mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
3574 lines
173 KiB
YAML
Generated
3574 lines
173 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Graphics.StaticSpriteBatch
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commentId: T:MLEM.Graphics.StaticSpriteBatch
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id: StaticSpriteBatch
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parent: MLEM.Graphics
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children:
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- MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
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- MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
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- MLEM.Graphics.StaticSpriteBatch.Buffers
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- MLEM.Graphics.StaticSpriteBatch.ClearBatch
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- MLEM.Graphics.StaticSpriteBatch.Dispose
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- MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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- MLEM.Graphics.StaticSpriteBatch.EndBatch
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- MLEM.Graphics.StaticSpriteBatch.FilledBuffers
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- MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
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- MLEM.Graphics.StaticSpriteBatch.Textures
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- MLEM.Graphics.StaticSpriteBatch.Vertices
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langs:
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- csharp
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- vb
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name: StaticSpriteBatch
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nameWithType: StaticSpriteBatch
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fullName: MLEM.Graphics.StaticSpriteBatch
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type: Class
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: StaticSpriteBatch
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 16
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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A static sprite batch is a highly optimized variation of <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> that keeps all batched items in a <xref href="Microsoft.Xna.Framework.Graphics.VertexBuffer" data-throw-if-not-resolved="false"></xref>, allowing for them to be drawn multiple times.
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To add items to a static sprite batch, use <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> to begin batching, <xref href="MLEM.Graphics.StaticSpriteBatch.ClearBatch" data-throw-if-not-resolved="false"></xref> to clear currently batched items, <code>Add</code> and its various overloads to add batch items, <xref href="MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)" data-throw-if-not-resolved="false"></xref> to remove them again, and <xref href="MLEM.Graphics.StaticSpriteBatch.EndBatch" data-throw-if-not-resolved="false"></xref> to end batching.
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To draw the batched items, call <xref href="MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState%2cMicrosoft.Xna.Framework.Graphics.SamplerState%2cMicrosoft.Xna.Framework.Graphics.DepthStencilState%2cMicrosoft.Xna.Framework.Graphics.RasterizerState%2cMicrosoft.Xna.Framework.Graphics.Effect%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Matrix%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: 'public class StaticSpriteBatch : IDisposable'
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content.vb: Public Class StaticSpriteBatch Implements IDisposable
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inheritance:
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- System.Object
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implements:
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- System.IDisposable
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inheritedMembers:
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- System.Object.ToString
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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extensionMethods:
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchContextExtensions.Draw(MLEM.Graphics.SpriteBatchContext)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Graphics.SpriteBatchExtensions.Add(Microsoft.Xna.Framework.Graphics.Texture2D,MLEM.Maths.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Graphics.StaticSpriteBatch.MLEM.Textures.TextureRegionExtensions.Add(MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- uid: MLEM.Graphics.StaticSpriteBatch.Vertices
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commentId: P:MLEM.Graphics.StaticSpriteBatch.Vertices
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id: Vertices
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: Vertices
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nameWithType: StaticSpriteBatch.Vertices
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fullName: MLEM.Graphics.StaticSpriteBatch.Vertices
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type: Property
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Vertices
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 25
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: The amount of vertices that are currently batched.
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example: []
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syntax:
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content: public int Vertices { get; }
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parameters: []
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return:
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type: System.Int32
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content.vb: Public ReadOnly Property Vertices As Integer
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overload: MLEM.Graphics.StaticSpriteBatch.Vertices*
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- uid: MLEM.Graphics.StaticSpriteBatch.Buffers
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commentId: P:MLEM.Graphics.StaticSpriteBatch.Buffers
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id: Buffers
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: Buffers
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nameWithType: StaticSpriteBatch.Buffers
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fullName: MLEM.Graphics.StaticSpriteBatch.Buffers
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type: Property
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Buffers
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 30
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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The amount of vertex buffers that this static sprite batch has.
