiplier
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type: Field
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source:
|
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remote:
|
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path: MLEM/Animations/SpriteAnimation.cs
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branch: main
|
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repo: https://github.com/Ellpeck/MLEM
|
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id: SpeedMultiplier
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path: ../MLEM/Animations/SpriteAnimation.cs
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startLine: 77
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assemblies:
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- MLEM
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namespace: MLEM.Animations
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summary: >-
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The speed multiplier that this animation should run with.
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Numbers higher than 1 will increase the speed.
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example: []
|
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syntax:
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content: public float SpeedMultiplier
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return:
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type: System.Single
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content.vb: Public SpeedMultiplier As Single
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- uid: MLEM.Animations.SpriteAnimation.IsLooping
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commentId: F:MLEM.Animations.SpriteAnimation.IsLooping
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id: IsLooping
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parent: MLEM.Animations.SpriteAnimation
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langs:
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- csharp
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- vb
|
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name: IsLooping
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nameWithType: SpriteAnimation.IsLooping
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|
fullName: MLEM.Animations.SpriteAnimation.IsLooping
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type: Field
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|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsLooping
|
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path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 82
|
|
assemblies:
|
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- MLEM
|
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namespace: MLEM.Animations
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summary: >-
|
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Set to false to stop this animation from looping.
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|
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To check if the animation has finished playing, see <xref href="MLEM.Animations.SpriteAnimation.IsFinished" data-throw-if-not-resolved="false"></xref>.
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example: []
|
|
syntax:
|
|
content: public bool IsLooping
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return:
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type: System.Boolean
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content.vb: Public IsLooping As Boolean
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- uid: MLEM.Animations.SpriteAnimation.OnCompleted
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commentId: E:MLEM.Animations.SpriteAnimation.OnCompleted
|
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id: OnCompleted
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parent: MLEM.Animations.SpriteAnimation
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|
langs:
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- csharp
|
|
- vb
|
|
name: OnCompleted
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nameWithType: SpriteAnimation.OnCompleted
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|
fullName: MLEM.Animations.SpriteAnimation.OnCompleted
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|
type: Event
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|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: OnCompleted
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 86
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: A callback that gets fired when the animation completes.
|
|
example: []
|
|
syntax:
|
|
content: public event SpriteAnimation.Completed OnCompleted
|
|
return:
|
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type: MLEM.Animations.SpriteAnimation.Completed
|
|
content.vb: Public Event OnCompleted As SpriteAnimation.Completed
|
|
- uid: MLEM.Animations.SpriteAnimation.IsPaused
|
|
commentId: F:MLEM.Animations.SpriteAnimation.IsPaused
|
|
id: IsPaused
|
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parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsPaused
|
|
nameWithType: SpriteAnimation.IsPaused
|
|
fullName: MLEM.Animations.SpriteAnimation.IsPaused
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsPaused
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 91
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: >-
|
|
Set this to true to pause the playback of the animation.
|
|
|
|
<xref href="MLEM.Animations.SpriteAnimation.TimeIntoAnimation" data-throw-if-not-resolved="false"></xref> will not continue and the <xref href="MLEM.Animations.SpriteAnimation.CurrentFrame" data-throw-if-not-resolved="false"></xref> will not change.
|
|
example: []
|
|
syntax:
|
|
content: public bool IsPaused
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public IsPaused As Boolean
|
|
- uid: MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
|
|
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
|
|
id: '#ctor(MLEM.Animations.AnimationFrame[])'
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteAnimation(params AnimationFrame[])
|
|
nameWithType: SpriteAnimation.SpriteAnimation(params AnimationFrame[])
|
|
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(params MLEM.Animations.AnimationFrame[])
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: .ctor
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 97
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Creates a new sprite animation that contains the given frames.
|
|
example: []
|
|
syntax:
|
|
content: public SpriteAnimation(params AnimationFrame[] frames)
|
|
parameters:
|
|
- id: frames
|
|
type: MLEM.Animations.AnimationFrame[]
|
|
description: The frames this animation should have
|
|
content.vb: Public Sub New(ParamArray frames As AnimationFrame())
|
|
overload: MLEM.Animations.SpriteAnimation.#ctor*
|
|
nameWithType.vb: SpriteAnimation.New(ParamArray AnimationFrame())
|
|
fullName.vb: MLEM.Animations.SpriteAnimation.New(ParamArray MLEM.Animations.AnimationFrame())
|
|
name.vb: New(ParamArray AnimationFrame())
|
|
- uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
|
|
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
|
|
id: '#ctor(System.Double,MLEM.Textures.TextureRegion[])'
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteAnimation(double, params TextureRegion[])
|
|
nameWithType: SpriteAnimation.SpriteAnimation(double, params TextureRegion[])
|
|
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(double, params MLEM.Textures.TextureRegion[])
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: .ctor
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 110
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Creates a new sprite animation that contains the given texture regions as frames.
