mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 10:09:09 +01:00
3329 lines
107 KiB
YAML
3329 lines
107 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Input.InputHandler
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commentId: T:MLEM.Input.InputHandler
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id: InputHandler
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parent: MLEM.Input
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children:
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- MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
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- MLEM.Input.InputHandler.ConnectedGamepads
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- MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
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- MLEM.Input.InputHandler.Gestures
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- MLEM.Input.InputHandler.GetGamepadState(System.Int32)
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- MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
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- MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
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- MLEM.Input.InputHandler.HandleGamepadRepeats
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- MLEM.Input.InputHandler.HandleGamepads
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- MLEM.Input.InputHandler.HandleKeyboard
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- MLEM.Input.InputHandler.HandleKeyboardRepeats
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- MLEM.Input.InputHandler.HandleMouse
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- MLEM.Input.InputHandler.HandleTouch
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- MLEM.Input.InputHandler.IsAnyDown(System.Object[])
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- MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
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- MLEM.Input.InputHandler.IsAnyUp(System.Object[])
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- MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
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- MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
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- MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
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- MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
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- MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
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- MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
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- MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
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- MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
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- MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
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- MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
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- MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
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- MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
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- MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
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- MLEM.Input.InputHandler.KeyboardState
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- MLEM.Input.InputHandler.KeyRepeatDelay
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- MLEM.Input.InputHandler.KeyRepeatRate
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- MLEM.Input.InputHandler.LastKeyboardState
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- MLEM.Input.InputHandler.LastMousePosition
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- MLEM.Input.InputHandler.LastMouseState
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- MLEM.Input.InputHandler.LastScrollWheel
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- MLEM.Input.InputHandler.LastTouchState
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- MLEM.Input.InputHandler.MousePosition
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- MLEM.Input.InputHandler.MouseState
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- MLEM.Input.InputHandler.PressedKeys
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- MLEM.Input.InputHandler.ScrollWheel
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- MLEM.Input.InputHandler.TouchState
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- MLEM.Input.InputHandler.Update
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- MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
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- MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
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- MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
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- MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
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- MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
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- MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
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- MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
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langs:
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- csharp
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- vb
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name: InputHandler
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nameWithType: InputHandler
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fullName: MLEM.Input.InputHandler
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type: Class
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: InputHandler
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path: ../MLEM/Input/InputHandler.cs
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startLine: 15
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nAn input handler is a more advanced wrapper around MonoGame's default input system.\nIt includes keyboard, mouse, gamepad and touch states, as well as a new "pressed" state for keys and the ability for keyboard and gamepad repeat events.\n"
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example: []
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syntax:
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content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IComparable<GameComponent>, IDisposable'
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content.vb: >-
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Public Class InputHandler
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Inherits GameComponent
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Implements IGameComponent, IUpdateable, IComparable(Of GameComponent), IDisposable
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inheritance:
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- System.Object
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- Microsoft.Xna.Framework.GameComponent
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implements:
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- Microsoft.Xna.Framework.IGameComponent
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- Microsoft.Xna.Framework.IUpdateable
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- System.IComparable{Microsoft.Xna.Framework.GameComponent}
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- System.IDisposable
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inheritedMembers:
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- Microsoft.Xna.Framework.GameComponent.Initialize
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- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
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- Microsoft.Xna.Framework.GameComponent.Dispose
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- Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
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- Microsoft.Xna.Framework.GameComponent.Game
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- Microsoft.Xna.Framework.GameComponent.Enabled
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- Microsoft.Xna.Framework.GameComponent.UpdateOrder
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- Microsoft.Xna.Framework.GameComponent.EnabledChanged
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- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: MLEM.Input.InputHandler.LastKeyboardState
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commentId: P:MLEM.Input.InputHandler.LastKeyboardState
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id: LastKeyboardState
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: LastKeyboardState
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nameWithType: InputHandler.LastKeyboardState
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fullName: MLEM.Input.InputHandler.LastKeyboardState
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type: Property
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: LastKeyboardState
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path: ../MLEM/Input/InputHandler.cs
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startLine: 20
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nContains the keyboard state from the last update call\n"
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example: []
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syntax:
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content: public KeyboardState LastKeyboardState { get; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Input.KeyboardState
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content.vb: Public ReadOnly Property LastKeyboardState As KeyboardState
