mirror of
https://github.com/Ellpeck/MLEM.git
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577 lines
25 KiB
Markdown
577 lines
25 KiB
Markdown
# Changelog
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Potentially breaking changes are written in **bold**.
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Jump to version:
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- [6.3.0](#630-in-development)
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- [6.2.0](#620)
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- [6.1.0](#610)
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- [6.0.0](#600)
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- [5.3.0](#530)
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- [5.2.0](#520)
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- [5.1.0](#510)
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- [5.0.0](#500)
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## 6.3.0 (In Development)
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### MLEM
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Additions
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- Added GraphicsExtensions.WithRenderTargets, a multi-target version of WithRenderTarget
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- Added Zero, One, Linear and Clamp to Easings
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- Added GetRandomEntry and GetRandomWeightedEntry to SingleRandom
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- Added the ability to draw single corners of AutoTiling's extended auto tiles
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Fixes
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- Fixed TextInput not working correctly when using surrogate pairs
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### MLEM.Ui
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Improvements
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- Allow scrolling panels to contain other scrolling panels
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- Allow dropdowns to have scrolling panels
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## 6.2.0
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### MLEM
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Additions
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- Added a simple outline formatting code
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- Added the ability to add inverse modifiers to a Keybind
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- Added GenericInput collections AllKeys, AllMouseButtons, AllButtons and AllInputs
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- Added TextFormatter.StripAllFormatting
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Improvements
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- Increased TextFormatter macro recursion limit to 64
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- Allow changing the default values used by default TextFormatter codes
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- Allow setting ExternalGestureHandling through the InputHandler constructor
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- Allow specifying start and end indices when drawing a TokenizedString
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- Include control characters in TextInput FileNames and PathNames rules
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Fixes
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- Fixed control characters being included in TextInput
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- Fixed TextInputs behaving incorrectly when switching between multiline and single-line modes
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- Fixed TextInput drawing characters with the wrong width if a masking character is used
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- Fixed a multiline TextInput's cursor not returning to the default position when the last character is removed
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- Fixed GetRandomWeightedEntry distribution not being equal for equal weights
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Removals
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- Marked GetDownTime, GetUpTime and GetTimeSincePress in Keybind and Combination as obsolete
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### MLEM.Ui
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Additions
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- Added AutoInlineCenter and AutoInlineBottom anchors
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- Added UiAnimation system
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- Added AddCustomStyle and ApplyCustomStyle to UiStyle to allow for easy custom styling of elements
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- Added UiControls.PressElement
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- Added TextField.EnterReceiver
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- Added a copy constructor to UiStyle
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Improvements
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- Increased Element area calculation recursion limit to 64
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- Improved the SquishingGroup algorithm by prioritizing each element's final size
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- Allow specifying start and end indices when drawing a Paragraph
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- Allow elements with larger children to influence a panel's scrollable area
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- Remove all elements from a UiSystem when it is disposed
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- Made elements' ui styles be inherited by their children
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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- Fixed AutoInline elements overflowing into their parent if it's taller
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- Fixed Paragraph and Checkbox not reacting to SquishingGroup sizing properly
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- Fixed TextInput and Slider still reacting to input when they are selected, but not part of the active root
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- Fixed dropdown menu panels not updating their width when the dropdown's width changes
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- Fixed removing and later adding children to a scrolling panel showing the scroll bar erroneously
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### MLEM.Data
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Improvements
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- Improved RuntimeTexturePacker performance for differently sized textures
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- Allow querying the amount of RuntimeTexturePacker regions
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## 6.1.0
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### MLEM
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Additions
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- Added TokenizedString.Realign
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- Added GetFlags and GetUniqueFlags to EnumHelper
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- Added GetDownTime, GetUpTime, GetTimeSincePress, WasModifierDown and WasDown to Keybind and Combination
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- Added the ability for UniformTextureAtlases to have padding for each region
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- Added UniformTextureAtlas methods ToList and ToDictionary
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- Added SingleRandom and SeedSource
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- Added TokenizedString.GetArea
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- Added InputHandler.WasPressedForLess and related methods as well as InputHandler.IsPressedIgnoreRepeats
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- Added RandomExtensions.NextSingle with minimum and maximum values
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- Added subscript and superscript formatting codes
