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MLEM/Docs/api/MLEM.Input.InputHandler.yml

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YAML

### YamlMime:ManagedReference
items:
- uid: MLEM.Input.InputHandler
commentId: T:MLEM.Input.InputHandler
id: InputHandler
parent: MLEM.Input
children:
- MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- MLEM.Input.InputHandler.ConnectedGamepads
- MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
- MLEM.Input.InputHandler.Gestures
- MLEM.Input.InputHandler.GetGamepadState(System.Int32)
- MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
- MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
- MLEM.Input.InputHandler.HandleGamepadRepeats
- MLEM.Input.InputHandler.HandleGamepads
- MLEM.Input.InputHandler.HandleKeyboard
- MLEM.Input.InputHandler.HandleKeyboardRepeats
- MLEM.Input.InputHandler.HandleMouse
- MLEM.Input.InputHandler.HandleTouch
- MLEM.Input.InputHandler.IsAnyDown(System.Object[])
- MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
- MLEM.Input.InputHandler.IsAnyUp(System.Object[])
- MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
- MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
- MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
- MLEM.Input.InputHandler.KeyboardState
- MLEM.Input.InputHandler.KeyRepeatDelay
- MLEM.Input.InputHandler.KeyRepeatRate
- MLEM.Input.InputHandler.LastKeyboardState
- MLEM.Input.InputHandler.LastMousePosition
- MLEM.Input.InputHandler.LastMouseState
- MLEM.Input.InputHandler.LastScrollWheel
- MLEM.Input.InputHandler.LastTouchState
- MLEM.Input.InputHandler.MousePosition
- MLEM.Input.InputHandler.MouseState
- MLEM.Input.InputHandler.PressedKeys
- MLEM.Input.InputHandler.ScrollWheel
- MLEM.Input.InputHandler.TouchState
- MLEM.Input.InputHandler.Update
- MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
- MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
langs:
- csharp
- vb
name: InputHandler
nameWithType: InputHandler
fullName: MLEM.Input.InputHandler
type: Class
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: InputHandler
path: ../MLEM/Input/InputHandler.cs
startLine: 15
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nAn input handler is a more advanced wrapper around MonoGame's default input system.\nIt includes keyboard, mouse, gamepad and touch states, as well as a new "pressed" state for keys and the ability for keyboard and gamepad repeat events.\n"
example: []
syntax:
content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IComparable<GameComponent>, IDisposable'
content.vb: >-
Public Class InputHandler
Inherits GameComponent
Implements IGameComponent, IUpdateable, IComparable(Of GameComponent), IDisposable
inheritance:
- System.Object
- Microsoft.Xna.Framework.GameComponent
implements:
- Microsoft.Xna.Framework.IGameComponent
- Microsoft.Xna.Framework.IUpdateable
- System.IComparable{Microsoft.Xna.Framework.GameComponent}
- System.IDisposable
inheritedMembers:
- Microsoft.Xna.Framework.GameComponent.Initialize
- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
- Microsoft.Xna.Framework.GameComponent.Dispose
- Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
- Microsoft.Xna.Framework.GameComponent.Game
- Microsoft.Xna.Framework.GameComponent.Enabled
- Microsoft.Xna.Framework.GameComponent.UpdateOrder
- Microsoft.Xna.Framework.GameComponent.EnabledChanged
- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: MLEM.Input.InputHandler.LastKeyboardState
commentId: P:MLEM.Input.InputHandler.LastKeyboardState
id: LastKeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastKeyboardState
nameWithType: InputHandler.LastKeyboardState
fullName: MLEM.Input.InputHandler.LastKeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastKeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 20
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the keyboard state from the last update call\n"
example: []
syntax:
content: public KeyboardState LastKeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public ReadOnly Property LastKeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.LastKeyboardState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.KeyboardState
commentId: P:MLEM.Input.InputHandler.KeyboardState
id: KeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyboardState
nameWithType: InputHandler.KeyboardState
fullName: MLEM.Input.InputHandler.KeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 24
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the current keyboard state\n"
example: []
syntax:
content: public KeyboardState KeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public ReadOnly Property KeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.KeyboardState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.PressedKeys
commentId: P:MLEM.Input.InputHandler.PressedKeys
id: PressedKeys
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: PressedKeys
nameWithType: InputHandler.PressedKeys
fullName: MLEM.Input.InputHandler.PressedKeys
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: PressedKeys
path: ../MLEM/Input/InputHandler.cs
startLine: 28
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the keyboard keys that are currently being pressed\n"
example: []
syntax:
content: public Keys[] PressedKeys { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Keys[]
content.vb: Public ReadOnly Property PressedKeys As Keys()
overload: MLEM.Input.InputHandler.PressedKeys*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleKeyboard
commentId: F:MLEM.Input.InputHandler.HandleKeyboard
id: HandleKeyboard
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboard
nameWithType: InputHandler.HandleKeyboard
fullName: MLEM.Input.InputHandler.HandleKeyboard
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboard
path: ../MLEM/Input/InputHandler.cs
startLine: 32
