mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
2157 lines
70 KiB
YAML
Generated
2157 lines
70 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Startup.MlemGame
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commentId: T:MLEM.Startup.MlemGame
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id: MlemGame
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parent: MLEM.Startup
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children:
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- MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
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- MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
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- MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
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- MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
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- MLEM.Startup.MlemGame.GraphicsDeviceManager
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- MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- MLEM.Startup.MlemGame.Input
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- MLEM.Startup.MlemGame.InputHandler
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- MLEM.Startup.MlemGame.LoadContent
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- MLEM.Startup.MlemGame.LoadContent``1(System.String)
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- MLEM.Startup.MlemGame.OnDraw
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- MLEM.Startup.MlemGame.OnLoadContent
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- MLEM.Startup.MlemGame.OnUpdate
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- MLEM.Startup.MlemGame.PreDraw
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- MLEM.Startup.MlemGame.PreUpdate
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- MLEM.Startup.MlemGame.SpriteBatch
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- MLEM.Startup.MlemGame.UiSystem
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- MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
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langs:
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- csharp
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- vb
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name: MlemGame
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nameWithType: MlemGame
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fullName: MLEM.Startup.MlemGame
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type: Class
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: MlemGame
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 14
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: >-
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MlemGame is an extension of MonoGame's default <xref href="Microsoft.Xna.Framework.Game" data-throw-if-not-resolved="false"></xref> class.
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It features the default template setup, as well as an <xref href="MLEM.Startup.MlemGame.InputHandler" data-throw-if-not-resolved="false"></xref>, a <xref href="MLEM.Startup.MlemGame.UiSystem" data-throw-if-not-resolved="false"></xref> and some additional callback events.
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It also runs all of the <xref href="Coroutine.CoroutineHandler" data-throw-if-not-resolved="false"></xref> callbacks which can be used through <xref href="MLEM.Startup.CoroutineEvents" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: 'public class MlemGame : Game, IDisposable'
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content.vb: Public Class MlemGame Inherits Game Implements IDisposable
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inheritance:
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- System.Object
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- Microsoft.Xna.Framework.Game
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implements:
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- System.IDisposable
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inheritedMembers:
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- Microsoft.Xna.Framework.Game.Dispose
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- Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
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- Microsoft.Xna.Framework.Game.Exit
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- Microsoft.Xna.Framework.Game.ResetElapsedTime
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- Microsoft.Xna.Framework.Game.SuppressDraw
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- Microsoft.Xna.Framework.Game.RunOneFrame
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- Microsoft.Xna.Framework.Game.Run
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- Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
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- Microsoft.Xna.Framework.Game.Tick
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- Microsoft.Xna.Framework.Game.BeginDraw
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- Microsoft.Xna.Framework.Game.EndDraw
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- Microsoft.Xna.Framework.Game.BeginRun
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- Microsoft.Xna.Framework.Game.EndRun
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- Microsoft.Xna.Framework.Game.UnloadContent
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- Microsoft.Xna.Framework.Game.Initialize
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- Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.Game.LaunchParameters
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- Microsoft.Xna.Framework.Game.Components
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- Microsoft.Xna.Framework.Game.InactiveSleepTime
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- Microsoft.Xna.Framework.Game.MaxElapsedTime
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- Microsoft.Xna.Framework.Game.IsActive
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- Microsoft.Xna.Framework.Game.IsMouseVisible
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- Microsoft.Xna.Framework.Game.TargetElapsedTime
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- Microsoft.Xna.Framework.Game.IsFixedTimeStep
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- Microsoft.Xna.Framework.Game.Services
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- Microsoft.Xna.Framework.Game.Content
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- Microsoft.Xna.Framework.Game.GraphicsDevice
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- Microsoft.Xna.Framework.Game.Window
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- Microsoft.Xna.Framework.Game.Activated
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- Microsoft.Xna.Framework.Game.Deactivated
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- Microsoft.Xna.Framework.Game.Disposed
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- Microsoft.Xna.Framework.Game.Exiting
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- System.Object.ToString
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- uid: MLEM.Startup.MlemGame.Input
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commentId: P:MLEM.Startup.MlemGame.Input
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id: Input
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: Input
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nameWithType: MlemGame.Input
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fullName: MLEM.Startup.MlemGame.Input
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Input
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 20
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: The static game instance's input handler
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example: []