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To see the amount of buffers that are actually in use, see <xref href="MLEM.Graphics.StaticSpriteBatch.FilledBuffers" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public int Buffers { get; }
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parameters: []
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return:
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type: System.Int32
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content.vb: Public ReadOnly Property Buffers As Integer
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overload: MLEM.Graphics.StaticSpriteBatch.Buffers*
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- uid: MLEM.Graphics.StaticSpriteBatch.Textures
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commentId: P:MLEM.Graphics.StaticSpriteBatch.Textures
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id: Textures
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: Textures
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nameWithType: StaticSpriteBatch.Textures
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fullName: MLEM.Graphics.StaticSpriteBatch.Textures
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type: Property
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Textures
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 34
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: The amount of textures that this static sprite batch is currently using.
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example: []
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syntax:
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content: public int Textures { get; }
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parameters: []
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return:
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type: System.Int32
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content.vb: Public ReadOnly Property Textures As Integer
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overload: MLEM.Graphics.StaticSpriteBatch.Textures*
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- uid: MLEM.Graphics.StaticSpriteBatch.FilledBuffers
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commentId: P:MLEM.Graphics.StaticSpriteBatch.FilledBuffers
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id: FilledBuffers
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: FilledBuffers
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nameWithType: StaticSpriteBatch.FilledBuffers
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fullName: MLEM.Graphics.StaticSpriteBatch.FilledBuffers
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type: Property
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: FilledBuffers
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 39
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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The amount of vertex buffers that are currently filled in this static sprite batch.
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To see the amount of buffers that are available, see <xref href="MLEM.Graphics.StaticSpriteBatch.Buffers" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public int FilledBuffers { get; }
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parameters: []
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return:
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type: System.Int32
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content.vb: Public Property FilledBuffers As Integer
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overload: MLEM.Graphics.StaticSpriteBatch.FilledBuffers*
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- uid: MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
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commentId: M:MLEM.Graphics.StaticSpriteBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
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id: '#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)'
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: StaticSpriteBatch(GraphicsDevice)
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nameWithType: StaticSpriteBatch.StaticSpriteBatch(GraphicsDevice)
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fullName: MLEM.Graphics.StaticSpriteBatch.StaticSpriteBatch(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
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type: Constructor
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: .ctor
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 57
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: Creates a new static sprite batch with the given <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice" data-throw-if-not-resolved="false"></xref>
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example: []
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syntax:
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content: public StaticSpriteBatch(GraphicsDevice graphicsDevice)
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parameters:
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- id: graphicsDevice
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type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
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description: The graphics device to use for rendering
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content.vb: Public Sub New(graphicsDevice As GraphicsDevice)
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overload: MLEM.Graphics.StaticSpriteBatch.#ctor*
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nameWithType.vb: StaticSpriteBatch.New(GraphicsDevice)
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fullName.vb: MLEM.Graphics.StaticSpriteBatch.New(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
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name.vb: New(GraphicsDevice)
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- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
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commentId: M:MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
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id: BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: BeginBatch(SpriteSortMode?)
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nameWithType: StaticSpriteBatch.BeginBatch(SpriteSortMode?)
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fullName: MLEM.Graphics.StaticSpriteBatch.BeginBatch(Microsoft.Xna.Framework.Graphics.SpriteSortMode?)
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type: Method
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source:
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remote:
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: BeginBatch
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 69
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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Begins batching.
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Call this method before calling <code>Add</code> or any of its overloads.
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example: []
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syntax:
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content: public void BeginBatch(SpriteSortMode? sortMode = null)
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parameters:
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- id: sortMode
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type: System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode}
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description: The drawing order for sprite drawing. When <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is passed, the last used sort mode will be used again. The initial sort mode is <xref href="Microsoft.Xna.Framework.Graphics.SpriteSortMode.Texture" data-throw-if-not-resolved="false"></xref>. Note that <xref href="Microsoft.Xna.Framework.Graphics.SpriteSortMode.Immediate" data-throw-if-not-resolved="false"></xref> is not supported.
