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MLEM/MLEM/Formatting/Codes/WobblyCode.cs
2020-05-21 12:53:42 +02:00

39 lines
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1.5 KiB
C#

using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
/// <inheritdoc />
public class WobblyCode : AnimatedCode {
private readonly float modifier;
private readonly float heightModifier;
/// <summary>
/// The time that this wobbly animation has been running for.
/// To reset its animation progress, reset this value.
/// </summary>
public TimeSpan TimeIntoAnimation;
/// <inheritdoc />
public WobblyCode(Match match, Regex regex, float modifier, float heightModifier) : base(match, regex) {
this.modifier = modifier;
this.heightModifier = heightModifier;
}
/// <inheritdoc />
public override void Update(GameTime time) {
this.TimeIntoAnimation += time.ElapsedGameTime;
}
/// <inheritdoc />
public override bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
var offset = new Vector2(0, (float) Math.Sin(this.Token.Index + indexInToken + this.TimeIntoAnimation.TotalSeconds * this.modifier) * font.LineHeight * this.heightModifier * scale);
pos += offset;
// we return false since we still want regular drawing to occur, we just changed the position
return false;
}
}
}