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overload: MLEM.Input.InputHandler.LastKeyboardState*
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: MLEM.Input.InputHandler.KeyboardState
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commentId: P:MLEM.Input.InputHandler.KeyboardState
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id: KeyboardState
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: KeyboardState
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nameWithType: InputHandler.KeyboardState
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fullName: MLEM.Input.InputHandler.KeyboardState
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type: Property
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: KeyboardState
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path: ../MLEM/Input/InputHandler.cs
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startLine: 24
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nContains the current keyboard state\n"
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example: []
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syntax:
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content: public KeyboardState KeyboardState { get; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Input.KeyboardState
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content.vb: Public ReadOnly Property KeyboardState As KeyboardState
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overload: MLEM.Input.InputHandler.KeyboardState*
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: MLEM.Input.InputHandler.PressedKeys
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commentId: P:MLEM.Input.InputHandler.PressedKeys
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id: PressedKeys
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: PressedKeys
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nameWithType: InputHandler.PressedKeys
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fullName: MLEM.Input.InputHandler.PressedKeys
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type: Property
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: PressedKeys
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path: ../MLEM/Input/InputHandler.cs
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startLine: 28
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nContains the keyboard keys that are currently being pressed\n"
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example: []
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syntax:
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content: public Keys[] PressedKeys { get; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Input.Keys[]
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content.vb: Public ReadOnly Property PressedKeys As Keys()
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overload: MLEM.Input.InputHandler.PressedKeys*
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: MLEM.Input.InputHandler.HandleKeyboard
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commentId: F:MLEM.Input.InputHandler.HandleKeyboard
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id: HandleKeyboard
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: HandleKeyboard
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nameWithType: InputHandler.HandleKeyboard
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fullName: MLEM.Input.InputHandler.HandleKeyboard
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type: Field
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: HandleKeyboard
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path: ../MLEM/Input/InputHandler.cs
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startLine: 32
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nSet this property to false to disable keyboard handling for this input handler.\n"
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example: []
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syntax:
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content: public bool HandleKeyboard
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return:
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type: System.Boolean
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content.vb: Public HandleKeyboard As Boolean
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: MLEM.Input.InputHandler.LastMouseState
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commentId: P:MLEM.Input.InputHandler.LastMouseState
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id: LastMouseState
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: LastMouseState
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nameWithType: InputHandler.LastMouseState
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fullName: MLEM.Input.InputHandler.LastMouseState
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type: Property
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: LastMouseState
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path: ../MLEM/Input/InputHandler.cs
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startLine: 37
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nContains the mouse state from the last update call\n"
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example: []
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syntax:
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content: public MouseState LastMouseState { get; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Input.MouseState
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content.vb: Public ReadOnly Property LastMouseState As MouseState
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overload: MLEM.Input.InputHandler.LastMouseState*
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: MLEM.Input.InputHandler.MouseState
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commentId: P:MLEM.Input.InputHandler.MouseState
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id: MouseState
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: MouseState
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nameWithType: InputHandler.MouseState
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fullName: MLEM.Input.InputHandler.MouseState
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type: Property
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source:
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remote:
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: MouseState
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path: ../MLEM/Input/InputHandler.cs
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startLine: 41
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nContains the current mouse state\n"
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example: []
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syntax:
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content: public MouseState MouseState { get; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Input.MouseState
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content.vb: Public ReadOnly Property MouseState As MouseState
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overload: MLEM.Input.InputHandler.MouseState*
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modifiers.csharp:
|
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
|
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- uid: MLEM.Input.InputHandler.MousePosition
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commentId: P:MLEM.Input.InputHandler.MousePosition
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id: MousePosition
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parent: MLEM.Input.InputHandler
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langs:
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- csharp
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- vb
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name: MousePosition
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nameWithType: InputHandler.MousePosition
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fullName: MLEM.Input.InputHandler.MousePosition
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type: Property
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source:
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remote:
|
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path: MLEM/Input/InputHandler.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: MousePosition
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path: ../MLEM/Input/InputHandler.cs
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startLine: 45
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assemblies:
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- MLEM
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namespace: MLEM.Input
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summary: "\nContains the current position of the mouse, extracted from <xref href=\"MLEM.Input.InputHandler.MouseState\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
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syntax:
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content: public Point MousePosition { get; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Point
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content.vb: Public ReadOnly Property MousePosition As Point
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overload: MLEM.Input.InputHandler.MousePosition*
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modifiers.csharp:
|
|
- public
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|
- get
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modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.LastMousePosition
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commentId: P:MLEM.Input.InputHandler.LastMousePosition
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|
id: LastMousePosition
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parent: MLEM.Input.InputHandler
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|
langs:
