mirror of
https://github.com/Ellpeck/MLEM.git
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263 lines
12 KiB
C#
263 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Formatting;
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using MLEM.Textures;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
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using System.Net.Http;
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#else
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using System.Net;
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#endif
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namespace MLEM.Ui.Parsers {
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/// <summary>
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/// A base class for parsing various types of formatted strings into a set of MLEM.Ui elements with styling for each individual <see cref="ElementType"/>.
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/// The only parser currently implemented is <see cref="UiMarkdownParser"/>.
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/// </summary>
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public abstract class UiParser {
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/// <summary>
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/// An array containing all of the <see cref="ElementType"/> enum values.
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/// </summary>
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public static readonly ElementType[] ElementTypes =
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#if NET6_0_OR_GREATER
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Enum.GetValues<ElementType>();
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#else
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(ElementType[]) Enum.GetValues(typeof(ElementType));
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#endif
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/// <summary>
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/// The base path for images, which is prepended to the image link.
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/// </summary>
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public string ImageBasePath;
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/// <summary>
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/// An action that is invoked when an image fails to load while parsing.
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/// This action receives the expected location of the image, as well as the <see cref="Exception"/> that occured.
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/// </summary>
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public Action<string, Exception> ImageExceptionHandler;
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/// <summary>
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/// The graphics device that should be used when loading images and other graphics-dependent content.
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/// </summary>
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public GraphicsDevice GraphicsDevice;
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/// <summary>
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/// The name of the font used for inline code as well as code blocks.
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/// This only has an effect if a font with this name is added to the used <see cref="UiStyle"/>'s <see cref="UiStyle.AdditionalFonts"/>.
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/// This defaults to "Monospaced" if default styling is applied in <see cref="UiParser(bool)"/>.
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/// </summary>
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public string CodeFont;
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private readonly Dictionary<ElementType, Action<Element>> elementStyles = new Dictionary<ElementType, Action<Element>>();
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/// <summary>
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/// Creates a new UI parser and optionally initializes some default style settings.
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/// </summary>
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/// <param name="applyDefaultStyling">Whether default style settings should be applied.</param>
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protected UiParser(bool applyDefaultStyling) {
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if (applyDefaultStyling) {
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this.CodeFont = "Monospaced";
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this.Style<VerticalSpace>(ElementType.VerticalSpace, v => v.Size = new Vector2(1, 5));
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for (var i = 0; i < 6; i++) {
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var level = i;
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this.Style<Paragraph>(UiParser.ElementTypes[Array.IndexOf(UiParser.ElementTypes, UiParser.ElementType.Header1) + i], p => {
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p.Alignment = TextAlignment.Center;
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p.TextScaleMultiplier = 2 - level * 0.15F;
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});
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}
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}
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}
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/// <summary>
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/// Parses the given raw formatted string into a set of elements and returns them along with their <see cref="ElementType"/>.
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/// This method is used by implementors to parse specific text, and it is used by <see cref="Parse"/> and <see cref="ParseInto"/>.
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/// </summary>
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/// <param name="raw">The raw string to parse.</param>
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/// <returns>The parsed elements, without styling.</returns>
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protected abstract IEnumerable<(ElementType, Element)> ParseUnstyled(string raw);
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/// <summary>
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/// Parses the given raw formatted string into a set of elements and returns them along with their <see cref="ElementType"/>.
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/// During this process, the element stylings specified using <see cref="Style{T}"/> are also applied.
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/// </summary>
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/// <param name="raw">The raw string to parse.</param>
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/// <returns>The parsed elements.</returns>
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public IEnumerable<(ElementType, Element)> Parse(string raw) {
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foreach (var (t, e) in this.ParseUnstyled(raw)) {
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if (this.elementStyles.TryGetValue(t, out var style))
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style.Invoke(e);
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yield return (t, e);
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}
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}
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/// <summary>
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/// Parses the given raw formatted string into a set of elements (using <see cref="Parse"/>) and adds them as children to the givem <paramref name="element"/>.
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/// During this process, the element stylings specified using <see cref="Style{T}"/> are also applied.
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/// </summary>
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/// <param name="raw">The raw string to parse.</param>
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/// <param name="element">The element to add the parsed elements to.</param>
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/// <returns>The <paramref name="element"/>, for chaining.</returns>
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public Element ParseInto(string raw, Element element) {
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foreach (var (_, e) in this.Parse(raw))
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element.AddChild(e);
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return element;
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}
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/// <summary>
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/// Specifies an action to be invoked when a new element with the given <see cref="ElementType"/> is parsed in <see cref="Parse"/> or <see cref="ParseInto"/>.
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/// These actions can be used to modify the style properties of the created elements similarly to <see cref="UiStyle.AddCustomStyle{T}"/>.