|
|
example: []
|
|
syntax:
|
|
content: public SpriteAnimation(double timePerFrame, params TextureRegion[] regions)
|
|
parameters:
|
|
- id: timePerFrame
|
|
type: System.Double
|
|
description: The amount of time that each frame should last for
|
|
- id: regions
|
|
type: MLEM.Textures.TextureRegion[]
|
|
description: The texture regions that should make up this animation
|
|
content.vb: Public Sub New(timePerFrame As Double, ParamArray regions As TextureRegion())
|
|
overload: MLEM.Animations.SpriteAnimation.#ctor*
|
|
nameWithType.vb: SpriteAnimation.New(Double, ParamArray TextureRegion())
|
|
fullName.vb: MLEM.Animations.SpriteAnimation.New(Double, ParamArray MLEM.Textures.TextureRegion())
|
|
name.vb: New(Double, ParamArray TextureRegion())
|
|
- uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[][])
|
|
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[][])
|
|
id: '#ctor(System.Double,MLEM.Textures.TextureRegion[][])'
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteAnimation(double, params TextureRegion[][])
|
|
nameWithType: SpriteAnimation.SpriteAnimation(double, params TextureRegion[][])
|
|
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(double, params MLEM.Textures.TextureRegion[][])
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: .ctor
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 117
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Creates a new sprite animation that contains the given texture region arrays as frames, where each frame represents one set of texture regions.
|
|
example: []
|
|
syntax:
|
|
content: public SpriteAnimation(double timePerFrame, params TextureRegion[][] regions)
|
|
parameters:
|
|
- id: timePerFrame
|
|
type: System.Double
|
|
description: The amount of time that each frame should last for
|
|
- id: regions
|
|
type: MLEM.Textures.TextureRegion[][]
|
|
description: The texture regions that should make up this animation
|
|
content.vb: Public Sub New(timePerFrame As Double, ParamArray regions As TextureRegion()())
|
|
overload: MLEM.Animations.SpriteAnimation.#ctor*
|
|
nameWithType.vb: SpriteAnimation.New(Double, ParamArray TextureRegion()())
|
|
fullName.vb: MLEM.Animations.SpriteAnimation.New(Double, ParamArray MLEM.Textures.TextureRegion()())
|
|
name.vb: New(Double, ParamArray TextureRegion()())
|
|
- uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
|
|
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
|
|
id: '#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])'
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteAnimation(double, Texture2D, params Rectangle[])
|
|
nameWithType: SpriteAnimation.SpriteAnimation(double, Texture2D, params Rectangle[])
|
|
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(double, Microsoft.Xna.Framework.Graphics.Texture2D, params Microsoft.Xna.Framework.Rectangle[])
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: .ctor
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 125
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Creates a new sprite animation based on the given texture regions in rectangle-based format.
|
|
example: []
|
|
syntax:
|
|
content: public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions)
|
|
parameters:
|
|
- id: timePerFrame
|
|
type: System.Double
|
|
description: The amount of time that each frame should last for
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: The texture that the regions should come from
|
|
- id: regions
|
|
type: Microsoft.Xna.Framework.Rectangle[]
|
|
description: The texture regions that should make up this animation
|
|
content.vb: Public Sub New(timePerFrame As Double, texture As Texture2D, ParamArray regions As Rectangle())
|
|
overload: MLEM.Animations.SpriteAnimation.#ctor*
|
|
nameWithType.vb: SpriteAnimation.New(Double, Texture2D, ParamArray Rectangle())
|
|
fullName.vb: MLEM.Animations.SpriteAnimation.New(Double, Microsoft.Xna.Framework.Graphics.Texture2D, ParamArray Microsoft.Xna.Framework.Rectangle())
|
|
name.vb: New(Double, Texture2D, ParamArray Rectangle())
|
|
- uid: MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
|
|
id: Update(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime)
|
|
nameWithType: SpriteAnimation.Update(GameTime)
|
|
fullName: MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Update
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 131
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Updates this animation, causing <xref href="MLEM.Animations.SpriteAnimation.TimeIntoAnimation" data-throw-if-not-resolved="false"></xref> to be increased and the <xref href="MLEM.Animations.SpriteAnimation.CurrentFrame" data-throw-if-not-resolved="false"></xref> to be updated.