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- csharp
|
|
- vb
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name: LastMousePosition
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nameWithType: InputHandler.LastMousePosition
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fullName: MLEM.Input.InputHandler.LastMousePosition
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|
type: Property
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
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|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: LastMousePosition
|
|
path: ../MLEM/Input/InputHandler.cs
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|
startLine: 49
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
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|
summary: "\nContains the position of the mouse from the last update call, extracted from <xref href=\"MLEM.Input.InputHandler.LastMouseState\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
|
content: public Point LastMousePosition { get; }
|
|
parameters: []
|
|
return:
|
|
type: Microsoft.Xna.Framework.Point
|
|
content.vb: Public ReadOnly Property LastMousePosition As Point
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overload: MLEM.Input.InputHandler.LastMousePosition*
|
|
modifiers.csharp:
|
|
- public
|
|
- get
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.ScrollWheel
|
|
commentId: P:MLEM.Input.InputHandler.ScrollWheel
|
|
id: ScrollWheel
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ScrollWheel
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|
nameWithType: InputHandler.ScrollWheel
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|
fullName: MLEM.Input.InputHandler.ScrollWheel
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|
type: Property
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: ScrollWheel
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 53
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
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|
summary: "\nContains the current scroll wheel value, in increments of 120\n"
|
|
example: []
|
|
syntax:
|
|
content: public int ScrollWheel { get; }
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|
parameters: []
|
|
return:
|
|
type: System.Int32
|
|
content.vb: Public ReadOnly Property ScrollWheel As Integer
|
|
overload: MLEM.Input.InputHandler.ScrollWheel*
|
|
modifiers.csharp:
|
|
- public
|
|
- get
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.LastScrollWheel
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|
commentId: P:MLEM.Input.InputHandler.LastScrollWheel
|
|
id: LastScrollWheel
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LastScrollWheel
|
|
nameWithType: InputHandler.LastScrollWheel
|
|
fullName: MLEM.Input.InputHandler.LastScrollWheel
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: LastScrollWheel
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 57
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nContains the scroll wheel value from the last update call, in increments of 120\n"
|
|
example: []
|
|
syntax:
|
|
content: public int LastScrollWheel { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Int32
|
|
content.vb: Public ReadOnly Property LastScrollWheel As Integer
|
|
overload: MLEM.Input.InputHandler.LastScrollWheel*
|
|
modifiers.csharp:
|
|
- public
|
|
- get
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.HandleMouse
|
|
commentId: F:MLEM.Input.InputHandler.HandleMouse
|
|
id: HandleMouse
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HandleMouse
|
|
nameWithType: InputHandler.HandleMouse
|
|
fullName: MLEM.Input.InputHandler.HandleMouse
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: HandleMouse
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 61
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nSet this property to false to disable mouse handling for this input handler.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool HandleMouse
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public HandleMouse As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.ConnectedGamepads
|
|
commentId: P:MLEM.Input.InputHandler.ConnectedGamepads
|
|
id: ConnectedGamepads
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ConnectedGamepads
|
|
nameWithType: InputHandler.ConnectedGamepads
|
|
fullName: MLEM.Input.InputHandler.ConnectedGamepads
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: ConnectedGamepads
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 69
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nContains the amount of gamepads that are currently connected.\nThis property is automatically updated in <xref href=\"MLEM.Input.InputHandler.Update\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
|
content: public int ConnectedGamepads { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Int32
|
|
content.vb: Public ReadOnly Property ConnectedGamepads As Integer
|
|
overload: MLEM.Input.InputHandler.ConnectedGamepads*
|
|
modifiers.csharp:
|
|
- public
|
|
- get
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.HandleGamepads
|
|
commentId: F:MLEM.Input.InputHandler.HandleGamepads
|
|
id: HandleGamepads
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HandleGamepads
|
|
nameWithType: InputHandler.HandleGamepads
|
|
fullName: MLEM.Input.InputHandler.HandleGamepads
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: HandleGamepads
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 73
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nSet this property to false to disable keyboard handling for this input handler.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool HandleGamepads
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public HandleGamepads As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.LastTouchState
|
|
commentId: P:MLEM.Input.InputHandler.LastTouchState
|
|
id: LastTouchState
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LastTouchState
|
|
nameWithType: InputHandler.LastTouchState
|
|
fullName: MLEM.Input.InputHandler.LastTouchState
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: LastTouchState
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 78
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nContains the touch state from the last update call\n"
|
|
example: []
|
|
syntax:
|
|
content: public TouchCollection LastTouchState { get; }
|
|
parameters: []
|
|
return:
|
|
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
|
|
content.vb: Public ReadOnly Property LastTouchState As TouchCollection
|
|
overload: MLEM.Input.InputHandler.LastTouchState*
|
|
modifiers.csharp:
|
|
- public
|
|
- get
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.TouchState
|
|
commentId: P:MLEM.Input.InputHandler.TouchState
|
|
id: TouchState
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: TouchState
|
|
nameWithType: InputHandler.TouchState
|
|
fullName: MLEM.Input.InputHandler.TouchState
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: TouchState
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 82
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nContains the current touch state\n"
|
|
example: []
|
|
syntax:
|
|
content: public TouchCollection TouchState { get; }
|
|
parameters: []
|
|
return:
|
|
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
|
|
content.vb: Public ReadOnly Property TouchState As TouchCollection
|
|
overload: MLEM.Input.InputHandler.TouchState*
|
|
modifiers.csharp:
|
|
- public
|
|
- get
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.Gestures
|
|
commentId: F:MLEM.Input.InputHandler.Gestures
|
|
id: Gestures
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Gestures
|
|
nameWithType: InputHandler.Gestures
|
|
fullName: MLEM.Input.InputHandler.Gestures
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Gestures
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 87
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nContains all of the gestures that have finished during the last update call.\nTo easily query these gestures, use <xref href=\"MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
|
content: public readonly ReadOnlyCollection<GestureSample> Gestures
|
|
return:
|
|
type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
|
|
content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample)
|
|
modifiers.csharp:
|
|
- public
|
|
- readonly
|
|
modifiers.vb:
|
|
- Public
|
|
- ReadOnly
|
|
- uid: MLEM.Input.InputHandler.HandleTouch
|
|
commentId: F:MLEM.Input.InputHandler.HandleTouch
|
|
id: HandleTouch
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HandleTouch
|
|
nameWithType: InputHandler.HandleTouch
|
|
fullName: MLEM.Input.InputHandler.HandleTouch
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: HandleTouch
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 92
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nSet this property to false to disable touch handling for this input handler.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool HandleTouch
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public HandleTouch As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.KeyRepeatDelay
|
|
commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay
|
|
id: KeyRepeatDelay
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: KeyRepeatDelay
|
|
nameWithType: InputHandler.KeyRepeatDelay
|
|
fullName: MLEM.Input.InputHandler.KeyRepeatDelay
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: KeyRepeatDelay
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 98
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nThis is the amount of time that has to pass before the first keyboard repeat event is triggered.\n<xref href=\"MLEM.Input.InputHandler.KeyRepeatRate\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
|
content: public TimeSpan KeyRepeatDelay
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Public KeyRepeatDelay As TimeSpan
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.KeyRepeatRate
|
|
commentId: F:MLEM.Input.InputHandler.KeyRepeatRate
|
|
id: KeyRepeatRate
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: KeyRepeatRate
|
|
nameWithType: InputHandler.KeyRepeatRate