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syntax:
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content: public static InputHandler Input { get; }
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parameters: []
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return:
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type: MLEM.Input.InputHandler
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content.vb: Public Shared ReadOnly Property Input As InputHandler
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overload: MLEM.Startup.MlemGame.Input*
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- uid: MLEM.Startup.MlemGame.GraphicsDeviceManager
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commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager
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id: GraphicsDeviceManager
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: GraphicsDeviceManager
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nameWithType: MlemGame.GraphicsDeviceManager
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fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager
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type: Field
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: GraphicsDeviceManager
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 25
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: This game's graphics device manager, initialized in the constructor
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example: []
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syntax:
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content: public readonly GraphicsDeviceManager GraphicsDeviceManager
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return:
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type: Microsoft.Xna.Framework.GraphicsDeviceManager
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content.vb: Public ReadOnly GraphicsDeviceManager As GraphicsDeviceManager
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- uid: MLEM.Startup.MlemGame.SpriteBatch
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commentId: P:MLEM.Startup.MlemGame.SpriteBatch
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id: SpriteBatch
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: SpriteBatch
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nameWithType: MlemGame.SpriteBatch
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fullName: MLEM.Startup.MlemGame.SpriteBatch
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SpriteBatch
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 29
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: This game's sprite batch
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example: []
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syntax:
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content: public SpriteBatch SpriteBatch { get; protected set; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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content.vb: Public Property SpriteBatch As SpriteBatch
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overload: MLEM.Startup.MlemGame.SpriteBatch*
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- uid: MLEM.Startup.MlemGame.InputHandler
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commentId: P:MLEM.Startup.MlemGame.InputHandler
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id: InputHandler
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: InputHandler
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nameWithType: MlemGame.InputHandler
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fullName: MLEM.Startup.MlemGame.InputHandler
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: InputHandler
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 33
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: This game's input handler. This can easily be accessed through <xref href="MLEM.Startup.MlemGame.Input" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public InputHandler InputHandler { get; protected set; }
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parameters: []
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return:
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type: MLEM.Input.InputHandler
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content.vb: Public Property InputHandler As InputHandler
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overload: MLEM.Startup.MlemGame.InputHandler*
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- uid: MLEM.Startup.MlemGame.UiSystem
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commentId: P:MLEM.Startup.MlemGame.UiSystem
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id: UiSystem
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: UiSystem
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nameWithType: MlemGame.UiSystem
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fullName: MLEM.Startup.MlemGame.UiSystem
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: UiSystem
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 37
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: This game's ui system
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example: []
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syntax:
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content: public UiSystem UiSystem { get; protected set; }
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parameters: []
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return:
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type: MLEM.Ui.UiSystem
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content.vb: Public Property UiSystem As UiSystem
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overload: MLEM.Startup.MlemGame.UiSystem*
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- uid: MLEM.Startup.MlemGame.OnLoadContent
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commentId: E:MLEM.Startup.MlemGame.OnLoadContent
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id: OnLoadContent
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: OnLoadContent
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nameWithType: MlemGame.OnLoadContent
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fullName: MLEM.Startup.MlemGame.OnLoadContent
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type: Event
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: OnLoadContent
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 42
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: An event that is invoked in <xref href="MLEM.Startup.MlemGame.LoadContent" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public event MlemGame.GenericCallback OnLoadContent
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return:
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type: MLEM.Startup.MlemGame.GenericCallback
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content.vb: Public Event OnLoadContent As MlemGame.GenericCallback
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- uid: MLEM.Startup.MlemGame.PreUpdate
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commentId: E:MLEM.Startup.MlemGame.PreUpdate
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id: PreUpdate
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: PreUpdate
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nameWithType: MlemGame.PreUpdate
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fullName: MLEM.Startup.MlemGame.PreUpdate
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type: Event
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: PreUpdate
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 46
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: An event that is invoked in <xref href="MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>, before <xref href="MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> is called.
