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45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using System;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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namespace MLEM.Formatting.Codes {
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/// <inheritdoc />
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public class LinkCode : UnderlineCode {
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private readonly Func<Token, bool> isSelected;
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private readonly Color? color;
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/// <inheritdoc />
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public LinkCode(Match match, Regex regex, float thickness, float yOffset, Func<Token, bool> isSelected, Color? color = null) : base(match, regex, thickness, yOffset) {
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this.isSelected = isSelected;
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this.color = color;
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}
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/// <summary>
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/// Returns true if this link formatting code is currently selected or hovered over, based on the selection function.
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/// </summary>
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/// <returns>True if this code is currently selected</returns>
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public virtual bool IsSelected() {
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foreach (var token in this.Tokens) {
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if (this.isSelected(token))
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override Color? GetColor(Color defaultPick) {
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return this.color;
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}
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/// <inheritdoc />
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public override bool DrawCharacter(GameTime time, SpriteBatch batch, int codePoint, string character, Token token, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
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// since we inherit from UnderlineCode, we can just call base if selected
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return this.IsSelected() && base.DrawCharacter(time, batch, codePoint, character, token, indexInToken, ref pos, font, ref color, ref scale, depth);
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}
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}
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}
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