|
|
fullName: MLEM.Input.InputHandler.KeyRepeatRate
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: KeyRepeatRate
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 103
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nThis is the amount of time that has to pass between keyboard repeat events.\n<xref href=\"MLEM.Input.InputHandler.KeyRepeatDelay\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
|
content: public TimeSpan KeyRepeatRate
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Public KeyRepeatRate As TimeSpan
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.HandleKeyboardRepeats
|
|
commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats
|
|
id: HandleKeyboardRepeats
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HandleKeyboardRepeats
|
|
nameWithType: InputHandler.HandleKeyboardRepeats
|
|
fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: HandleKeyboardRepeats
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 108
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nSet this property to false to disable keyboard repeat event handling.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool HandleKeyboardRepeats
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public HandleKeyboardRepeats As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.HandleGamepadRepeats
|
|
commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats
|
|
id: HandleGamepadRepeats
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HandleGamepadRepeats
|
|
nameWithType: InputHandler.HandleGamepadRepeats
|
|
fullName: MLEM.Input.InputHandler.HandleGamepadRepeats
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: HandleGamepadRepeats
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 117
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nSet this property to false to disable gamepad repeat event handling.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool HandleGamepadRepeats
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public HandleGamepadRepeats As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
|
|
commentId: M:MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
|
|
id: '#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)'
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: InputHandler(Boolean, Boolean, Boolean, Boolean)
|
|
nameWithType: InputHandler.InputHandler(Boolean, Boolean, Boolean, Boolean)
|
|
fullName: MLEM.Input.InputHandler.InputHandler(System.Boolean, System.Boolean, System.Boolean, System.Boolean)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: .ctor
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 130
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nCreates a new input handler with optional initial values.\n"
|
|
example: []
|
|
syntax:
|
|
content: public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true)
|
|
parameters:
|
|
- id: handleKeyboard
|
|
type: System.Boolean
|
|
description: If keyboard input should be handled
|
|
- id: handleMouse
|
|
type: System.Boolean
|
|
description: If mouse input should be handled
|
|
- id: handleGamepads
|
|
type: System.Boolean
|
|
description: If gamepad input should be handled
|
|
- id: handleTouch
|
|
type: System.Boolean
|
|
description: If touch input should be handled
|
|
content.vb: Public Sub New(handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True)
|
|
overload: MLEM.Input.InputHandler.#ctor*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.Update
|
|
commentId: M:MLEM.Input.InputHandler.Update
|
|
id: Update
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update()
|
|
nameWithType: InputHandler.Update()
|
|
fullName: MLEM.Input.InputHandler.Update()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Update
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 142
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nUpdates this input handler, querying pressed and released keys and calculating repeat events.\nCall this in your <xref href=\"Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> method.\n"
|
|
example: []
|
|
syntax:
|
|
content: public void Update()
|
|
content.vb: Public Sub Update
|
|
overload: MLEM.Input.InputHandler.Update*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
|
|
id: Update(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime)
|
|
nameWithType: InputHandler.Update(GameTime)
|
|
fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Update
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 236
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public override void Update(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
content.vb: Public Overrides Sub Update(gameTime As GameTime)
|
|
overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
|
|
overload: MLEM.Input.InputHandler.Update*
|
|
modifiers.csharp:
|
|
- public
|
|
- override
|
|
modifiers.vb:
|
|
- Public
|
|
- Overrides
|
|
- uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
|
|
id: GetLastGamepadState(System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetLastGamepadState(Int32)
|
|
nameWithType: InputHandler.GetLastGamepadState(Int32)
|
|
fullName: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: GetLastGamepadState
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 245
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns the state of the <code>index</code>th gamepad from the last update call\n"
|
|
example: []
|
|
syntax:
|
|
content: public GamePadState GetLastGamepadState(int index)
|
|
parameters:
|
|
- id: index
|
|
type: System.Int32
|
|
description: The zero-based gamepad index
|
|
return:
|
|
type: Microsoft.Xna.Framework.Input.GamePadState
|
|
description: The state of the gamepad last update
|
|
content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState
|
|
overload: MLEM.Input.InputHandler.GetLastGamepadState*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32)
|
|
id: GetGamepadState(System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetGamepadState(Int32)
|
|
nameWithType: InputHandler.GetGamepadState(Int32)
|
|
fullName: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: GetGamepadState
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 254
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns the current state of the <code>index</code>th gamepad\n"
|
|
example: []
|
|
syntax:
|
|
content: public GamePadState GetGamepadState(int index)
|
|
parameters:
|
|
- id: index
|
|
type: System.Int32
|
|
description: The zero-based gamepad index
|
|
return:
|
|
type: Microsoft.Xna.Framework.Input.GamePadState
|
|
description: The current state of the gamepad
|
|
content.vb: Public Function GetGamepadState(index As Integer) As GamePadState
|
|
overload: MLEM.Input.InputHandler.GetGamepadState*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
commentId: M:MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
id: IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsKeyDown(Keys)
|
|
nameWithType: InputHandler.IsKeyDown(Keys)
|
|
fullName: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsKeyDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 259
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsKeyDown(Keys key)
|
|
parameters:
|
|
- id: key
|
|
type: Microsoft.Xna.Framework.Input.Keys
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsKeyDown(key As Keys) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsKeyDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
commentId: M:MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
id: IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsKeyUp(Keys)
|
|
nameWithType: InputHandler.IsKeyUp(Keys)
|
|
fullName: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsKeyUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 264
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsKeyUp(Keys key)
|
|
parameters:
|
|
- id: key
|
|
type: Microsoft.Xna.Framework.Input.Keys
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsKeyUp(key As Keys) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsKeyUp*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
commentId: M:MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
id: WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: WasKeyDown(Keys)
|
|
nameWithType: InputHandler.WasKeyDown(Keys)
|
|
fullName: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: WasKeyDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 269
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool WasKeyDown(Keys key)
|
|
parameters:
|
|
- id: key
|
|
type: Microsoft.Xna.Framework.Input.Keys
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function WasKeyDown(key As Keys) As Boolean
|
|
overload: MLEM.Input.InputHandler.WasKeyDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
commentId: M:MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
id: WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: WasKeyUp(Keys)
|
|
nameWithType: InputHandler.WasKeyUp(Keys)
|
|
fullName: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: WasKeyUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 274
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool WasKeyUp(Keys key)
|
|
parameters:
|
|
- id: key
|
|
type: Microsoft.Xna.Framework.Input.Keys
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function WasKeyUp(key As Keys) As Boolean
|
|
overload: MLEM.Input.InputHandler.WasKeyUp*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
|
|
commentId: M:MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
|
|
id: IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsKeyPressed(Keys)
|
|
nameWithType: InputHandler.IsKeyPressed(Keys)
|
|
fullName: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsKeyPressed
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 284
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given key is considered pressed.\nA key is considered pressed if it was not down the last update call, but is down the current update call.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsKeyPressed(Keys key)
|
|
parameters:
|
|
- id: key
|
|
type: Microsoft.Xna.Framework.Input.Keys
|
|
description: The key to query
|
|
return:
|
|
type: System.Boolean
|
|
description: If the key is pressed
|
|
