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MLEM/Docs/api/MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate.yml
2020-05-21 01:08:36 +02:00

122 lines
3.9 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate
commentId: T:MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate
id: CustomDrawGroup.BeginDelegate
parent: MLEM.Ui.Elements
children: []
langs:
- csharp
- vb
name: CustomDrawGroup.BeginDelegate
nameWithType: CustomDrawGroup.BeginDelegate
fullName: MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate
type: Delegate
source:
remote:
path: MLEM.Ui/Elements/CustomDrawGroup.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: BeginDelegate
path: ../MLEM.Ui/Elements/CustomDrawGroup.cs
startLine: 48
assemblies:
- MLEM.Ui
namespace: MLEM.Ui.Elements
syntax:
content: public delegate void BeginDelegate(CustomDrawGroup element, GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix);
parameters:
- id: element
type: MLEM.Ui.Elements.CustomDrawGroup
- id: time
type: Microsoft.Xna.Framework.GameTime
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: alpha
type: System.Single
- id: blendState
type: Microsoft.Xna.Framework.Graphics.BlendState
- id: samplerState
type: Microsoft.Xna.Framework.Graphics.SamplerState
- id: matrix
type: Microsoft.Xna.Framework.Matrix
content.vb: Public Delegate Sub BeginDelegate(element As CustomDrawGroup, time As GameTime, batch As SpriteBatch, alpha As Single, blendState As BlendState, samplerState As SamplerState, matrix As Matrix)
modifiers.csharp:
- public
- delegate
modifiers.vb:
- Public
- Delegate
references:
- uid: MLEM.Ui.Elements
commentId: N:MLEM.Ui.Elements
name: MLEM.Ui.Elements
nameWithType: MLEM.Ui.Elements
fullName: MLEM.Ui.Elements
- uid: MLEM.Ui.Elements.CustomDrawGroup
commentId: T:MLEM.Ui.Elements.CustomDrawGroup
parent: MLEM.Ui.Elements
name: CustomDrawGroup
nameWithType: CustomDrawGroup
fullName: MLEM.Ui.Elements.CustomDrawGroup
- uid: Microsoft.Xna.Framework.GameTime
commentId: T:Microsoft.Xna.Framework.GameTime
parent: Microsoft.Xna.Framework
isExternal: true
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: SpriteBatch
nameWithType: SpriteBatch
fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: Single
nameWithType: Single
fullName: System.Single
- uid: Microsoft.Xna.Framework.Graphics.BlendState
commentId: T:Microsoft.Xna.Framework.Graphics.BlendState
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: BlendState
nameWithType: BlendState
fullName: Microsoft.Xna.Framework.Graphics.BlendState
- uid: Microsoft.Xna.Framework.Graphics.SamplerState
commentId: T:Microsoft.Xna.Framework.Graphics.SamplerState
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: SamplerState
nameWithType: SamplerState
fullName: Microsoft.Xna.Framework.Graphics.SamplerState
- uid: Microsoft.Xna.Framework.Matrix
commentId: T:Microsoft.Xna.Framework.Matrix
parent: Microsoft.Xna.Framework
isExternal: true
name: Matrix
nameWithType: Matrix
fullName: Microsoft.Xna.Framework.Matrix
- uid: Microsoft.Xna.Framework
commentId: N:Microsoft.Xna.Framework
isExternal: true
name: Microsoft.Xna.Framework
nameWithType: Microsoft.Xna.Framework
fullName: Microsoft.Xna.Framework
- uid: Microsoft.Xna.Framework.Graphics
commentId: N:Microsoft.Xna.Framework.Graphics
isExternal: true
name: Microsoft.Xna.Framework.Graphics
nameWithType: Microsoft.Xna.Framework.Graphics
fullName: Microsoft.Xna.Framework.Graphics
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System