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Ell
c6fe72bdc9
- Trigger InputHandler key and gamepad repeats for the most recently pressed input - Added InputHandler.TryGetDownTime and store the down times of inputs - Removed InputHandler.StoreAllActiveInputs and always store all active inputs |
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.. | ||
GamepadExtensions.cs | ||
GenericInput.cs | ||
InputHandler.cs | ||
Keybind.cs | ||
KeysExtensions.cs | ||
MouseExtensions.cs |