content.vb: Public Function IsKeyPressed(key As Keys) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsKeyPressed*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
|
|
commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
|
|
id: IsModifierKeyDown(MLEM.Input.ModifierKey)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsModifierKeyDown(ModifierKey)
|
|
nameWithType: InputHandler.IsModifierKeyDown(ModifierKey)
|
|
fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsModifierKeyDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 296
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given modifier key is down.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsModifierKeyDown(ModifierKey modifier)
|
|
parameters:
|
|
- id: modifier
|
|
type: MLEM.Input.ModifierKey
|
|
description: The modifier key
|
|
return:
|
|
type: System.Boolean
|
|
description: If the modifier key is down
|
|
content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsModifierKeyDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
|
|
commentId: M:MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
|
|
id: IsMouseButtonDown(MLEM.Input.MouseButton)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsMouseButtonDown(MouseButton)
|
|
nameWithType: InputHandler.IsMouseButtonDown(MouseButton)
|
|
fullName: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsMouseButtonDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 305
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given mouse button is currently down.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsMouseButtonDown(MouseButton button)
|
|
parameters:
|
|
- id: button
|
|
type: MLEM.Input.MouseButton
|
|
description: The button to query
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether or not the queried button is down
|
|
content.vb: Public Function IsMouseButtonDown(button As MouseButton) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsMouseButtonDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
|
|
commentId: M:MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
|
|
id: IsMouseButtonUp(MLEM.Input.MouseButton)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsMouseButtonUp(MouseButton)
|
|
nameWithType: InputHandler.IsMouseButtonUp(MouseButton)
|
|
fullName: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsMouseButtonUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 314
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given mouse button is currently up.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsMouseButtonUp(MouseButton button)
|
|
parameters:
|
|
- id: button
|
|
type: MLEM.Input.MouseButton
|
|
description: The button to query
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether or not the queried button is up
|
|
content.vb: Public Function IsMouseButtonUp(button As MouseButton) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsMouseButtonUp*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
|
|
commentId: M:MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
|
|
id: WasMouseButtonDown(MLEM.Input.MouseButton)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: WasMouseButtonDown(MouseButton)
|
|
nameWithType: InputHandler.WasMouseButtonDown(MouseButton)
|
|
fullName: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: WasMouseButtonDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 323
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given mouse button was down the last update call.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool WasMouseButtonDown(MouseButton button)
|
|
parameters:
|
|
- id: button
|
|
type: MLEM.Input.MouseButton
|
|
description: The button to query
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether or not the queried button was down
|
|
content.vb: Public Function WasMouseButtonDown(button As MouseButton) As Boolean
|
|
overload: MLEM.Input.InputHandler.WasMouseButtonDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
|
|
commentId: M:MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
|
|
id: WasMouseButtonUp(MLEM.Input.MouseButton)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: WasMouseButtonUp(MouseButton)
|
|
nameWithType: InputHandler.WasMouseButtonUp(MouseButton)
|
|
fullName: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: WasMouseButtonUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 332
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given mouse button was up the last update call.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool WasMouseButtonUp(MouseButton button)
|
|
parameters:
|
|
- id: button
|
|
type: MLEM.Input.MouseButton
|
|
description: The button to query
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether or not the queried button was up
|
|
content.vb: Public Function WasMouseButtonUp(button As MouseButton) As Boolean
|
|
overload: MLEM.Input.InputHandler.WasMouseButtonUp*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
|
|
commentId: M:MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
|
|
id: IsMouseButtonPressed(MLEM.Input.MouseButton)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsMouseButtonPressed(MouseButton)
|
|
nameWithType: InputHandler.IsMouseButtonPressed(MouseButton)
|
|
fullName: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsMouseButtonPressed
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 342
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given mouse button is considered pressed.\nA mouse button is considered pressed if it was up the last update call, and is down the current update call.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsMouseButtonPressed(MouseButton button)
|
|
parameters:
|
|
- id: button
|
|
type: MLEM.Input.MouseButton
|
|
description: The button to query
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the button is pressed
|
|
content.vb: Public Function IsMouseButtonPressed(button As MouseButton) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsMouseButtonPressed*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
id: IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsGamepadButtonDown(Buttons, Int32)
|
|
nameWithType: InputHandler.IsGamepadButtonDown(Buttons, Int32)
|
|
fullName: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsGamepadButtonDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 347
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsGamepadButtonDown(Buttons button, int index = -1)
|
|
parameters:
|
|
- id: button
|
|
type: Microsoft.Xna.Framework.Input.Buttons
|
|
- id: index
|
|
type: System.Int32
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsGamepadButtonDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
id: IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsGamepadButtonUp(Buttons, Int32)
|
|
nameWithType: InputHandler.IsGamepadButtonUp(Buttons, Int32)
|
|
fullName: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsGamepadButtonUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 358
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsGamepadButtonUp(Buttons button, int index = -1)
|
|
parameters:
|
|
- id: button
|
|
type: Microsoft.Xna.Framework.Input.Buttons
|
|
- id: index
|
|
type: System.Int32
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsGamepadButtonUp*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
id: WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: WasGamepadButtonDown(Buttons, Int32)
|
|
nameWithType: InputHandler.WasGamepadButtonDown(Buttons, Int32)
|
|
fullName: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: WasGamepadButtonDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 369
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool WasGamepadButtonDown(Buttons button, int index = -1)
|
|
parameters:
|
|
- id: button
|
|
type: Microsoft.Xna.Framework.Input.Buttons
|
|
- id: index
|
|
type: System.Int32
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function WasGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.WasGamepadButtonDown*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
id: WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: WasGamepadButtonUp(Buttons, Int32)
|
|
nameWithType: InputHandler.WasGamepadButtonUp(Buttons, Int32)
|
|
fullName: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: WasGamepadButtonUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 380
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool WasGamepadButtonUp(Buttons button, int index = -1)
|
|
parameters:
|
|
- id: button
|
|
type: Microsoft.Xna.Framework.Input.Buttons
|
|
- id: index
|
|
type: System.Int32
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function WasGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.WasGamepadButtonUp*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
id: IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsGamepadButtonPressed(Buttons, Int32)
|
|
nameWithType: InputHandler.IsGamepadButtonPressed(Buttons, Int32)
|
|
fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsGamepadButtonPressed
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 397
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns whether the given gamepad button on the given index is considered pressed.\nA gamepad button is considered pressed if it was down the last update call, and is up the current update call.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsGamepadButtonPressed(Buttons button, int index = -1)
|
|
parameters:
|
|
- id: button
|
|
type: Microsoft.Xna.Framework.Input.Buttons
|
|
description: The button to query
|
|
- id: index
|
|
type: System.Int32
|
|
description: The zero-based index of the gamepad, or -1 for any gamepad
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the given button is pressed
|
|
content.vb: Public Function IsGamepadButtonPressed(button As Buttons, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsGamepadButtonPressed*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
|
|
commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
|
|
id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetGesture(GestureType, out GestureSample)
|
|
nameWithType: InputHandler.GetGesture(GestureType, out GestureSample)
|
|
fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: GetGesture
