mirror of
https://github.com/Ellpeck/MLEM.git
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205 lines
No EOL
8.1 KiB
Markdown
205 lines
No EOL
8.1 KiB
Markdown
# Changelog
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in **bold**.
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Jump to version:
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- [5.2.0 (Unreleased)](#520-unreleased)
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- [5.1.0](#510)
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- [5.0.0](#500)
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## 5.2.0 (Unreleased)
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### MLEM
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Additions
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- Added a strikethrough formatting code
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- Added GenericFont SplitStringSeparate which differentiates between existing newline characters and splits due to maximum width
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- Added StaticSpriteBatch class
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- Added missing easing functions Quart and Quint to Easings
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- Added RotationVector extension methods for Matrix and Quaternion
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- Added DrawExtendedAutoTile to the AutoTiling class
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Improvements
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- **Moved AutoTiling to Graphics namespace**
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- Cache TokenizedString inner offsets for non-Left text alignments to improve performance
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- Exposed Camera's RoundPosition
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- Exposed the epsilon value used by Camera
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- Added Padding.Empty
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- Throw an exception when text formatter macros resolve recursively too many times
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- Allow using StaticSpriteBatch for AutoTiling
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- Made TextFormatter string size based on the currently active font rather than the default one
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- Allow storing multiple texture regions per SpriteAnimation frame
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Fixes
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- Fixed some end-of-line inconsistencies when using the Right text alignment
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Removals
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- **Removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler**
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### MLEM.Ui
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Additions
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- Allow specifying a maximum amount of characters for a TextField
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- Added a multiline editing mode to TextField
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- Added a formatting code to allow for inline font changes
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- Added a SquishingGroup element
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- Added UiMetrics
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Improvements
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- **Made Image ScaleToImage take ui scale into account**
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- **Added style properties for a lot of hardcoded default element styles**
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- **Allow setting a custom effect and depth stencil state for ui drawing**
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- **Made StyleProp immutable**
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- Exposed the epsilon value used by Element calculations
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- Allow style properties to set style values with a higher priority, which allows elements to style their default children
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- Allow changing the entire ui style for a single element
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- Skip unnecessary area updates for elements with dirty parents
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- Calculate panel scroll bar height based on content height
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- Remember the location that a scroll bar scroller was grabbed in when scrolling
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- Automatically set area dirty when changing child padding or paragraph fonts
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Fixes
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- Fixed VerticalSpace height parameter being an integer
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- Fixed text not being pasted into a text field at all if it contains characters that don't match the input rule
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- Fixed panels that don't auto-hide their scroll bars ignoring their width for child padding
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- Fixed some inconsistencies with element transformations and mouse interaction
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Removals
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- **Removed ScrollBar ScrollerOffset**
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### MLEM.Data
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Additions
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- Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
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- Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder
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Improvements
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- **Use TitleContainer for opening streams where possible**
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- Set GraphicsResource Name when loading assets using RawContentManager
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Removals
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- Marked features related to Lidgren.Network as obsolete
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### MLEM.Startup
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Additions
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- Added virtual InitializeDefaultUiStyle to MlemGame
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- Added PreDraw and PreUpdate events and coroutine events
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## 5.1.0
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### MLEM
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Additions
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- Added RotateBy to Direction2Helper
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Improvements
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- **Moved ColorHelper.Invert to ColorExtensions.Invert**
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- **Allow enumerating SoundEffectInstanceHandler entries**
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- Improved NinePatch memory usage
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- Moved sound-related classes into Sound namespace
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- Added customizable overloads for Keybind, Combination and GenericInput ToString methods
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- Removed LINQ Any and All usage in various methods to improve memory usage
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- Improved KeysExtensions memory usage
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Fixes
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- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
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- Fixed GenericFont MeasureString using incorrect width for Zwsp and OneEmSpace
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- Fixed tiled NinePatches missing pixels with some scales
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### MLEM.Ui
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Additions