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nSet this property to false to disable keyboard handling for this input handler.\n"
example: []
syntax:
content: public bool HandleKeyboard
return:
type: System.Boolean
content.vb: Public HandleKeyboard As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.LastMouseState
commentId: P:MLEM.Input.InputHandler.LastMouseState
id: LastMouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMouseState
nameWithType: InputHandler.LastMouseState
fullName: MLEM.Input.InputHandler.LastMouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastMouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 37
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the mouse state from the last update call\n"
example: []
syntax:
content: public MouseState LastMouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public ReadOnly Property LastMouseState As MouseState
overload: MLEM.Input.InputHandler.LastMouseState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.MouseState
commentId: P:MLEM.Input.InputHandler.MouseState
id: MouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MouseState
nameWithType: InputHandler.MouseState
fullName: MLEM.Input.InputHandler.MouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 41
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the current mouse state\n"
example: []
syntax:
content: public MouseState MouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public ReadOnly Property MouseState As MouseState
overload: MLEM.Input.InputHandler.MouseState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.MousePosition
commentId: P:MLEM.Input.InputHandler.MousePosition
id: MousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MousePosition
nameWithType: InputHandler.MousePosition
fullName: MLEM.Input.InputHandler.MousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 45
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the current position of the mouse, extracted from <xref href=\"MLEM.Input.InputHandler.MouseState\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Point MousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property MousePosition As Point
overload: MLEM.Input.InputHandler.MousePosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.LastMousePosition
commentId: P:MLEM.Input.InputHandler.LastMousePosition
id: LastMousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMousePosition
nameWithType: InputHandler.LastMousePosition
fullName: MLEM.Input.InputHandler.LastMousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastMousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 49
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the position of the mouse from the last update call, extracted from <xref href=\"MLEM.Input.InputHandler.LastMouseState\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Point LastMousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property LastMousePosition As Point
overload: MLEM.Input.InputHandler.LastMousePosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.ScrollWheel
commentId: P:MLEM.Input.InputHandler.ScrollWheel
id: ScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ScrollWheel
nameWithType: InputHandler.ScrollWheel
fullName: MLEM.Input.InputHandler.ScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: ScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 53
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the current scroll wheel value, in increments of 120\n"
example: []
syntax:
content: public int ScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ScrollWheel As Integer
overload: MLEM.Input.InputHandler.ScrollWheel*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.LastScrollWheel
commentId: P:MLEM.Input.InputHandler.LastScrollWheel
id: LastScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastScrollWheel
nameWithType: InputHandler.LastScrollWheel
fullName: MLEM.Input.InputHandler.LastScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 57
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the scroll wheel value from the last update call, in increments of 120\n"
example: []
syntax:
content: public int LastScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property LastScrollWheel As Integer
overload: MLEM.Input.InputHandler.LastScrollWheel*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleMouse
commentId: F:MLEM.Input.InputHandler.HandleMouse
id: HandleMouse
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleMouse
nameWithType: InputHandler.HandleMouse
fullName: MLEM.Input.InputHandler.HandleMouse
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleMouse
path: ../MLEM/Input/InputHandler.cs
startLine: 61
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nSet this property to false to disable mouse handling for this input handler.\n"
example: []
syntax:
content: public bool HandleMouse
return:
type: System.Boolean
content.vb: Public HandleMouse As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.ConnectedGamepads
commentId: P:MLEM.Input.InputHandler.ConnectedGamepads
id: ConnectedGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ConnectedGamepads
nameWithType: InputHandler.ConnectedGamepads
fullName: MLEM.Input.InputHandler.ConnectedGamepads
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: ConnectedGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 69
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the amount of gamepads that are currently connected.\nThis property is automatically updated in <xref href=\"MLEM.Input.InputHandler.Update\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public int ConnectedGamepads { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ConnectedGamepads As Integer
overload: MLEM.Input.InputHandler.ConnectedGamepads*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleGamepads
commentId: F:MLEM.Input.InputHandler.HandleGamepads
id: HandleGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepads