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 416
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nQueries for a gesture of a given type that finished during the current update call.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool GetGesture(GestureType type, out GestureSample sample)
|
|
parameters:
|
|
- id: type
|
|
type: Microsoft.Xna.Framework.Input.Touch.GestureType
|
|
description: The type of gesture to query for
|
|
- id: sample
|
|
type: Microsoft.Xna.Framework.Input.Touch.GestureSample
|
|
description: The resulting gesture sample, or default if there isn't one
|
|
return:
|
|
type: System.Boolean
|
|
description: True if a gesture of the type was found, otherwise false
|
|
content.vb: Public Function GetGesture(type As GestureType, ByRef sample As GestureSample) As Boolean
|
|
overload: MLEM.Input.InputHandler.GetGesture*
|
|
nameWithType.vb: InputHandler.GetGesture(GestureType, ByRef GestureSample)
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, ByRef Microsoft.Xna.Framework.Input.Touch.GestureSample)
|
|
name.vb: GetGesture(GestureType, ByRef GestureSample)
|
|
- uid: MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
|
|
id: IsDown(System.Object,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsDown(Object, Int32)
|
|
nameWithType: InputHandler.IsDown(Object, Int32)
|
|
fullName: MLEM.Input.InputHandler.IsDown(System.Object, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 434
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns if a given control of any kind is down.\nThis is a helper function that can be passed a <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsDown(object control, int index = -1)
|
|
parameters:
|
|
- id: control
|
|
type: System.Object
|
|
description: The control whose down state to query
|
|
- id: index
|
|
type: System.Int32
|
|
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the given control is down
|
|
content.vb: Public Function IsDown(control As Object, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsDown*
|
|
exceptions:
|
|
- type: System.ArgumentException
|
|
commentId: T:System.ArgumentException
|
|
description: If the passed control isn't of a supported type
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
|
|
id: IsUp(System.Object,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsUp(Object, Int32)
|
|
nameWithType: InputHandler.IsUp(Object, Int32)
|
|
fullName: MLEM.Input.InputHandler.IsUp(System.Object, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 452
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns if a given control of any kind is up.\nThis is a helper function that can be passed a <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsUp(object control, int index = -1)
|
|
parameters:
|
|
- id: control
|
|
type: System.Object
|
|
description: The control whose up state to query
|
|
- id: index
|
|
type: System.Int32
|
|
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the given control is down
|
|
content.vb: Public Function IsUp(control As Object, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsUp*
|
|
exceptions:
|
|
- type: System.ArgumentException
|
|
commentId: T:System.ArgumentException
|
|
description: If the passed control isn't of a supported type
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
|
|
commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
|
|
id: IsPressed(System.Object,System.Int32)
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsPressed(Object, Int32)
|
|
nameWithType: InputHandler.IsPressed(Object, Int32)
|
|
fullName: MLEM.Input.InputHandler.IsPressed(System.Object, System.Int32)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsPressed
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 470
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nReturns if a given control of any kind is pressed.\nThis is a helper function that can be passed a <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IsPressed(object control, int index = -1)
|
|
parameters:
|
|
- id: control
|
|
type: System.Object
|
|
description: The control whose pressed state to query
|
|
- id: index
|
|
type: System.Int32
|
|
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the given control is down
|
|
content.vb: Public Function IsPressed(control As Object, index As Integer = -1) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsPressed*
|
|
exceptions:
|
|
- type: System.ArgumentException
|
|
commentId: T:System.ArgumentException
|
|
description: If the passed control isn't of a supported type
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
|
|
commentId: M:MLEM.Input.InputHandler.IsAnyDown(System.Object[])
|
|
id: IsAnyDown(System.Object[])
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsAnyDown(Object[])
|
|
nameWithType: InputHandler.IsAnyDown(Object[])
|
|
fullName: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsAnyDown
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 481
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsAnyDown(params object[] control)
|
|
parameters:
|
|
- id: control
|
|
type: System.Object[]
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsAnyDown(ParamArray control As Object()) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsAnyDown*
|
|
nameWithType.vb: InputHandler.IsAnyDown(Object())
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
fullName.vb: MLEM.Input.InputHandler.IsAnyDown(System.Object())
|
|
name.vb: IsAnyDown(Object())
|
|
- uid: MLEM.Input.InputHandler.IsAnyUp(System.Object[])
|
|
commentId: M:MLEM.Input.InputHandler.IsAnyUp(System.Object[])
|
|
id: IsAnyUp(System.Object[])
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsAnyUp(Object[])
|
|
nameWithType: InputHandler.IsAnyUp(Object[])
|
|
fullName: MLEM.Input.InputHandler.IsAnyUp(System.Object[])
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsAnyUp
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 486
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsAnyUp(params object[] control)
|
|
parameters:
|
|
- id: control
|
|
type: System.Object[]
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsAnyUp(ParamArray control As Object()) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsAnyUp*
|
|
nameWithType.vb: InputHandler.IsAnyUp(Object())
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
fullName.vb: MLEM.Input.InputHandler.IsAnyUp(System.Object())
|
|
name.vb: IsAnyUp(Object())
|
|
- uid: MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
|
|
commentId: M:MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
|
|
id: IsAnyPressed(System.Object[])
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsAnyPressed(Object[])
|
|
nameWithType: InputHandler.IsAnyPressed(Object[])
|
|
fullName: MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: IsAnyPressed
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 491
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
example: []
|
|
syntax:
|
|
content: public bool IsAnyPressed(params object[] control)
|
|
parameters:
|
|
- id: control
|
|
type: System.Object[]
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function IsAnyPressed(ParamArray control As Object()) As Boolean
|
|
overload: MLEM.Input.InputHandler.IsAnyPressed*
|
|
nameWithType.vb: InputHandler.IsAnyPressed(Object())
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(System.Object())
|
|
name.vb: IsAnyPressed(Object())
|
|
- uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
|
|
commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
|
|
id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
|
|
parent: MLEM.Input.InputHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: EnableGestures(GestureType[])
|
|
nameWithType: InputHandler.EnableGestures(GestureType[])
|
|
fullName: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Input/InputHandler.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: EnableGestures
|
|
path: ../MLEM/Input/InputHandler.cs
|
|
startLine: 500
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Input
|
|
summary: "\nHelper function to enable gestures for a <xref href=\"Microsoft.Xna.Framework.Input.Touch.TouchPanel\" data-throw-if-not-resolved=\"false\"></xref> easily.\nNote that, if other gestures were previously enabled, they will not get overridden.\n"
|
|
example: []
|
|
syntax:
|
|
content: public static void EnableGestures(params GestureType[] gestures)
|
|
parameters:
|
|
- id: gestures
|
|
type: Microsoft.Xna.Framework.Input.Touch.GestureType[]
|
|
description: The gestures to enable
|
|
content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType())
|
|
overload: MLEM.Input.InputHandler.EnableGestures*
|
|
nameWithType.vb: InputHandler.EnableGestures(GestureType())
|
|
modifiers.csharp:
|
|
- public
|
|
- static
|
|
modifiers.vb:
|
|
- Public
|
|
- Shared
|
|
fullName.vb: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType())
|
|
name.vb: EnableGestures(GestureType())
|
|
references:
|
|
- uid: MLEM.Input
|
|
commentId: N:MLEM.Input
|
|
name: MLEM.Input
|
|
nameWithType: MLEM.Input
|
|
fullName: MLEM.Input
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
- uid: Microsoft.Xna.Framework.GameComponent
|
|
commentId: T:Microsoft.Xna.Framework.GameComponent
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: GameComponent
|
|
nameWithType: GameComponent
|
|
fullName: Microsoft.Xna.Framework.GameComponent
|
|
- uid: Microsoft.Xna.Framework.IGameComponent
|
|
commentId: T:Microsoft.Xna.Framework.IGameComponent
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: IGameComponent
|
|
nameWithType: IGameComponent
|
|
fullName: Microsoft.Xna.Framework.IGameComponent
|
|
- uid: Microsoft.Xna.Framework.IUpdateable
|
|
commentId: T:Microsoft.Xna.Framework.IUpdateable
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: IUpdateable
|
|
nameWithType: IUpdateable
|
|
fullName: Microsoft.Xna.Framework.IUpdateable
|
|
- uid: System.IComparable{Microsoft.Xna.Framework.GameComponent}
|
|
commentId: T:System.IComparable{Microsoft.Xna.Framework.GameComponent}
|
|
parent: System
|
|
definition: System.IComparable`1
|
|
name: IComparable<GameComponent>
|
|
nameWithType: IComparable<GameComponent>
|
|
fullName: System.IComparable<Microsoft.Xna.Framework.GameComponent>
|
|
