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41 lines
2 KiB
XML
41 lines
2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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<AssemblyName>MLEM Desktop Demos</AssemblyName>
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<RootNamespace>Demos.DesktopGL</RootNamespace>
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<DefineConstants>$(DefineConstants);KNI</DefineConstants>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Demos\Demos.KNI.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.KNI.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.KNI.csproj" />
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<ProjectReference Include="..\MLEM\MLEM.KNI.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="nkast.Xna.Framework" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Content" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Media" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.13.9001" />
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<!-- The builder appears to only support Windows right now. We build for Linux in the CI but don't run there, so we don't need the content files. -->
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<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" Condition="$(Os.Contains('Windows'))"/>
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</ItemGroup>
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<ItemGroup>
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<KniContentReference Include="..\Demos\Content\Content.mgcb" />
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<Content Include="..\Demos\Content\*\**" />
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<EmbeddedResource Include="Icon.ico" />
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<EmbeddedResource Include="Icon.bmp" />
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</ItemGroup>
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</Project>
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