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content.vb: Public Sub BeginBatch(sortMode As SpriteSortMode? = Nothing)
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overload: MLEM.Graphics.StaticSpriteBatch.BeginBatch*
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exceptions:
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- type: System.InvalidOperationException
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commentId: T:System.InvalidOperationException
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description: Thrown if this batch is currently batching already
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- type: System.ArgumentOutOfRangeException
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commentId: T:System.ArgumentOutOfRangeException
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description: Thrown if the <code class="paramref">sortMode</code> is <xref href="Microsoft.Xna.Framework.Graphics.SpriteSortMode.Immediate" data-throw-if-not-resolved="false"></xref>, which is not supported.
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- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
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commentId: M:MLEM.Graphics.StaticSpriteBatch.EndBatch
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id: EndBatch
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parent: MLEM.Graphics.StaticSpriteBatch
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langs:
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- csharp
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- vb
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name: EndBatch()
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nameWithType: StaticSpriteBatch.EndBatch()
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fullName: MLEM.Graphics.StaticSpriteBatch.EndBatch()
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type: Method
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source:
|
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remote:
|
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
|
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repo: https://github.com/Ellpeck/MLEM
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id: EndBatch
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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startLine: 95
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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Ends batching.
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Call this method after calling <code>Add</code> or any of its overloads the desired number of times to add batched items.
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example: []
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syntax:
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content: public void EndBatch()
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content.vb: Public Sub EndBatch()
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overload: MLEM.Graphics.StaticSpriteBatch.EndBatch*
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exceptions:
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- type: System.InvalidOperationException
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commentId: T:System.InvalidOperationException
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description: Thrown if this method is called before <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> was called.
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- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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commentId: M:MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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id: Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
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- csharp
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- vb
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name: Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
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nameWithType: StaticSpriteBatch.Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
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fullName: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
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type: Method
|
|
source:
|
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remote:
|
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path: MLEM/Graphics/StaticSpriteBatch.cs
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branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
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id: Draw
|
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path: ../MLEM/Graphics/StaticSpriteBatch.cs
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|
startLine: 165
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|
assemblies:
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- MLEM
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|
namespace: MLEM.Graphics
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|
summary: >-
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|
Draws this batch's content onto the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice" data-throw-if-not-resolved="false"></xref>'s current render target (or the back buffer) with the given settings.
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|
|
Note that this method should not be called while a regular <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> is currently active.
|
|
example: []
|
|
syntax:
|
|
content: public void Draw(BlendState blendState = null, SamplerState samplerState = null, DepthStencilState depthStencilState = null, RasterizerState rasterizerState = null, Effect effect = null, Matrix? transformMatrix = null)
|
|
parameters:
|
|
- id: blendState
|
|
type: Microsoft.Xna.Framework.Graphics.BlendState
|
|
description: State of the blending. Uses <xref href="Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend" data-throw-if-not-resolved="false"></xref> if null.
|
|
- id: samplerState
|
|
type: Microsoft.Xna.Framework.Graphics.SamplerState
|
|
description: State of the sampler. Uses <xref href="Microsoft.Xna.Framework.Graphics.SamplerState.LinearClamp" data-throw-if-not-resolved="false"></xref> if null.
|
|
- id: depthStencilState
|
|
type: Microsoft.Xna.Framework.Graphics.DepthStencilState
|
|
description: State of the depth-stencil buffer. Uses <xref href="Microsoft.Xna.Framework.Graphics.DepthStencilState.None" data-throw-if-not-resolved="false"></xref> if null.
|
|
- id: rasterizerState
|
|
type: Microsoft.Xna.Framework.Graphics.RasterizerState
|
|
description: State of the rasterization. Uses <xref href="Microsoft.Xna.Framework.Graphics.RasterizerState.CullCounterClockwise" data-throw-if-not-resolved="false"></xref> if null.
|
|
- id: effect
|
|
type: Microsoft.Xna.Framework.Graphics.Effect
|
|
description: A custom <xref href="Microsoft.Xna.Framework.Graphics.Effect" data-throw-if-not-resolved="false"></xref> to override the default sprite effect. Uses default sprite effect if null.
