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46 lines
No EOL
1.9 KiB
C#
46 lines
No EOL
1.9 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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using MonoGame.Extended.BitmapFonts;
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namespace MLEM.Extended.Font {
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/// <inheritdoc/>
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public class GenericBitmapFont : GenericFont {
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/// <summary>
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/// The <see cref="BitmapFont"/> that is being wrapped by this generic font
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/// </summary>
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public readonly BitmapFont Font;
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/// <inheritdoc/>
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public override GenericFont Bold { get; }
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/// <inheritdoc/>
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public override GenericFont Italic { get; }
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/// <inheritdoc/>
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public override float LineHeight => this.Font.LineHeight;
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/// <summary>
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/// Creates a new generic font using <see cref="BitmapFont"/>.
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/// Optionally, a bold and italic version of the font can be supplied.
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/// </summary>
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/// <param name="font">The font to wrap</param>
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/// <param name="bold">A bold version of the font</param>
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/// <param name="italic">An italic version of the font</param>
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public GenericBitmapFont(BitmapFont font, BitmapFont bold = null, BitmapFont italic = null) {
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this.Font = font;
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this.Bold = bold != null ? new GenericBitmapFont(bold) : this;
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this.Italic = italic != null ? new GenericBitmapFont(italic) : this;
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}
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/// <inheritdoc />
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protected override float MeasureChar(char c) {
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var region = this.Font.GetCharacterRegion(c);
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return region != null ? new Vector2(region.XAdvance, region.Height).X : 0;
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}
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/// <inheritdoc />
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protected override void DrawChar(SpriteBatch batch, string cString, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, cString, position, color, rotation, Vector2.Zero, scale, effects, layerDepth);
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}
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}
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} |