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MLEM/CHANGELOG.md

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Changelog

MLEM tries to adhere to semantic versioning.

Jump to version:

5.2.0 (Unreleased)

MLEM

Additions

  • Added a strikethrough formatting code
  • Added GenericFont SplitStringSeparate which differentiates between existing newline characters and splits due to maximum width
  • Added StaticSpriteBatch class

Improvements

  • Cache TokenizedString inner offsets for non-Left text alignments to improve performance
  • Exposed Camera's RoundPosition
  • Exposed the epsilon value used by Camera

MLEM.Ui

Additions

  • Allow specifying a maximum amount of characters for a TextField
  • Added a multiline editing mode to TextField

Improvements

  • Exposed the epsilon value used by Element calculations
  • Made Image ScaleToImage take ui scale into account
  • Added style properties for a lot of hardcoded default element styles
  • Allow style properties to set style values with a higher priority, which allows elements to style their default children
  • Allow changing the entire ui style for a single element
  • Skip unnecessary area updates for elements with dirty parents
  • Calculate panel scroll bar height based on content height

Fixes

  • Fixed VerticalSpace height parameter being an integer
  • Fixed text not being pasted into a text field at all if it contains characters that don't match the input rule

MLEM.Data

Additions

  • Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
  • Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder

Improvements

  • Use TitleContainer for opening streams where possible
  • Set GraphicsResource Name when loading assets using RawContentManager

5.1.0

MLEM

Additions

  • Added RotateBy to Direction2Helper

Improvements

  • Improved NinePatch memory usage
  • Moved sound-related classes into Sound namespace
  • Added customizable overloads for Keybind, Combination and GenericInput ToString methods
  • Moved ColorHelper.Invert to ColorExtensions.Invert
  • Removed LINQ Any and All usage in various methods to improve memory usage
  • Allow enumerating SoundEffectInstanceHandler entries
  • Improved KeysExtensions memory usage

Fixes

  • Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
  • Fixed GenericFont MeasureString using incorrect width for Zwsp and OneEmSpace
  • Fixed tiled NinePatches missing pixels with some scales

MLEM.Ui

Additions

  • Added a masking character to TextField to allow for password-style text fields

Improvements

  • Removed LINQ Any and All usage in various methods to improve memory usage
  • Explicitly disallow creating Paragraphs without fonts to make starting out with MLEM.Ui less confusing
  • Allow adding Link children to non-Paragraph elements

Fixes

  • Fixed a crash if a paragraph has a link formatting code, but no font
  • Fixed tooltips with custom text scale not snapping to the mouse correctly in their first displayed frame
  • Fixed tooltips not displaying correctly with auto-hiding paragraphs
  • Fixed rounding errors causing AutoInline elements to be pushed into the next line with some ui scales

MLEM.Extended

Improvements

  • Use FontStashSharp's built-in LineHeight property for GenericStashFont

MLEM.Data

Additions

  • Added the ability to specify a coordinate offset in data texture atlases

Improvements

  • Improved RawContentManager's reader loading and added better exception handling
  • Improved CopyExtensions construction speed
  • Improved DynamicEnum caching

Fixes

  • Fixed DynamicEnum AddFlag going into an infinite loop

5.0.0

MLEM

Additions

  • Added some Collection extensions, namely for dealing with combinations
  • Added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed
  • Added SoundExtensions
  • Added string truncation to TokenizedString
  • Added a sprite batch extension to generate a gradient
  • Added InputsDown and InputsPressed properties to InputHandler
  • Added text alignment options to tokenized strings

Improvements

  • Allow NinePatches to be drawn tiled rather than stretched
  • Added the ability for Direction2 to be used as flags
  • Made Padding and Direction2 DataContracts
  • Expose the viewport of cameras
  • Greatly improved the efficiency of line splitting for GenericFont and TokenizedString
  • Improved performance of TextFormatter tokenization
  • Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms
  • Allow for underline and shadow formatting codes to be mixed with font changing codes
  • Exposed Keybind Combinations

Fixes

  • Fixed the input handler querying input when the window is inactive
  • Fixed UnderlineCode ending in the wrong places because it was marked as a font-changing code

Removals

  • Removed the array-based GetRandomEntry method
  • Removed obsolete ColorExtension methods

MLEM.Ui

Additions

  • Added a text scale multiplier value to Paragraph
  • Added an option to limit auto-height and auto-width in elements to a maximum and minimum size
  • Added the ability to set a custom viewport for ui systems
  • Added string truncation to Paragraph
  • Added a simple way to change the action that is executed when a link is pressed in a paragraph
  • Added events for when a root element is added or removed
  • Added an ElementHelper method to create a keybind button
  • Added text alignment options to paragraphs

Improvements

  • Stop a panel's scroll bar from being removed from its children list automatically
  • Removed unnecessary GraphicsDevice references from UiSystem
  • Dispose of panels' render targets to avoid memory leaks
  • Allow changing the color that a panel renders its texture with

Fixes

  • Fixed auto-sized elements doing too many area update calculations
  • Fixed a rare stack overflow where scroll bars could get stuck in an auto-hide loop
  • Fixed auto-sized elements without children not updating their size correctly
  • Fixed panels drawing children early within the render target (instead of regularly)

MLEM.Extended

Additions

  • Added GenericFont compatibility for FontStashSharp
  • Added a method to make sidescrolling collision detection easier with TiledMapCollisions
  • Added some more TiledMapExtension utility methods

Improvements

  • Reversed the y loop in GetCollidingTiles to account for gravity which is usually more important

Fixes

  • Fixed some number parsing not using the invariant culture

MLEM.Data

Additions

  • Added StaticJsonConverter
  • Added DynamicEnum, a cursed custom enumeration class that supports arbitrarily many values

Fixes

  • Fixed some number parsing not using the invariant culture
  • Fixed RawContentManager crashing with dynamic assemblies present