|
|
- id: transformMatrix
|
|
type: System.Nullable{Microsoft.Xna.Framework.Matrix}
|
|
description: An optional matrix used to transform the sprite geometry. Uses <xref href="Microsoft.Xna.Framework.Matrix.Identity" data-throw-if-not-resolved="false"></xref> if null.
|
|
content.vb: Public Sub Draw(blendState As BlendState = Nothing, samplerState As SamplerState = Nothing, depthStencilState As DepthStencilState = Nothing, rasterizerState As RasterizerState = Nothing, effect As Effect = Nothing, transformMatrix As Matrix? = Nothing)
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Draw*
|
|
exceptions:
|
|
- type: System.InvalidOperationException
|
|
commentId: T:System.InvalidOperationException
|
|
description: Thrown if this batch is currently batching
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, Vector2, SpriteEffects, float)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, Vector2, SpriteEffects, float)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 214
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The drawing location on screen.
|
|
- id: sourceRectangle
|
|
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
|
|
description: An optional region on the texture which will be rendered. If null - draws full texture.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
- id: rotation
|
|
type: System.Single
|
|
description: A rotation of this sprite.
|
|
- id: origin
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: Center of the rotation. 0,0 by default.
|
|
- id: scale
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: A scaling of this sprite.
|
|
- id: effects
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
|
|
description: Modificators for drawing. Can be combined.
|
|
- id: layerDepth
|
|
type: System.Single
|
|
description: A depth of the layer of this sprite.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, scale As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Vector2, SpriteEffects, Single)
|
|
fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
|
|
name.vb: Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Vector2, SpriteEffects, Single)
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, float, SpriteEffects, float)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, float, Vector2, float, SpriteEffects, float)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 259
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The drawing location on screen.
|
|
- id: sourceRectangle
|
|
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
|
|
description: An optional region on the texture which will be rendered. If null - draws full texture.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
- id: rotation
|
|
type: System.Single
|
|
description: A rotation of this sprite.
|
|
- id: origin
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: Center of the rotation. 0,0 by default.
|
|
- id: scale
|
|
type: System.Single
|
|
description: A scaling of this sprite.
|
|
- id: effects
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
|
|
description: Modificators for drawing. Can be combined.
|
|
- id: layerDepth
|
|
type: System.Single
|
|
description: A depth of the layer of this sprite.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, scale As Single, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Single, SpriteEffects, Single)
|
|
fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
|
|
name.vb: Add(Texture2D, Vector2, Rectangle?, Color, Single, Vector2, Single, SpriteEffects, Single)
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Rectangle, Rectangle?, Color, float, Vector2, SpriteEffects, float)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color, float, Vector2, SpriteEffects, float)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 276
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: destinationRectangle
|
|
type: Microsoft.Xna.Framework.Rectangle
|
|
description: The drawing bounds on screen.
|
|
- id: sourceRectangle
|
|
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
|
|
description: An optional region on the texture which will be rendered. If null - draws full texture.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
- id: rotation
|
|
type: System.Single
|
|
description: A rotation of this sprite.
|
|
- id: origin
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: Center of the rotation. 0,0 by default.
|
|
- id: effects
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
|
|
description: Modificators for drawing. Can be combined.
|
|
- id: layerDepth
|
|
type: System.Single
|
|
description: A depth of the layer of this sprite.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
nameWithType.vb: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
|
|
fullName.vb: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
|
|
name.vb: Add(Texture2D, Rectangle, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Vector2, Rectangle?, Color)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Rectangle?, Color)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 315
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The drawing location on screen.
|
|
- id: sourceRectangle
|
|
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
|
|
description: An optional region on the texture which will be rendered. If null - draws full texture.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, position As Vector2, sourceRectangle As Rectangle?, color As Color) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Rectangle, Rectangle?, Color)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Rectangle?, Color)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 328
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: destinationRectangle
|
|
type: Microsoft.Xna.Framework.Rectangle
|
|
description: The drawing bounds on screen.