nameWithType: InputHandler.HandleGamepads
fullName: MLEM.Input.InputHandler.HandleGamepads
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 73
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nSet this property to false to disable keyboard handling for this input handler.\n"
example: []
syntax:
content: public bool HandleGamepads
return:
type: System.Boolean
content.vb: Public HandleGamepads As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.LastTouchState
commentId: P:MLEM.Input.InputHandler.LastTouchState
id: LastTouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastTouchState
nameWithType: InputHandler.LastTouchState
fullName: MLEM.Input.InputHandler.LastTouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastTouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 78
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the touch state from the last update call\n"
example: []
syntax:
content: public TouchCollection LastTouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public ReadOnly Property LastTouchState As TouchCollection
overload: MLEM.Input.InputHandler.LastTouchState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.TouchState
commentId: P:MLEM.Input.InputHandler.TouchState
id: TouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TouchState
nameWithType: InputHandler.TouchState
fullName: MLEM.Input.InputHandler.TouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: TouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 82
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains the current touch state\n"
example: []
syntax:
content: public TouchCollection TouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public ReadOnly Property TouchState As TouchCollection
overload: MLEM.Input.InputHandler.TouchState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.Gestures
commentId: F:MLEM.Input.InputHandler.Gestures
id: Gestures
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Gestures
nameWithType: InputHandler.Gestures
fullName: MLEM.Input.InputHandler.Gestures
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Gestures
path: ../MLEM/Input/InputHandler.cs
startLine: 87
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nContains all of the gestures that have finished during the last update call.\nTo easily query these gestures, use <xref href=\"MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public readonly ReadOnlyCollection<GestureSample> Gestures
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleTouch
commentId: F:MLEM.Input.InputHandler.HandleTouch
id: HandleTouch
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleTouch
nameWithType: InputHandler.HandleTouch
fullName: MLEM.Input.InputHandler.HandleTouch
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleTouch
path: ../MLEM/Input/InputHandler.cs
startLine: 92
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nSet this property to false to disable touch handling for this input handler.\n"
example: []
syntax:
content: public bool HandleTouch
return:
type: System.Boolean
content.vb: Public HandleTouch As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.KeyRepeatDelay
commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay
id: KeyRepeatDelay
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatDelay
nameWithType: InputHandler.KeyRepeatDelay
fullName: MLEM.Input.InputHandler.KeyRepeatDelay
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatDelay
path: ../MLEM/Input/InputHandler.cs
startLine: 98
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nThis is the amount of time that has to pass before the first keyboard repeat event is triggered.\n<xref href=\"MLEM.Input.InputHandler.KeyRepeatRate\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public TimeSpan KeyRepeatDelay
return:
type: System.TimeSpan
content.vb: Public KeyRepeatDelay As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.KeyRepeatRate
commentId: F:MLEM.Input.InputHandler.KeyRepeatRate
id: KeyRepeatRate
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatRate
nameWithType: InputHandler.KeyRepeatRate
fullName: MLEM.Input.InputHandler.KeyRepeatRate
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatRate
path: ../MLEM/Input/InputHandler.cs
startLine: 103
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nThis is the amount of time that has to pass between keyboard repeat events.\n<xref href=\"MLEM.Input.InputHandler.KeyRepeatDelay\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public TimeSpan KeyRepeatRate
return:
type: System.TimeSpan
content.vb: Public KeyRepeatRate As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.HandleKeyboardRepeats
commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats
id: HandleKeyboardRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboardRepeats
nameWithType: InputHandler.HandleKeyboardRepeats
fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboardRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 108
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nSet this property to false to disable keyboard repeat event handling.\n"
example: []
syntax:
content: public bool HandleKeyboardRepeats
return:
type: System.Boolean
content.vb: Public HandleKeyboardRepeats As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.HandleGamepadRepeats
commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats
id: HandleGamepadRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepadRepeats
nameWithType: InputHandler.HandleGamepadRepeats
fullName: MLEM.Input.InputHandler.HandleGamepadRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepadRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 117
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nSet this property to false to disable gamepad repeat event handling.\n"
example: []
syntax:
content: public bool HandleGamepadRepeats
return:
type: System.Boolean
content.vb: Public HandleGamepadRepeats As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