|
|
example: []
|
|
syntax:
|
|
content: public void Update(GameTime time)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
content.vb: Public Sub Update(time As GameTime)
|
|
overload: MLEM.Animations.SpriteAnimation.Update*
|
|
- uid: MLEM.Animations.SpriteAnimation.Update(System.TimeSpan)
|
|
commentId: M:MLEM.Animations.SpriteAnimation.Update(System.TimeSpan)
|
|
id: Update(System.TimeSpan)
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(TimeSpan)
|
|
nameWithType: SpriteAnimation.Update(TimeSpan)
|
|
fullName: MLEM.Animations.SpriteAnimation.Update(System.TimeSpan)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Update
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 139
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Updates this animation, causing <xref href="MLEM.Animations.SpriteAnimation.TimeIntoAnimation" data-throw-if-not-resolved="false"></xref> to be increased and the <xref href="MLEM.Animations.SpriteAnimation.CurrentFrame" data-throw-if-not-resolved="false"></xref> to be updated.
|
|
example: []
|
|
syntax:
|
|
content: public void Update(TimeSpan elapsed)
|
|
parameters:
|
|
- id: elapsed
|
|
type: System.TimeSpan
|
|
description: The amount of time that has passed
|
|
content.vb: Public Sub Update(elapsed As TimeSpan)
|
|
overload: MLEM.Animations.SpriteAnimation.Update*
|
|
- uid: MLEM.Animations.SpriteAnimation.Restart
|
|
commentId: M:MLEM.Animations.SpriteAnimation.Restart
|
|
id: Restart
|
|
parent: MLEM.Animations.SpriteAnimation
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Restart()
|
|
nameWithType: SpriteAnimation.Restart()
|
|
fullName: MLEM.Animations.SpriteAnimation.Restart()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Animations/SpriteAnimation.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Restart
|
|
path: ../MLEM/Animations/SpriteAnimation.cs
|
|
startLine: 156
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Animations
|
|
summary: Restarts this animation from the first frame.
|
|
example: []
|
|
syntax:
|
|
content: public void Restart()
|
|
content.vb: Public Sub Restart()
|
|
overload: MLEM.Animations.SpriteAnimation.Restart*
|
|
references:
|
|
- uid: MLEM.Animations
|
|
commentId: N:MLEM.Animations
|
|
href: MLEM.html
|
|
name: MLEM.Animations
|
|
nameWithType: MLEM.Animations
|
|
fullName: MLEM.Animations
|
|
spec.csharp:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
href: MLEM.html
|
|
- name: .
|
|
- uid: MLEM.Animations
|
|
name: Animations
|
|
href: MLEM.Animations.html
|
|
spec.vb:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
href: MLEM.html
|
|
- name: .