|
|
- id: sourceRectangle
|
|
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
|
|
description: An optional region on the texture which will be rendered. If null - draws full texture.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, sourceRectangle As Rectangle?, color As Color) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Vector2, Color)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Vector2, Color)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 340
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Vector2 position, Color color)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The drawing location on screen.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, position As Vector2, color As Color) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
|
|
id: Add(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Texture2D, Rectangle, Color)
|
|
nameWithType: StaticSpriteBatch.Add(Texture2D, Rectangle, Color)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 352
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(Texture2D texture, Rectangle destinationRectangle, Color color)
|
|
parameters:
|
|
- id: texture
|
|
type: Microsoft.Xna.Framework.Graphics.Texture2D
|
|
description: A texture.
|
|
- id: destinationRectangle
|
|
type: Microsoft.Xna.Framework.Rectangle
|
|
description: The drawing bounds on screen.
|
|
- id: color
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color mask.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
|
|
content.vb: Public Function Add(texture As Texture2D, destinationRectangle As Rectangle, color As Color) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
id: Add(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(Item)
|
|
nameWithType: StaticSpriteBatch.Add(StaticSpriteBatch.Item)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Add(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 362
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Adds an item to this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public StaticSpriteBatch.Item Add(StaticSpriteBatch.Item item)
|
|
parameters:
|
|
- id: item
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The item to add.
|
|
return:
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The added <code class="paramref">item</code>, for chaining.
|
|
content.vb: Public Function Add(item As StaticSpriteBatch.Item) As StaticSpriteBatch.Item
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Add*
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
id: Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Remove(Item)
|
|
nameWithType: StaticSpriteBatch.Remove(StaticSpriteBatch.Item)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Remove
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 378
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Removes the given item from this batch.
|
|
|
|
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
|
|
example: []
|
|
syntax:
|
|
content: public bool Remove(StaticSpriteBatch.Item item)
|
|
parameters:
|
|
- id: item
|
|
type: MLEM.Graphics.StaticSpriteBatch.Item
|
|
description: The item to remove
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the item was successfully removed
|
|
content.vb: Public Function Remove(item As StaticSpriteBatch.Item) As Boolean
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Remove*
|
|
exceptions:
|
|
- type: System.InvalidOperationException
|
|
commentId: T:System.InvalidOperationException
|
|
description: Thrown if this method is called before <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> was called
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.ClearBatch
|
|
id: ClearBatch
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ClearBatch()
|
|
nameWithType: StaticSpriteBatch.ClearBatch()
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.ClearBatch()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: ClearBatch
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 397
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: >-
|
|
Clears the batch, removing all currently batched vertices.
|
|
|
|
After this operation, <xref href="MLEM.Graphics.StaticSpriteBatch.Vertices" data-throw-if-not-resolved="false"></xref> will return 0.
|
|
example: []
|
|
syntax:
|
|
content: public void ClearBatch()
|
|
content.vb: Public Sub ClearBatch()
|
|
overload: MLEM.Graphics.StaticSpriteBatch.ClearBatch*
|
|
exceptions:
|
|
- type: System.InvalidOperationException
|
|
commentId: T:System.InvalidOperationException
|
|
description: Thrown if this method is called before <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> was called
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Dispose
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Dispose
|
|
id: Dispose
|
|
parent: MLEM.Graphics.StaticSpriteBatch
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Dispose()
|
|
nameWithType: StaticSpriteBatch.Dispose()
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Dispose()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Graphics/StaticSpriteBatch.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Dispose
|
|
path: ../MLEM/Graphics/StaticSpriteBatch.cs
|
|
startLine: 408
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Graphics
|
|
summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
|
example: []
|
|
syntax:
|
|
content: public void Dispose()
|
|
content.vb: Public Sub Dispose()
|
|
overload: MLEM.Graphics.StaticSpriteBatch.Dispose*
|
|
implements:
|
|
- System.IDisposable.Dispose
|
|
references:
|
|
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
parent: Microsoft.Xna.Framework.Graphics
|
|
isExternal: true
|
|
name: SpriteBatch
|
|
nameWithType: SpriteBatch
|
|
fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
- uid: Microsoft.Xna.Framework.Graphics.VertexBuffer
|
|
commentId: T:Microsoft.Xna.Framework.Graphics.VertexBuffer
|
|
isExternal: true
|
|
name: VertexBuffer
|
|
nameWithType: VertexBuffer
|
|
fullName: Microsoft.Xna.Framework.Graphics.VertexBuffer
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
|
|
isExternal: true
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__
|
|
name: BeginBatch(SpriteSortMode?)