nameWithType.vb: IComparable(Of GameComponent)
|
|
fullName.vb: System.IComparable(Of Microsoft.Xna.Framework.GameComponent)
|
|
name.vb: IComparable(Of GameComponent)
|
|
spec.csharp:
|
|
- uid: System.IComparable`1
|
|
name: IComparable
|
|
nameWithType: IComparable
|
|
fullName: System.IComparable
|
|
isExternal: true
|
|
- name: <
|
|
nameWithType: <
|
|
fullName: <
|
|
- uid: Microsoft.Xna.Framework.GameComponent
|
|
name: GameComponent
|
|
nameWithType: GameComponent
|
|
fullName: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
- name: '>'
|
|
nameWithType: '>'
|
|
fullName: '>'
|
|
spec.vb:
|
|
- uid: System.IComparable`1
|
|
name: IComparable
|
|
nameWithType: IComparable
|
|
fullName: System.IComparable
|
|
isExternal: true
|
|
- name: '(Of '
|
|
nameWithType: '(Of '
|
|
fullName: '(Of '
|
|
- uid: Microsoft.Xna.Framework.GameComponent
|
|
name: GameComponent
|
|
nameWithType: GameComponent
|
|
fullName: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: System.IDisposable
|
|
commentId: T:System.IDisposable
|
|
parent: System
|
|
isExternal: true
|
|
name: IDisposable
|
|
nameWithType: IDisposable
|
|
fullName: System.IDisposable
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Initialize()
|
|
nameWithType: GameComponent.Initialize()
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Initialize()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
name: Initialize
|
|
nameWithType: GameComponent.Initialize
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
name: Initialize
|
|
nameWithType: GameComponent.Initialize
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: OnUpdateOrderChanged(Object, EventArgs)
|
|
nameWithType: GameComponent.OnUpdateOrderChanged(Object, EventArgs)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object, System.EventArgs)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
name: OnUpdateOrderChanged
|
|
nameWithType: GameComponent.OnUpdateOrderChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Object
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
isExternal: true
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
nameWithType: EventArgs
|
|
fullName: System.EventArgs
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
name: OnUpdateOrderChanged
|
|
nameWithType: GameComponent.OnUpdateOrderChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Object
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
isExternal: true
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
nameWithType: EventArgs
|
|
fullName: System.EventArgs
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: OnEnabledChanged(Object, EventArgs)
|
|
nameWithType: GameComponent.OnEnabledChanged(Object, EventArgs)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object, System.EventArgs)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
name: OnEnabledChanged
|
|
nameWithType: GameComponent.OnEnabledChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Object
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
isExternal: true
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
nameWithType: EventArgs
|
|
fullName: System.EventArgs
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
name: OnEnabledChanged
|
|
nameWithType: GameComponent.OnEnabledChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Object
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
isExternal: true
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
nameWithType: EventArgs
|
|
fullName: System.EventArgs
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Dispose(Boolean)
|
|
nameWithType: GameComponent.Dispose(Boolean)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
name: Dispose
|
|
nameWithType: GameComponent.Dispose
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
nameWithType: Boolean
|
|
fullName: System.Boolean
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
name: Dispose
|
|
nameWithType: GameComponent.Dispose
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
nameWithType: Boolean
|
|
fullName: System.Boolean
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Dispose()
|
|
nameWithType: GameComponent.Dispose()
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
name: Dispose
|
|
nameWithType: GameComponent.Dispose
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
name: Dispose
|
|
nameWithType: GameComponent.Dispose
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: CompareTo(GameComponent)
|
|
nameWithType: GameComponent.CompareTo(GameComponent)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
|
|
name: CompareTo
|
|
nameWithType: GameComponent.CompareTo
|
|
fullName: Microsoft.Xna.Framework.GameComponent.CompareTo
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: Microsoft.Xna.Framework.GameComponent
|
|
name: GameComponent
|
|
nameWithType: GameComponent
|
|
fullName: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
|
|
name: CompareTo
|
|
nameWithType: GameComponent.CompareTo
|
|
fullName: Microsoft.Xna.Framework.GameComponent.CompareTo
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: Microsoft.Xna.Framework.GameComponent
|
|
name: GameComponent
|
|
nameWithType: GameComponent
|
|
fullName: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Game
|
|
commentId: P:Microsoft.Xna.Framework.GameComponent.Game
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Game
|
|
nameWithType: GameComponent.Game
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Game
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Enabled
|
|
commentId: P:Microsoft.Xna.Framework.GameComponent.Enabled
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Enabled
|
|
nameWithType: GameComponent.Enabled
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Enabled
|
|
- uid: Microsoft.Xna.Framework.GameComponent.UpdateOrder
|
|
commentId: P:Microsoft.Xna.Framework.GameComponent.UpdateOrder
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: UpdateOrder
|
|
nameWithType: GameComponent.UpdateOrder
|
|
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder
|
|
- uid: Microsoft.Xna.Framework.GameComponent.EnabledChanged
|
|
commentId: E:Microsoft.Xna.Framework.GameComponent.EnabledChanged
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: EnabledChanged
|
|
nameWithType: GameComponent.EnabledChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.EnabledChanged
|
|
- uid: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
|
|
commentId: E:Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: UpdateOrderChanged
|
|
nameWithType: GameComponent.UpdateOrderChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
name: Equals(Object)
|
|
nameWithType: Object.Equals(Object)
|
|
fullName: System.Object.Equals(System.Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
nameWithType: Object.Equals
|
|
fullName: System.Object.Equals
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Object
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
nameWithType: Object.Equals
|
|
fullName: System.Object.Equals
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Object
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
name: Equals(Object, Object)
|
|
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|
|
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|
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|
|
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|
|
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commentId: Overload:MLEM.Input.InputHandler.Update
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|
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|
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commentId: M:Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
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|
|
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|
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|
|
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|
|
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|
|
spec.csharp:
|
|
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|
|
name: Update
|
|
nameWithType: GameComponent.Update
|
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name: GameTime
|
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nameWithType: GameTime
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fullName: Microsoft.Xna.Framework.GameTime
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spec.vb:
|
|
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|
|
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|
|
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fullName: Microsoft.Xna.Framework.GameComponent.Update
|
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|
- uid: Microsoft.Xna.Framework.GameTime
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|
name: GameTime
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nameWithType: GameTime
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fullName: Microsoft.Xna.Framework.GameTime
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commentId: T:Microsoft.Xna.Framework.GameTime
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name: GameTime
|
|
nameWithType: GameTime
|
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fullName: Microsoft.Xna.Framework.GameTime
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- uid: MLEM.Input.InputHandler.GetLastGamepadState*
|
|
commentId: Overload:MLEM.Input.InputHandler.GetLastGamepadState
|
|
name: GetLastGamepadState
|
|
nameWithType: InputHandler.GetLastGamepadState
|
|
fullName: MLEM.Input.InputHandler.GetLastGamepadState
|
|
- uid: Microsoft.Xna.Framework.Input.GamePadState
|
|
commentId: T:Microsoft.Xna.Framework.Input.GamePadState
|
|
parent: Microsoft.Xna.Framework.Input
|
|
isExternal: true
|
|
name: GamePadState
|
|
nameWithType: GamePadState
|
|
fullName: Microsoft.Xna.Framework.Input.GamePadState
|
|
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|
|
commentId: Overload:MLEM.Input.InputHandler.GetGamepadState
|
|
name: GetGamepadState
|
|
nameWithType: InputHandler.GetGamepadState
|
|
fullName: MLEM.Input.InputHandler.GetGamepadState
|
|
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|
|
commentId: M:Microsoft.Xna.Framework.Input.KeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