commentId: M:MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
id: '#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)'
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InputHandler(Boolean, Boolean, Boolean, Boolean)
nameWithType: InputHandler.InputHandler(Boolean, Boolean, Boolean, Boolean)
fullName: MLEM.Input.InputHandler.InputHandler(System.Boolean, System.Boolean, System.Boolean, System.Boolean)
type: Constructor
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Input/InputHandler.cs
startLine: 130
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nCreates a new input handler with optional initial values.\n"
example: []
syntax:
content: public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true)
parameters:
- id: handleKeyboard
type: System.Boolean
description: If keyboard input should be handled
- id: handleMouse
type: System.Boolean
description: If mouse input should be handled
- id: handleGamepads
type: System.Boolean
description: If gamepad input should be handled
- id: handleTouch
type: System.Boolean
description: If touch input should be handled
content.vb: Public Sub New(handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True)
overload: MLEM.Input.InputHandler.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.Update
commentId: M:MLEM.Input.InputHandler.Update
id: Update
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update()
nameWithType: InputHandler.Update()
fullName: MLEM.Input.InputHandler.Update()
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 142
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nUpdates this input handler, querying pressed and released keys and calculating repeat events.\nCall this in your <xref href=\"Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> method.\n"
example: []
syntax:
content: public void Update()
content.vb: Public Sub Update
overload: MLEM.Input.InputHandler.Update*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: InputHandler.Update(GameTime)
fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 236
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public override void Update(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Public Overrides Sub Update(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Input.InputHandler.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
id: GetLastGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetLastGamepadState(Int32)
nameWithType: InputHandler.GetLastGamepadState(Int32)
fullName: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetLastGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 245
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns the state of the <code>index</code>th gamepad from the last update call\n"
example: []
syntax:
content: public GamePadState GetLastGamepadState(int index)
parameters:
- id: index
type: System.Int32
description: The zero-based gamepad index
return:
type: Microsoft.Xna.Framework.Input.GamePadState
description: The state of the gamepad last update
content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetLastGamepadState*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32)
id: GetGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGamepadState(Int32)
nameWithType: InputHandler.GetGamepadState(Int32)
fullName: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 254
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns the current state of the <code>index</code>th gamepad\n"
example: []
syntax:
content: public GamePadState GetGamepadState(int index)
parameters:
- id: index
type: System.Int32
description: The zero-based gamepad index
return:
type: Microsoft.Xna.Framework.Input.GamePadState
description: The current state of the gamepad
content.vb: Public Function GetGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetGamepadState*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyDown(Keys)
nameWithType: InputHandler.IsKeyDown(Keys)
fullName: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 259
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsKeyDown(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyDown(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyUp(Keys)
nameWithType: InputHandler.IsKeyUp(Keys)
fullName: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 264
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsKeyUp(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyUp(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
id: WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasKeyDown(Keys)
nameWithType: InputHandler.WasKeyDown(Keys)
fullName: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 269
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool WasKeyDown(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function WasKeyDown(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.WasKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
id: WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasKeyUp(Keys)
nameWithType: InputHandler.WasKeyUp(Keys)
fullName: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasKeyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 274
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool WasKeyUp(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function WasKeyUp(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.WasKeyUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyPressed(Keys)
nameWithType: InputHandler.IsKeyPressed(Keys)
fullName: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 284
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given key is considered pressed.\nA key is considered pressed if it was not down the last update call, but is down the current update call.\n"
example: []
syntax:
content: public bool IsKeyPressed(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
description: The key to query
return:
type: System.Boolean