|
|
- uid: MLEM.Animations
|
|
name: Animations
|
|
href: MLEM.Animations.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: MLEM.Misc.GenericDataHolder
|
|
commentId: T:MLEM.Misc.GenericDataHolder
|
|
parent: MLEM.Misc
|
|
href: MLEM.Misc.GenericDataHolder.html
|
|
name: GenericDataHolder
|
|
nameWithType: GenericDataHolder
|
|
fullName: MLEM.Misc.GenericDataHolder
|
|
- uid: MLEM.Misc.IGenericDataHolder
|
|
commentId: T:MLEM.Misc.IGenericDataHolder
|
|
parent: MLEM.Misc
|
|
href: MLEM.Misc.IGenericDataHolder.html
|
|
name: IGenericDataHolder
|
|
nameWithType: IGenericDataHolder
|
|
fullName: MLEM.Misc.IGenericDataHolder
|
|
- uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T})
|
|
commentId: M:MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0)
|
|
parent: MLEM.Misc.GenericDataHolder
|
|
definition: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0)
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_
|
|
name: SetData<T>(string, T)
|
|
nameWithType: GenericDataHolder.SetData<T>(string, T)
|
|
fullName: MLEM.Misc.GenericDataHolder.SetData<T>(string, T)
|
|
nameWithType.vb: GenericDataHolder.SetData(Of T)(String, T)
|
|
fullName.vb: MLEM.Misc.GenericDataHolder.SetData(Of T)(String, T)
|
|
name.vb: SetData(Of T)(String, T)
|
|
spec.csharp:
|
|
- uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0)
|
|
name: SetData
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
- name: (
|
|
- uid: System.String
|
|
name: string
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: ','
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Misc.GenericDataHolder.SetData``1(System.String,``0)
|
|
name: SetData
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_SetData__1_System_String___0_
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- name: (
|
|
- uid: System.String
|
|
name: String
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: ','
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String)
|
|
commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String)
|
|
parent: MLEM.Misc.GenericDataHolder
|
|
isExternal: true
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetData__1_System_String_
|
|
name: GetData<T>(string)
|
|
nameWithType: GenericDataHolder.GetData<T>(string)
|
|
fullName: MLEM.Misc.GenericDataHolder.GetData<T>(string)
|
|
nameWithType.vb: GenericDataHolder.GetData(Of T)(String)
|
|
fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(String)
|
|
name.vb: GetData(Of T)(String)
|
|
spec.csharp:
|
|
- uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String)
|
|
name: GetData
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetData__1_System_String_
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
- name: (
|
|
- uid: System.String
|
|
name: string
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String)
|
|
name: GetData
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetData__1_System_String_
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- name: (
|
|
- uid: System.String
|
|
name: String
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: )
|
|
- uid: MLEM.Misc.GenericDataHolder.GetDataKeys
|
|
commentId: M:MLEM.Misc.GenericDataHolder.GetDataKeys
|
|
parent: MLEM.Misc.GenericDataHolder
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetDataKeys
|
|
name: GetDataKeys()
|
|
nameWithType: GenericDataHolder.GetDataKeys()
|
|
fullName: MLEM.Misc.GenericDataHolder.GetDataKeys()
|
|
spec.csharp:
|
|
- uid: MLEM.Misc.GenericDataHolder.GetDataKeys
|
|
name: GetDataKeys
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetDataKeys
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Misc.GenericDataHolder.GetDataKeys
|
|
name: GetDataKeys
|
|
href: MLEM.Misc.GenericDataHolder.html#MLEM_Misc_GenericDataHolder_GetDataKeys
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.ToString
|
|
commentId: M:System.Object.ToString
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
name: ToString()
|
|
nameWithType: object.ToString()
|
|
fullName: object.ToString()
|
|
nameWithType.vb: Object.ToString()
|
|
fullName.vb: Object.ToString()
|
|
spec.csharp:
|
|
- uid: System.Object.ToString
|
|
name: ToString
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.ToString
|
|
name: ToString
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
nameWithType: SpriteAnimation.TotalTime
|
|
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|
|
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|
|
commentId: Overload:MLEM.Animations.SpriteAnimation.TimeIntoAnimation
|
|
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|
|
name: TimeIntoAnimation
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|
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commentId: F:MLEM.Animations.SpriteAnimation.IsLooping
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|
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|
|
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|
|
nameWithType: SpriteAnimation.IsLooping
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|
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|
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|
commentId: Overload:MLEM.Animations.SpriteAnimation.IsFinished
|
|
href: MLEM.Animations.SpriteAnimation.html#MLEM_Animations_SpriteAnimation_IsFinished
|
|
name: IsFinished
|
|
nameWithType: SpriteAnimation.IsFinished
|
|
fullName: MLEM.Animations.SpriteAnimation.IsFinished
|
|
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|
|
commentId: T:System.Boolean
|
|
parent: System
|
|
isExternal: true
|
|
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|
|
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|
|
nameWithType: bool
|
|
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|
|
nameWithType.vb: Boolean
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|
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|
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|
|
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|
|
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|
|
nameWithType: SpriteAnimationGroup
|
|
fullName: MLEM.Animations.SpriteAnimationGroup
|
|
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|
|
commentId: T:System.String
|
|
parent: System
|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
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|
|
nameWithType: string
|
|
fullName: string
|
|
nameWithType.vb: String
|
|
fullName.vb: String
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name.vb: String
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|
|
commentId: T:System.Single
|
|
parent: System
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|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.single
|
|
name: float
|
|
nameWithType: float
|
|
fullName: float
|
|
nameWithType.vb: Single
|
|
fullName.vb: Single
|
|
name.vb: Single
|
|
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|
commentId: P:MLEM.Animations.SpriteAnimation.IsFinished
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|
href: MLEM.Animations.SpriteAnimation.html#MLEM_Animations_SpriteAnimation_IsFinished
|
|
name: IsFinished
|
|
nameWithType: SpriteAnimation.IsFinished
|
|
fullName: MLEM.Animations.SpriteAnimation.IsFinished
|
|
- uid: MLEM.Animations.SpriteAnimation.Completed
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|
commentId: T:MLEM.Animations.SpriteAnimation.Completed
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parent: MLEM.Animations
|
|
href: MLEM.Animations.SpriteAnimation.html
|
|
name: SpriteAnimation.Completed
|
|
nameWithType: SpriteAnimation.Completed
|
|
fullName: MLEM.Animations.SpriteAnimation.Completed
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|
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|
|
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|
|
name: SpriteAnimation
|
|
href: MLEM.Animations.SpriteAnimation.html
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|
- name: .