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- Added a masking character to TextField to allow for password-style text fields
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Improvements
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- **Explicitly disallow creating Paragraphs without fonts to make starting out with MLEM.Ui less confusing**
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- Removed LINQ Any and All usage in various methods to improve memory usage
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- Allow adding Link children to non-Paragraph elements
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Fixes
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- Fixed a crash if a paragraph has a link formatting code, but no font
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- Fixed tooltips with custom text scale not snapping to the mouse correctly in their first displayed frame
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- Fixed tooltips not displaying correctly with auto-hiding paragraphs
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- Fixed rounding errors causing AutoInline elements to be pushed into the next line with some ui scales
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### MLEM.Extended
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Improvements
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- Use FontStashSharp's built-in LineHeight property for GenericStashFont
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### MLEM.Data
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Additions
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- Added the ability to specify a coordinate offset in data texture atlases
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Improvements
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- Improved RawContentManager's reader loading and added better exception handling
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- Improved CopyExtensions construction speed
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- Improved DynamicEnum caching
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Fixes
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- Fixed DynamicEnum AddFlag going into an infinite loop
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## 5.0.0
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### MLEM
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Additions
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- Added some Collection extensions, namely for dealing with combinations
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- Added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed
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- Added SoundExtensions
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- Added string truncation to TokenizedString
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- Added a sprite batch extension to generate a gradient
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- Added InputsDown and InputsPressed properties to InputHandler
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- Added text alignment options to tokenized strings
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Improvements
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- **Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms**
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- Allow NinePatches to be drawn tiled rather than stretched
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- Added the ability for Direction2 to be used as flags
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- Made Padding and Direction2 DataContracts
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- Expose the viewport of cameras
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- Greatly improved the efficiency of line splitting for GenericFont and TokenizedString
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- Improved performance of TextFormatter tokenization
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- Allow for underline and shadow formatting codes to be mixed with font changing codes
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- Exposed Keybind Combinations
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Fixes
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- Fixed the input handler querying input when the window is inactive
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- Fixed UnderlineCode ending in the wrong places because it was marked as a font-changing code
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Removals
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- **Removed the array-based GetRandomEntry method**
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- **Removed obsolete ColorExtension methods**
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### MLEM.Ui
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Additions
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- Added a text scale multiplier value to Paragraph
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- Added an option to limit auto-height and auto-width in elements to a maximum and minimum size
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- Added the ability to set a custom viewport for ui systems
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- Added string truncation to Paragraph
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- Added a simple way to change the action that is executed when a link is pressed in a paragraph
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- Added events for when a root element is added or removed
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- Added an ElementHelper method to create a keybind button
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- Added text alignment options to paragraphs
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Improvements
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- **Removed unnecessary GraphicsDevice references from UiSystem**
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- Stop a panel's scroll bar from being removed from its children list automatically
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- Dispose of panels' render targets to avoid memory leaks
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- Allow changing the color that a panel renders its texture with
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Fixes
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- Fixed auto-sized elements doing too many area update calculations
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- Fixed a rare stack overflow where scroll bars could get stuck in an auto-hide loop
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- Fixed auto-sized elements without children not updating their size correctly
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- Fixed panels drawing children early within the render target (instead of regularly)
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### MLEM.Extended
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Additions
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- Added GenericFont compatibility for FontStashSharp
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- Added a method to make sidescrolling collision detection easier with TiledMapCollisions
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- Added some more TiledMapExtension utility methods
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Improvements
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- Reversed the y loop in GetCollidingTiles to account for gravity which is usually more important
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Fixes
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- Fixed some number parsing not using the invariant culture
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### MLEM.Data
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Additions
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- Added StaticJsonConverter
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- Added DynamicEnum, a cursed custom enumeration class that supports arbitrarily many values
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Fixes
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- Fixed some number parsing not using the invariant culture
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- Fixed RawContentManager crashing with dynamic assemblies present |