description: If the key is pressed
content.vb: Public Function IsKeyPressed(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
id: IsModifierKeyDown(MLEM.Input.ModifierKey)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsModifierKeyDown(ModifierKey)
nameWithType: InputHandler.IsModifierKeyDown(ModifierKey)
fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsModifierKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 296
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given modifier key is down.\n"
example: []
syntax:
content: public bool IsModifierKeyDown(ModifierKey modifier)
parameters:
- id: modifier
type: MLEM.Input.ModifierKey
description: The modifier key
return:
type: System.Boolean
description: If the modifier key is down
content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean
overload: MLEM.Input.InputHandler.IsModifierKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
id: IsMouseButtonDown(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonDown(MouseButton)
nameWithType: InputHandler.IsMouseButtonDown(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 305
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given mouse button is currently down.\n"
example: []
syntax:
content: public bool IsMouseButtonDown(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
description: The button to query
return:
type: System.Boolean
description: Whether or not the queried button is down
content.vb: Public Function IsMouseButtonDown(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
id: IsMouseButtonUp(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonUp(MouseButton)
nameWithType: InputHandler.IsMouseButtonUp(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 314
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given mouse button is currently up.\n"
example: []
syntax:
content: public bool IsMouseButtonUp(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
description: The button to query
return:
type: System.Boolean
description: Whether or not the queried button is up
content.vb: Public Function IsMouseButtonUp(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
id: WasMouseButtonDown(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasMouseButtonDown(MouseButton)
nameWithType: InputHandler.WasMouseButtonDown(MouseButton)
fullName: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasMouseButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 323
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given mouse button was down the last update call.\n"
example: []
syntax:
content: public bool WasMouseButtonDown(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
description: The button to query
return:
type: System.Boolean
description: Whether or not the queried button was down
content.vb: Public Function WasMouseButtonDown(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.WasMouseButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
id: WasMouseButtonUp(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasMouseButtonUp(MouseButton)
nameWithType: InputHandler.WasMouseButtonUp(MouseButton)
fullName: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasMouseButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 332
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given mouse button was up the last update call.\n"
example: []
syntax:
content: public bool WasMouseButtonUp(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
description: The button to query
return:
type: System.Boolean
description: Whether or not the queried button was up
content.vb: Public Function WasMouseButtonUp(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.WasMouseButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
id: IsMouseButtonPressed(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonPressed(MouseButton)
nameWithType: InputHandler.IsMouseButtonPressed(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 342
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given mouse button is considered pressed.\nA mouse button is considered pressed if it was up the last update call, and is down the current update call.\n"
example: []
syntax:
content: public bool IsMouseButtonPressed(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
description: The button to query
return:
type: System.Boolean
description: Whether the button is pressed
content.vb: Public Function IsMouseButtonPressed(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonDown(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonDown(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 347
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsGamepadButtonDown(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonUp(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonUp(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 358
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsGamepadButtonUp(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasGamepadButtonDown(Buttons, Int32)
nameWithType: InputHandler.WasGamepadButtonDown(Buttons, Int32)
fullName: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasGamepadButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 369
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool WasGamepadButtonDown(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function WasGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasGamepadButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasGamepadButtonUp(Buttons, Int32)
nameWithType: InputHandler.WasGamepadButtonUp(Buttons, Int32)
fullName: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasGamepadButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 380
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool WasGamepadButtonUp(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function WasGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasGamepadButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonPressed(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonPressed(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 397