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example: []
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syntax:
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content: public event MlemGame.TimeCallback PreUpdate
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return:
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type: MLEM.Startup.MlemGame.TimeCallback
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content.vb: Public Event PreUpdate As MlemGame.TimeCallback
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- uid: MLEM.Startup.MlemGame.OnUpdate
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commentId: E:MLEM.Startup.MlemGame.OnUpdate
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id: OnUpdate
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: OnUpdate
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nameWithType: MlemGame.OnUpdate
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fullName: MLEM.Startup.MlemGame.OnUpdate
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type: Event
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: OnUpdate
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 50
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: An event that is invoked in <xref href="MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>, after <xref href="MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> is called.
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example: []
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syntax:
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content: public event MlemGame.TimeCallback OnUpdate
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return:
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type: MLEM.Startup.MlemGame.TimeCallback
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content.vb: Public Event OnUpdate As MlemGame.TimeCallback
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- uid: MLEM.Startup.MlemGame.PreDraw
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commentId: E:MLEM.Startup.MlemGame.PreDraw
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id: PreDraw
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: PreDraw
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nameWithType: MlemGame.PreDraw
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fullName: MLEM.Startup.MlemGame.PreDraw
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type: Event
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: PreDraw
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 54
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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summary: An event that is invoked in <xref href="MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>, before <xref href="MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> is called.
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example: []
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syntax:
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content: public event MlemGame.TimeCallback PreDraw
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return:
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type: MLEM.Startup.MlemGame.TimeCallback
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content.vb: Public Event PreDraw As MlemGame.TimeCallback
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- uid: MLEM.Startup.MlemGame.OnDraw
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commentId: E:MLEM.Startup.MlemGame.OnDraw
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id: OnDraw
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: OnDraw
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nameWithType: MlemGame.OnDraw
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fullName: MLEM.Startup.MlemGame.OnDraw
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type: Event
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source:
|
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remote:
|
|
path: MLEM.Startup/MlemGame.cs
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branch: main
|
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repo: https://github.com/Ellpeck/MLEM
|
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id: OnDraw
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 58
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assemblies:
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- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: An event that is invoked in <xref href="MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>, after <xref href="MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> is called.
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|
example: []
|
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syntax:
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content: public event MlemGame.TimeCallback OnDraw
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return:
|
|
type: MLEM.Startup.MlemGame.TimeCallback
|
|
content.vb: Public Event OnDraw As MlemGame.TimeCallback
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- uid: MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
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commentId: M:MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
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|
id: '#ctor(System.Int32,System.Int32)'
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parent: MLEM.Startup.MlemGame
|
|
langs:
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- csharp
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- vb
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name: MlemGame(int, int)
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nameWithType: MlemGame.MlemGame(int, int)
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fullName: MLEM.Startup.MlemGame.MlemGame(int, int)
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type: Constructor
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|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: .ctor
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 65
|
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assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: Creates a new MlemGame instance with some default settings
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|
example: []
|
|
syntax:
|
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content: public MlemGame(int windowWidth = 1280, int windowHeight = 720)
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parameters:
|
|
- id: windowWidth
|
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type: System.Int32
|
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description: The default window width
|
|
- id: windowHeight
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type: System.Int32
|
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description: The default window height
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|
content.vb: Public Sub New(windowWidth As Integer = 1280, windowHeight As Integer = 720)
|
|
overload: MLEM.Startup.MlemGame.#ctor*
|
|
nameWithType.vb: MlemGame.New(Integer, Integer)
|
|
fullName.vb: MLEM.Startup.MlemGame.New(Integer, Integer)
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|
name.vb: New(Integer, Integer)
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|
- uid: MLEM.Startup.MlemGame.LoadContent
|
|
commentId: M:MLEM.Startup.MlemGame.LoadContent
|
|
id: LoadContent
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LoadContent()
|
|
nameWithType: MlemGame.LoadContent()
|
|
fullName: MLEM.Startup.MlemGame.LoadContent()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: LoadContent
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 82
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: Override this to load graphical resources required by the game.