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/// </summary>
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/// <param name="types">The element types that should be styled. Can be a combined flag.</param>
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/// <param name="style">The action that styles the elements with the given element type.</param>
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/// <param name="add">Whether the <paramref name="style"/> function should be added to the existing style settings rather than replacing them.</param>
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/// <typeparam name="T">The type of elements that the given <see cref="ElementType"/> flags are expected to be.</typeparam>
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/// <returns>This parser, for chaining.</returns>
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public UiParser Style<T>(ElementType types, Action<T> style, bool add = false) where T : Element {
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foreach (var type in UiParser.ElementTypes) {
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if (types.HasFlag(type)) {
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if (add && this.elementStyles.ContainsKey(type)) {
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this.elementStyles[type] += Action;
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} else {
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this.elementStyles[type] = Action;
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}
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}
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}
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return this;
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void Action(Element e) {
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style.Invoke(e as T ?? throw new ArgumentException($"Expected {typeof(T)} for style action but got {e.GetType()}"));
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}
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}
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/// <summary>
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/// Parses the given path into a <see cref="Image"/> element by loading it from disk or downloading it from the internet.
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/// Note that, for a <paramref name="path"/> that doesn't start with <c>http</c> and isn't rooted, the <see cref="ImageBasePath"/> is prepended automatically.
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/// This method invokes an asynchronouns action, meaning the <see cref="Image"/>'s <see cref="Image.Texture"/> will likely not have loaded in when this method returns.
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/// </summary>
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/// <param name="path">The absolute, relative or web path to the image.</param>
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/// <returns>The loaded image.</returns>
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/// <exception cref="NullReferenceException">Thrown if <see cref="GraphicsDevice"/> is null, or if there is an <see cref="Exception"/> loading the image and <see cref="ImageExceptionHandler"/> is unset.</exception>
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protected Image ParseImage(string path) {
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if (this.GraphicsDevice == null)
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throw new NullReferenceException("A UI parser requires a GraphicsDevice for parsing images");
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TextureRegion image = null;
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return new Image(Anchor.AutoLeft, new Vector2(1, -1), _ => image) {
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OnAddedToUi = e => {
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if (image == null)
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LoadImageAsync();
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},
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OnRemovedFromUi = e => {
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image?.Texture.Dispose();
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image = null;
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}
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};
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async void LoadImageAsync() {
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// only apply the base path for relative files
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if (this.ImageBasePath != null && !path.StartsWith("http") && !Path.IsPathRooted(path))
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path = $"{this.ImageBasePath}/{path}";
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try {
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Texture2D tex;
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if (path.StartsWith("http")) {
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byte[] src;
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#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
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using (var client = new HttpClient())
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src = await client.GetByteArrayAsync(path);
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#else
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using (var client = new WebClient())
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src = await client.DownloadDataTaskAsync(path);
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#endif
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using (var memory = new MemoryStream(src))
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tex = Texture2D.FromStream(this.GraphicsDevice, memory);
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} else {
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using (var stream = Path.IsPathRooted(path) ? File.OpenRead(path) : TitleContainer.OpenStream(path))
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tex = Texture2D.FromStream(this.GraphicsDevice, stream);
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}
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image = new TextureRegion(tex);
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} catch (Exception e) {
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if (this.ImageExceptionHandler != null) {
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this.ImageExceptionHandler.Invoke(path, e);
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} else {
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throw new NullReferenceException($"Couldn't parse image {path}, and no ImageExceptionHandler was set", e);
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}
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}
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}
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}
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/// <summary>
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/// A flags enumeration used by <see cref="UiParser"/> that contains the types of elements that can be parsed and returned in <see cref="Parse"/> or <see cref="ParseInto"/>.
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/// This is a flags enumeration so that <see cref="Style{T}"/> can have multiple element types being styled at the same time.
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/// </summary>
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[Flags]
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public enum ElementType {
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/// <summary>
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/// A blockquote.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Blockquote = 1,
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/// <summary>
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/// A vertical space, which is a gap between multiple paragraphs.
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/// This element type is a <see cref="VerticalSpace"/>.
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/// </summary>
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VerticalSpace = 2,
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/// <summary>
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/// An image.
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/// This element type is an <see cref="Image"/>.
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/// </summary>
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Image = 4,
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/// <summary>
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/// A header with header level 1.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Header1 = 8,
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/// <summary>
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/// A header with header level 2.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Header2 = 16,
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/// <summary>
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/// A header with header level 3.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Header3 = 32,
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/// <summary>
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/// A header with header level 4.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Header4 = 64,
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/// <summary>
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/// A header with header level 5.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Header5 = 128,
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/// <summary>
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/// A header with header level 6.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Header6 = 256,
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/// <summary>
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/// A combined flag that contains <see cref="Header1"/> through <see cref="Header6"/>.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Headers = ElementType.Header1 | ElementType.Header2 | ElementType.Header3 | ElementType.Header4 | ElementType.Header5 | ElementType.Header6,
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/// <summary>
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/// A paragraph, which is one line (or non-vertically spaced section) of text.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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Paragraph = 512,
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/// <summary>
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/// A single line of a code block.
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/// This element type is a <see cref="Paragraph"/>.
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/// </summary>
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CodeBlock = 1024
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}
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}
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}
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