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|
isExternal: true
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|
commentId: Overload:MLEM.Input.InputHandler.IsKeyDown
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|
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|
nameWithType: InputHandler.IsKeyDown
|
|
fullName: MLEM.Input.InputHandler.IsKeyDown
|
|
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|
|
commentId: T:Microsoft.Xna.Framework.Input.Keys
|
|
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|
|
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|
|
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|
|
nameWithType: Keys
|
|
fullName: Microsoft.Xna.Framework.Input.Keys
|
|
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commentId: M:Microsoft.Xna.Framework.Input.KeyboardState.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
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|
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commentId: Overload:MLEM.Input.InputHandler.IsKeyUp
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|
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nameWithType: InputHandler.IsKeyUp
|
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fullName: MLEM.Input.InputHandler.IsKeyUp
|
|
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commentId: Overload:MLEM.Input.InputHandler.WasKeyDown
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name: WasKeyDown
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nameWithType: InputHandler.WasKeyDown
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fullName: MLEM.Input.InputHandler.WasKeyDown
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commentId: Overload:MLEM.Input.InputHandler.WasKeyUp
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|
name: WasKeyUp
|
|
nameWithType: InputHandler.WasKeyUp
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|
fullName: MLEM.Input.InputHandler.WasKeyUp
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commentId: Overload:MLEM.Input.InputHandler.IsKeyPressed
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|
name: IsKeyPressed
|
|
nameWithType: InputHandler.IsKeyPressed
|
|
fullName: MLEM.Input.InputHandler.IsKeyPressed
|
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commentId: Overload:MLEM.Input.InputHandler.IsModifierKeyDown
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name: IsModifierKeyDown
|
|
nameWithType: InputHandler.IsModifierKeyDown
|
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fullName: MLEM.Input.InputHandler.IsModifierKeyDown
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|
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|
|
commentId: T:MLEM.Input.ModifierKey
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parent: MLEM.Input
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|
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|
|
nameWithType: ModifierKey
|
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fullName: MLEM.Input.ModifierKey
|
|
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|
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commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonDown
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|
name: IsMouseButtonDown
|
|
nameWithType: InputHandler.IsMouseButtonDown
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fullName: MLEM.Input.InputHandler.IsMouseButtonDown
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|
|
commentId: T:MLEM.Input.MouseButton
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|
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|
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|
|
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|
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|
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|
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name: IsMouseButtonUp
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|
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|
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|
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|
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|
name: IsMouseButtonPressed
|
|
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|
|
fullName: MLEM.Input.InputHandler.IsMouseButtonPressed
|
|
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|
|
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|
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|
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|
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|
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|
|
commentId: T:Microsoft.Xna.Framework.Input.Buttons
|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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name: IsGamepadButtonUp
|
|
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|
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|
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|
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|
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name: WasGamepadButtonDown
|
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nameWithType: InputHandler.WasGamepadButtonDown
|
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fullName: MLEM.Input.InputHandler.WasGamepadButtonDown
|
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|
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commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonUp
|
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name: WasGamepadButtonUp
|
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nameWithType: InputHandler.WasGamepadButtonUp
|
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fullName: MLEM.Input.InputHandler.WasGamepadButtonUp
|
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|
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|
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name: IsGamepadButtonPressed
|
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|
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fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed
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|
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|
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name: GetGesture
|
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|
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fullName: MLEM.Input.InputHandler.GetGesture
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureSample
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
name: IsDown
|
|
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|
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fullName: MLEM.Input.InputHandler.IsDown
|
|
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|
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commentId: Overload:MLEM.Input.InputHandler.IsUp
|
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name: IsUp
|
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nameWithType: InputHandler.IsUp
|
|
fullName: MLEM.Input.InputHandler.IsUp
|
|
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|
|
commentId: Overload:MLEM.Input.InputHandler.IsPressed
|
|
name: IsPressed
|
|
nameWithType: InputHandler.IsPressed
|
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fullName: MLEM.Input.InputHandler.IsPressed
|
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|
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|
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commentId: Overload:MLEM.Input.InputHandler.IsAnyDown
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name: IsAnyDown
|
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nameWithType: InputHandler.IsAnyDown
|
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fullName: MLEM.Input.InputHandler.IsAnyDown
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|
|
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|
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|
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commentId: Overload:MLEM.Input.InputHandler.IsAnyUp
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name: IsAnyUp
|
|
nameWithType: InputHandler.IsAnyUp
|
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fullName: MLEM.Input.InputHandler.IsAnyUp
|
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commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
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commentId: Overload:MLEM.Input.InputHandler.IsAnyPressed
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name: IsAnyPressed
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nameWithType: InputHandler.IsAnyPressed
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fullName: MLEM.Input.InputHandler.IsAnyPressed
|
|
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commentId: T:Microsoft.Xna.Framework.Input.Touch.TouchPanel
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isExternal: true
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commentId: Overload:MLEM.Input.InputHandler.EnableGestures
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name: EnableGestures
|
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nameWithType: InputHandler.EnableGestures
|
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fullName: MLEM.Input.InputHandler.EnableGestures
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|
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|
|
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nameWithType.vb: GestureType()
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fullName.vb: Microsoft.Xna.Framework.Input.Touch.GestureType()
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|
name.vb: GestureType()
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|
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|
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nameWithType: GestureType
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fullName: Microsoft.Xna.Framework.Input.Touch.GestureType
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