|
|
example: []
|
|
syntax:
|
|
content: protected override void LoadContent()
|
|
content.vb: Protected Overrides Sub LoadContent()
|
|
overridden: Microsoft.Xna.Framework.Game.LoadContent
|
|
overload: MLEM.Startup.MlemGame.LoadContent*
|
|
- uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
|
|
id: Update(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime)
|
|
nameWithType: MlemGame.Update(GameTime)
|
|
fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Update
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 97
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: >-
|
|
Called when the game should update.
|
|
|
|
Updates the <xref href="Microsoft.Xna.Framework.GameComponent" data-throw-if-not-resolved="false"></xref> instances attached to this game.
|
|
|
|
Override <xref href="MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> to update your game.
|
|
example: []
|
|
syntax:
|
|
content: protected override sealed void Update(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The elapsed time since the last call to <xref href="Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>.
|
|
content.vb: Protected NotOverridable Overrides Sub Update(gameTime As GameTime)
|
|
overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)
|
|
overload: MLEM.Startup.MlemGame.Update*
|
|
- uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
|
|
id: Draw(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Draw(GameTime)
|
|
nameWithType: MlemGame.Draw(GameTime)
|
|
fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Draw
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 114
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: >-
|
|
Called when the game should draw a frame.
|
|
|
|
Draws the <xref href="Microsoft.Xna.Framework.DrawableGameComponent" data-throw-if-not-resolved="false"></xref> instances attached to this game.
|
|
|
|
Override <xref href="MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> to render your game.
|
|
example: []
|
|
syntax:
|
|
content: protected override sealed void Draw(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: A <xref href="Microsoft.Xna.Framework.GameTime" data-throw-if-not-resolved="false"></xref> instance containing the elapsed time since the last call to <xref href="Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> and the total time elapsed since the game started.
|
|
content.vb: Protected NotOverridable Overrides Sub Draw(gameTime As GameTime)
|
|
overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime)
|
|
overload: MLEM.Startup.MlemGame.Draw*
|
|
- uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
id: DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DoDraw(GameTime)
|
|
nameWithType: MlemGame.DoDraw(GameTime)
|
|
fullName: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: DoDraw
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 130
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: >-
|
|
This method is called in <xref href="MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
It is the version that should be overridden by implementors to draw game content.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void DoDraw(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
content.vb: Protected Overridable Sub DoDraw(gameTime As GameTime)
|
|
overload: MLEM.Startup.MlemGame.DoDraw*
|
|
- uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
id: DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DoUpdate(GameTime)
|
|
nameWithType: MlemGame.DoUpdate(GameTime)
|
|
fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: DoUpdate
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 139
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: >-
|
|
This method is called in <xref href="MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
It is the version that should be overridden by implementors to update game content.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void DoUpdate(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
content.vb: Protected Overridable Sub DoUpdate(gameTime As GameTime)
|
|
overload: MLEM.Startup.MlemGame.DoUpdate*
|
|
- uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
commentId: M:MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
id: InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: InitializeDefaultUiStyle(SpriteBatch)
|
|
nameWithType: MlemGame.InitializeDefaultUiStyle(SpriteBatch)
|
|
fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: InitializeDefaultUiStyle
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 149
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: >-
|
|
This method is called in <xref href="MLEM.Startup.MlemGame.LoadContent" data-throw-if-not-resolved="false"></xref> when the <xref href="MLEM.Startup.MlemGame.UiSystem" data-throw-if-not-resolved="false"></xref> is initialized.
|
|
|
|
Override this method to easily modify or create a new default <xref href="MLEM.Ui.Style.UiStyle" data-throw-if-not-resolved="false"></xref> for this game's <xref href="MLEM.Startup.MlemGame.UiSystem" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual UiStyle InitializeDefaultUiStyle(SpriteBatch batch)
|
|
parameters:
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch to use
|
|
return:
|
|
type: MLEM.Ui.Style.UiStyle
|
|
description: The <xref href="MLEM.Ui.Style.UiStyle" data-throw-if-not-resolved="false"></xref> to use for this game's <xref href="MLEM.Startup.MlemGame.UiSystem" data-throw-if-not-resolved="false"></xref>.