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns whether the given gamepad button on the given index is considered pressed.\nA gamepad button is considered pressed if it was down the last update call, and is up the current update call.\n"
example: []
syntax:
content: public bool IsGamepadButtonPressed(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
description: The button to query
- id: index
type: System.Int32
description: The zero-based index of the gamepad, or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given button is pressed
content.vb: Public Function IsGamepadButtonPressed(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGesture(GestureType, out GestureSample)
nameWithType: InputHandler.GetGesture(GestureType, out GestureSample)
fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetGesture
path: ../MLEM/Input/InputHandler.cs
startLine: 416
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nQueries for a gesture of a given type that finished during the current update call.\n"
example: []
syntax:
content: public bool GetGesture(GestureType type, out GestureSample sample)
parameters:
- id: type
type: Microsoft.Xna.Framework.Input.Touch.GestureType
description: The type of gesture to query for
- id: sample
type: Microsoft.Xna.Framework.Input.Touch.GestureSample
description: The resulting gesture sample, or default if there isn&apos;t one
return:
type: System.Boolean
description: True if a gesture of the type was found, otherwise false
content.vb: Public Function GetGesture(type As GestureType, ByRef sample As GestureSample) As Boolean
overload: MLEM.Input.InputHandler.GetGesture*
nameWithType.vb: InputHandler.GetGesture(GestureType, ByRef GestureSample)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, ByRef Microsoft.Xna.Framework.Input.Touch.GestureSample)
name.vb: GetGesture(GestureType, ByRef GestureSample)
- uid: MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
id: IsDown(System.Object,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsDown(Object, Int32)
nameWithType: InputHandler.IsDown(Object, Int32)
fullName: MLEM.Input.InputHandler.IsDown(System.Object, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsDown
path: ../MLEM/Input/InputHandler.cs
startLine: 434
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns if a given control of any kind is down.\nThis is a helper function that can be passed a <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool IsDown(object control, int index = -1)
parameters:
- id: control
type: System.Object
description: The control whose down state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is down
content.vb: Public Function IsDown(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsDown*
exceptions:
- type: System.ArgumentException
commentId: T:System.ArgumentException
description: If the passed control isn&apos;t of a supported type
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
id: IsUp(System.Object,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsUp(Object, Int32)
nameWithType: InputHandler.IsUp(Object, Int32)
fullName: MLEM.Input.InputHandler.IsUp(System.Object, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsUp
path: ../MLEM/Input/InputHandler.cs
startLine: 452
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns if a given control of any kind is up.\nThis is a helper function that can be passed a <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool IsUp(object control, int index = -1)
parameters:
- id: control
type: System.Object
description: The control whose up state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is down
content.vb: Public Function IsUp(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsUp*
exceptions:
- type: System.ArgumentException
commentId: T:System.ArgumentException
description: If the passed control isn&apos;t of a supported type
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
id: IsPressed(System.Object,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsPressed(Object, Int32)
nameWithType: InputHandler.IsPressed(Object, Int32)
fullName: MLEM.Input.InputHandler.IsPressed(System.Object, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 470
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nReturns if a given control of any kind is pressed.\nThis is a helper function that can be passed a <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool IsPressed(object control, int index = -1)
parameters:
- id: control
type: System.Object
description: The control whose pressed state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is down
content.vb: Public Function IsPressed(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressed*
exceptions:
- type: System.ArgumentException
commentId: T:System.ArgumentException
description: If the passed control isn&apos;t of a supported type
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
commentId: M:MLEM.Input.InputHandler.IsAnyDown(System.Object[])
id: IsAnyDown(System.Object[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyDown(Object[])
nameWithType: InputHandler.IsAnyDown(Object[])
fullName: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 481
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsAnyDown(params object[] control)
parameters:
- id: control
type: System.Object[]
return:
type: System.Boolean
content.vb: Public Function IsAnyDown(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyDown*
nameWithType.vb: InputHandler.IsAnyDown(Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.IsAnyDown(System.Object())
name.vb: IsAnyDown(Object())
- uid: MLEM.Input.InputHandler.IsAnyUp(System.Object[])
commentId: M:MLEM.Input.InputHandler.IsAnyUp(System.Object[])
id: IsAnyUp(System.Object[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyUp(Object[])