|
|
nameWithType: StaticSpriteBatch.BeginBatch(SpriteSortMode?)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.BeginBatch(Microsoft.Xna.Framework.Graphics.SpriteSortMode?)
|
|
spec.csharp:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
|
|
name: BeginBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__
|
|
- name: (
|
|
- uid: Microsoft.Xna.Framework.Graphics.SpriteSortMode
|
|
name: SpriteSortMode
|
|
isExternal: true
|
|
- name: '?'
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable{Microsoft.Xna.Framework.Graphics.SpriteSortMode})
|
|
name: BeginBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_BeginBatch_System_Nullable_Microsoft_Xna_Framework_Graphics_SpriteSortMode__
|
|
- name: (
|
|
- uid: Microsoft.Xna.Framework.Graphics.SpriteSortMode
|
|
name: SpriteSortMode
|
|
isExternal: true
|
|
- name: '?'
|
|
- name: )
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.ClearBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch
|
|
name: ClearBatch()
|
|
nameWithType: StaticSpriteBatch.ClearBatch()
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.ClearBatch()
|
|
spec.csharp:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
|
|
name: ClearBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.ClearBatch
|
|
name: ClearBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_ClearBatch
|
|
- name: (
|
|
- name: )
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_
|
|
name: Remove(Item)
|
|
nameWithType: StaticSpriteBatch.Remove(StaticSpriteBatch.Item)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
spec.csharp:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
name: Remove
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_
|
|
- name: (
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Item
|
|
name: Item
|
|
href: MLEM.Graphics.StaticSpriteBatch.Item.html
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Remove(MLEM.Graphics.StaticSpriteBatch.Item)
|
|
name: Remove
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Remove_MLEM_Graphics_StaticSpriteBatch_Item_
|
|
- name: (
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Item
|
|
name: Item
|
|
href: MLEM.Graphics.StaticSpriteBatch.Item.html
|
|
- name: )
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.EndBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch
|
|
name: EndBatch()
|
|
nameWithType: StaticSpriteBatch.EndBatch()
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.EndBatch()
|
|
spec.csharp:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
|
|
name: EndBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.EndBatch
|
|
name: EndBatch
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_EndBatch
|
|
- name: (
|
|
- name: )
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
|
|
commentId: M:MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
|
|
isExternal: true
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__
|
|
name: Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
|
|
nameWithType: StaticSpriteBatch.Draw(BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
|
|
fullName: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
|
|
spec.csharp:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
|
|
name: Draw
|
|
href: MLEM.Graphics.StaticSpriteBatch.html#MLEM_Graphics_StaticSpriteBatch_Draw_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__
|
|
- name: (
|
|
- uid: Microsoft.Xna.Framework.Graphics.BlendState
|
|
name: BlendState
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Graphics.SamplerState
|
|
name: SamplerState
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Graphics.DepthStencilState
|
|
name: DepthStencilState
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Graphics.RasterizerState
|
|
name: RasterizerState
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Graphics.Effect
|
|
name: Effect
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Matrix
|
|
name: Matrix
|
|
isExternal: true
|
|
- name: '?'
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Graphics.StaticSpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
|
|
name: Draw
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
spec.csharp:
|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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- name: '?'
|
|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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