|
|
content.vb: Protected Overridable Function InitializeDefaultUiStyle(batch As SpriteBatch) As UiStyle
|
|
overload: MLEM.Startup.MlemGame.InitializeDefaultUiStyle*
|
|
- uid: MLEM.Startup.MlemGame.LoadContent``1(System.String)
|
|
commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String)
|
|
id: LoadContent``1(System.String)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LoadContent<T>(string)
|
|
nameWithType: MlemGame.LoadContent<T>(string)
|
|
fullName: MLEM.Startup.MlemGame.LoadContent<T>(string)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: LoadContent
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 160
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
summary: >-
|
|
Static helper method for <xref href="Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
This just invokes the game instance's load method.
|
|
example: []
|
|
syntax:
|
|
content: public static T LoadContent<T>(string name)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
description: The name of the content file to load
|
|
typeParameters:
|
|
- id: T
|
|
description: The type of content to load
|
|
return:
|
|
type: '{T}'
|
|
description: The loaded content
|
|
content.vb: Public Shared Function LoadContent(Of T)(name As String) As T
|
|
overload: MLEM.Startup.MlemGame.LoadContent*
|
|
nameWithType.vb: MlemGame.LoadContent(Of T)(String)
|
|
fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(String)
|
|
name.vb: LoadContent(Of T)(String)
|
|
references:
|
|
- uid: Microsoft.Xna.Framework.Game
|
|
commentId: T:Microsoft.Xna.Framework.Game
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: Game
|
|
nameWithType: Game
|
|
fullName: Microsoft.Xna.Framework.Game
|
|
- uid: MLEM.Startup.MlemGame.InputHandler
|
|
commentId: P:MLEM.Startup.MlemGame.InputHandler
|
|
href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_InputHandler
|
|
name: InputHandler
|
|
nameWithType: MlemGame.InputHandler
|
|
fullName: MLEM.Startup.MlemGame.InputHandler
|
|
- uid: MLEM.Startup.MlemGame.UiSystem
|
|
commentId: P:MLEM.Startup.MlemGame.UiSystem
|
|
href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_UiSystem
|
|
name: UiSystem
|
|
nameWithType: MlemGame.UiSystem
|
|
fullName: MLEM.Startup.MlemGame.UiSystem
|
|
- uid: Coroutine.CoroutineHandler
|
|
commentId: T:Coroutine.CoroutineHandler
|
|
isExternal: true
|
|
name: CoroutineHandler
|
|
nameWithType: CoroutineHandler
|
|
fullName: Coroutine.CoroutineHandler
|
|
- uid: MLEM.Startup.CoroutineEvents
|
|
commentId: T:MLEM.Startup.CoroutineEvents
|
|
href: MLEM.Startup.CoroutineEvents.html
|
|
name: CoroutineEvents
|
|
nameWithType: CoroutineEvents
|
|
fullName: MLEM.Startup.CoroutineEvents
|
|
- uid: MLEM.Startup
|
|
commentId: N:MLEM.Startup
|
|
href: MLEM.html
|
|
name: MLEM.Startup
|
|
nameWithType: MLEM.Startup
|
|
fullName: MLEM.Startup
|
|
spec.csharp:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
href: MLEM.html
|
|
- name: .
|
|
- uid: MLEM.Startup
|
|
name: Startup
|
|
href: MLEM.Startup.html
|
|
spec.vb:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
href: MLEM.html
|
|
- name: .