nameWithType: InputHandler.IsAnyUp(Object[])
fullName: MLEM.Input.InputHandler.IsAnyUp(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 486
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsAnyUp(params object[] control)
parameters:
- id: control
type: System.Object[]
return:
type: System.Boolean
content.vb: Public Function IsAnyUp(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyUp*
nameWithType.vb: InputHandler.IsAnyUp(Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.IsAnyUp(System.Object())
name.vb: IsAnyUp(Object())
- uid: MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
commentId: M:MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
id: IsAnyPressed(System.Object[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyPressed(Object[])
nameWithType: InputHandler.IsAnyPressed(Object[])
fullName: MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 491
assemblies:
- MLEM
namespace: MLEM.Input
example: []
syntax:
content: public bool IsAnyPressed(params object[] control)
parameters:
- id: control
type: System.Object[]
return:
type: System.Boolean
content.vb: Public Function IsAnyPressed(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyPressed*
nameWithType.vb: InputHandler.IsAnyPressed(Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(System.Object())
name.vb: IsAnyPressed(Object())
- uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: EnableGestures(GestureType[])
nameWithType: InputHandler.EnableGestures(GestureType[])
fullName: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: EnableGestures
path: ../MLEM/Input/InputHandler.cs
startLine: 500
assemblies:
- MLEM
namespace: MLEM.Input
summary: "\nHelper function to enable gestures for a <xref href=\"Microsoft.Xna.Framework.Input.Touch.TouchPanel\" data-throw-if-not-resolved=\"false\"></xref> easily.\nNote that, if other gestures were previously enabled, they will not get overridden.\n"
example: []
syntax:
content: public static void EnableGestures(params GestureType[] gestures)
parameters:
- id: gestures
type: Microsoft.Xna.Framework.Input.Touch.GestureType[]
description: The gestures to enable
content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType())
overload: MLEM.Input.InputHandler.EnableGestures*
nameWithType.vb: InputHandler.EnableGestures(GestureType())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType())
name.vb: EnableGestures(GestureType())
references:
- uid: MLEM.Input
commentId: N:MLEM.Input
name: MLEM.Input
nameWithType: MLEM.Input
fullName: MLEM.Input
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: Microsoft.Xna.Framework.GameComponent
commentId: T:Microsoft.Xna.Framework.GameComponent
parent: Microsoft.Xna.Framework
isExternal: true
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
- uid: Microsoft.Xna.Framework.IGameComponent
commentId: T:Microsoft.Xna.Framework.IGameComponent
parent: Microsoft.Xna.Framework
isExternal: true
name: IGameComponent
nameWithType: IGameComponent
fullName: Microsoft.Xna.Framework.IGameComponent
- uid: Microsoft.Xna.Framework.IUpdateable
commentId: T:Microsoft.Xna.Framework.IUpdateable
parent: Microsoft.Xna.Framework
isExternal: true
name: IUpdateable
nameWithType: IUpdateable
fullName: Microsoft.Xna.Framework.IUpdateable
- uid: System.IComparable{Microsoft.Xna.Framework.GameComponent}
commentId: T:System.IComparable{Microsoft.Xna.Framework.GameComponent}
parent: System
definition: System.IComparable`1
name: IComparable<GameComponent>
nameWithType: IComparable<GameComponent>
fullName: System.IComparable<Microsoft.Xna.Framework.GameComponent>
nameWithType.vb: IComparable(Of GameComponent)
fullName.vb: System.IComparable(Of Microsoft.Xna.Framework.GameComponent)
name.vb: IComparable(Of GameComponent)
spec.csharp:
- uid: System.IComparable`1
name: IComparable
nameWithType: IComparable
fullName: System.IComparable
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: Microsoft.Xna.Framework.GameComponent
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.IComparable`1
name: IComparable
nameWithType: IComparable
fullName: System.IComparable
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: Microsoft.Xna.Framework.GameComponent
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Initialize()
nameWithType: GameComponent.Initialize()
fullName: Microsoft.Xna.Framework.GameComponent.Initialize()
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
name: Initialize
nameWithType: GameComponent.Initialize
fullName: Microsoft.Xna.Framework.GameComponent.Initialize
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
name: Initialize
nameWithType: GameComponent.Initialize
fullName: Microsoft.Xna.Framework.GameComponent.Initialize
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: OnUpdateOrderChanged(Object, EventArgs)
nameWithType: GameComponent.OnUpdateOrderChanged(Object, EventArgs)
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object, System.EventArgs)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
name: OnUpdateOrderChanged
nameWithType: GameComponent.OnUpdateOrderChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
name: OnUpdateOrderChanged
nameWithType: GameComponent.OnUpdateOrderChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: OnEnabledChanged(Object, EventArgs)
nameWithType: GameComponent.OnEnabledChanged(Object, EventArgs)
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object, System.EventArgs)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
name: OnEnabledChanged
nameWithType: GameComponent.OnEnabledChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
name: OnEnabledChanged
nameWithType: GameComponent.OnEnabledChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Dispose(Boolean)
nameWithType: GameComponent.Dispose(Boolean)
fullName: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
spec.csharp:
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