|
|
- uid: MLEM.Animations.SpriteAnimation.Completed
|
|
name: Completed
|
|
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|
spec.vb:
|
|
- uid: MLEM.Animations.SpriteAnimation
|
|
name: SpriteAnimation
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|
href: MLEM.Animations.SpriteAnimation.html
|
|
- name: .
|
|
- uid: MLEM.Animations.SpriteAnimation.Completed
|
|
name: Completed
|
|
href: MLEM.Animations.SpriteAnimation.Completed.html
|
|
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|
commentId: P:MLEM.Animations.SpriteAnimation.TimeIntoAnimation
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|
href: MLEM.Animations.SpriteAnimation.html#MLEM_Animations_SpriteAnimation_TimeIntoAnimation
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|
name: TimeIntoAnimation
|
|
nameWithType: SpriteAnimation.TimeIntoAnimation
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fullName: MLEM.Animations.SpriteAnimation.TimeIntoAnimation
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|
commentId: Overload:MLEM.Animations.SpriteAnimation.#ctor
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|
href: MLEM.Animations.SpriteAnimation.html#MLEM_Animations_SpriteAnimation__ctor_MLEM_Animations_AnimationFrame___
|
|
name: SpriteAnimation
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nameWithType: SpriteAnimation.SpriteAnimation
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fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation
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nameWithType.vb: SpriteAnimation.New
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|
fullName.vb: MLEM.Animations.SpriteAnimation.New
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|
name.vb: New
|
|
- uid: MLEM.Animations.AnimationFrame[]
|
|
isExternal: true
|
|
href: MLEM.Animations.AnimationFrame.html
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|
name: AnimationFrame[]
|
|
nameWithType: AnimationFrame[]
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fullName: MLEM.Animations.AnimationFrame[]
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nameWithType.vb: AnimationFrame()
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fullName.vb: MLEM.Animations.AnimationFrame()
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|
name.vb: AnimationFrame()
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spec.csharp:
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|
- uid: MLEM.Animations.AnimationFrame
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|
name: AnimationFrame
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href: MLEM.Animations.AnimationFrame.html
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|
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|
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|
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spec.vb:
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|
name: AnimationFrame
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href: MLEM.Animations.AnimationFrame.html
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|
- name: (
|
|
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|
|
- uid: MLEM.Textures.TextureRegion[]
|
|
isExternal: true
|
|
href: MLEM.Textures.TextureRegion.html
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|
name: TextureRegion[]
|
|
nameWithType: TextureRegion[]
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fullName: MLEM.Textures.TextureRegion[]
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nameWithType.vb: TextureRegion()
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fullName.vb: MLEM.Textures.TextureRegion()
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name.vb: TextureRegion()
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spec.csharp:
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spec.vb:
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href: MLEM.Textures.TextureRegion.html
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isExternal: true
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href: MLEM.Textures.TextureRegion.html
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name: TextureRegion[][]
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nameWithType: TextureRegion[][]
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fullName: MLEM.Textures.TextureRegion[][]
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nameWithType.vb: TextureRegion()()
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fullName.vb: MLEM.Textures.TextureRegion()()
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name.vb: TextureRegion()()
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spec.csharp:
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- name: (
|
|
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|
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|
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fullName.vb: Microsoft.Xna.Framework.Rectangle()
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|
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|
name: Update
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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