|
|
- uid: MLEM.Startup
|
|
name: Startup
|
|
href: MLEM.Startup.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System.IDisposable
|
|
commentId: T:System.IDisposable
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.idisposable
|
|
name: IDisposable
|
|
nameWithType: IDisposable
|
|
fullName: System.IDisposable
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose
|
|
commentId: M:Microsoft.Xna.Framework.Game.Dispose
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Dispose()
|
|
nameWithType: Game.Dispose()
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
commentId: M:Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
name: Dispose(bool)
|
|
nameWithType: Game.Dispose(bool)
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose(bool)
|
|
nameWithType.vb: Game.Dispose(Boolean)
|
|
fullName.vb: Microsoft.Xna.Framework.Game.Dispose(Boolean)
|
|
name.vb: Dispose(Boolean)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.Game.Exit
|
|
commentId: M:Microsoft.Xna.Framework.Game.Exit
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Exit()
|
|
nameWithType: Game.Exit()
|
|
fullName: Microsoft.Xna.Framework.Game.Exit()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Exit
|
|
name: Exit
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Exit
|
|
name: Exit
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: ResetElapsedTime()
|
|
nameWithType: Game.ResetElapsedTime()
|
|
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
name: ResetElapsedTime
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
name: ResetElapsedTime
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: SuppressDraw()
|
|
nameWithType: Game.SuppressDraw()
|
|
fullName: Microsoft.Xna.Framework.Game.SuppressDraw()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
name: SuppressDraw
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
name: SuppressDraw
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: RunOneFrame()
|
|
nameWithType: Game.RunOneFrame()
|
|
fullName: Microsoft.Xna.Framework.Game.RunOneFrame()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
name: RunOneFrame
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
name: RunOneFrame
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.Game.Run
|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
name: Update
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|
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|
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|
|
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|
|
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|
|
name: DoUpdate
|
|
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|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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name: GameTime
|
|
isExternal: true
|
|
- name: )
|
|
spec.vb:
|
|
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|
|
name: Draw
|
|
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|
|
- name: (
|
|
- uid: Microsoft.Xna.Framework.GameTime
|
|
name: GameTime
|
|
isExternal: true
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|
- name: )
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|
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|
commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
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|
isExternal: true
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
commentId: Overload:MLEM.Startup.MlemGame.#ctor
|
|
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|
|
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fullName.vb: MLEM.Startup.MlemGame.New
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|
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spec.csharp:
|
|
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|
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|
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spec.vb:
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|
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commentId: Overload:MLEM.Startup.MlemGame.LoadContent
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href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_LoadContent
|
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name: LoadContent
|
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|
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fullName: MLEM.Startup.MlemGame.LoadContent
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|
|
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|
|
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|
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spec.csharp:
|
|
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|
|
name: Update
|
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|
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|
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spec.vb:
|
|
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|
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|
|
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|
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|
|
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|
commentId: Overload:MLEM.Startup.MlemGame.Update
|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
spec.csharp:
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
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|
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|
|
- uid: Microsoft.Xna.Framework.GameTime
|
|
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|
|
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|
|
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|
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|
|
commentId: Overload:MLEM.Startup.MlemGame.Draw
|
|
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|
|
name: Draw
|
|
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|
|
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|
|
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|
|
commentId: Overload:MLEM.Startup.MlemGame.DoDraw
|
|
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|
|
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|
|
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|
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|
|
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|
|
commentId: Overload:MLEM.Startup.MlemGame.DoUpdate
|
|
href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_DoUpdate_Microsoft_Xna_Framework_GameTime_
|
|
name: DoUpdate
|
|
nameWithType: MlemGame.DoUpdate
|
|
fullName: MLEM.Startup.MlemGame.DoUpdate
|
|
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|
|
commentId: T:MLEM.Ui.Style.UiStyle
|
|
parent: MLEM.Ui.Style
|
|
href: MLEM.Ui.Style.UiStyle.html
|
|
name: UiStyle
|
|
nameWithType: UiStyle
|
|
fullName: MLEM.Ui.Style.UiStyle
|
|
- uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle*
|
|
commentId: Overload:MLEM.Startup.MlemGame.InitializeDefaultUiStyle
|
|
href: MLEM.Startup.MlemGame.html#MLEM_Startup_MlemGame_InitializeDefaultUiStyle_Microsoft_Xna_Framework_Graphics_SpriteBatch_
|
|
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|
|
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|
|
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|
|
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|
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commentId: N:MLEM.Ui.Style
|
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|
|
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|
|
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|
|
fullName: MLEM.Ui.Style
|
|
spec.csharp:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
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|
|
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|
|
- uid: MLEM.Ui
|
|
name: Ui
|
|
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|
|
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|
|
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|
|
name: Style
|
|
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|
|
spec.vb:
|
|
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|
|
name: MLEM
|
|
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|
|
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|
|
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|
|
name: Ui
|
|
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|
|
- name: .
|
|
- uid: MLEM.Ui.Style
|
|
name: Style
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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