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- **Added the ability to find paths to one of multiple goals using AStar**
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Improvements
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- Improved EnumHelper.GetValues signature to return an array
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- Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
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- Discard old data when updating a StaticSpriteBatch
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Allow retrieving the cost of a calculated path when using AStar
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- Added trimming and AOT annotations and made MLEM trimmable
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- Allow specifying percentage-based padding for a NinePatch
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- Improved the way InputHandler down time calculation works
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- Allow explicitly specifying each region for extended auto tiles
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- Added a generic version of IGenericDataHolder.SetData
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- Allow formatting codes to have an arbitrary custom width
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- Allow initializing text formatters without default codes and macros
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- **Drastically improved StaticSpriteBatch batching performance**
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- **Made GenericFont and TokenizedString support UTF-32 characters like emoji**
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Fixes
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- Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
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- Fixed some TokenizedString tokens starting with a line break not being split correctly
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- Fixed InputHandler maintaining old input states when input types are toggled off
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- Fixed Combination.IsModifierDown querying one of its modifiers instead of all of them
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Removals
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- Removed DataContract attribute from GenericDataHolder
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- Marked EnumHelper as obsolete due to its reimplementation in [DynamicEnums](https://www.nuget.org/packages/DynamicEnums)
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- Marked Code.GetReplacementString as obsolete
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- Marked TokenizedString.Measure as obsolete in favor of GetArea
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- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
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### MLEM.Ui
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Additions
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- Added some extension methods for querying Anchor types
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- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
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- Added Element.OnAddedToUi and Element.OnRemovedFromUi
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- Added ScrollBar.MouseDragScrolling
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- Added Panel.ScrollToElement
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- Added ElementHelper.MakeGrid
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- Added Button.AutoDisableCondition
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Improvements
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- Allow elements to auto-adjust their size even when their children are aligned oddly
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- Close other dropdowns when opening a dropdown
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- Generified UiMarkdownParser by adding abstract UiParser
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Ui trimmable
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- Ensure paragraphs display up-to-date versions of their text callbacks
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- Set cornflower blue as the default link color
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- Added TextField.OnCopyPasteException to allow handling exceptions thrown by TextCopy
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- Avoid paragraphs splitting or truncating their text unnecessarily
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- Automatically mark elements dirty when various member values are changed
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- Allow initializing a ui system's text formatter without default codes and macros
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Fixes
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- Fixed parents of elements that prevent spill not being notified properly
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- Fixed paragraphs sometimes not updating their position properly when hidden because they're empty
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- Fixed panels sometimes not drawing children that came into view when their positions changed unexpectedly
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- Fixed UiMarkdownParser not parsing formatting in headings and blockquotes
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- Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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- Fixed an exception when trying to force-update the area of an element without a ui system
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- Fixed the scroll bar of an empty panel being positioned incorrectly
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- Fixed UiControls maintaining old input states when input types are toggled off
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- Fixed an occasional deadlock when a game is disposed with a scrolling Panel present
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- Fixed UiStyle.LinkColor not being applied to the ui system when changed
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Removals
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- Marked Element.OnDisposed as obsolete in favor of the more predictable OnRemovedFromUi
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### MLEM.Data
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Additions
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- Added data, from, and copy instructions to DataTextureAtlas
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- Added the ability to add additional regions to a RuntimeTexturePacker after packing
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- Added GetFlags, GetUniqueFlags and IsDefined to DynamicEnum
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- Added DataTextureAtlas.ToDictionary
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Improvements
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- Allow data texture atlas pivots and offsets to be negative
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- Made RuntimeTexturePacker restore texture region name and pivot when packing
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Data trimmable
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- Store a RuntimeTexturePacker packed texture region's source region
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- Use JSON.NET attributes in favor of DataContract and DataMember
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- Made JsonTypeSafeWrapper.Of generic to potentially avoid reflective instantiation
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Fixes
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- Fixed data texture atlases not allowing most characters in their region names
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Removals
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- Marked DynamicEnum as obsolete due to its reimplementation in [DynamicEnums](https://www.nuget.org/packages/DynamicEnums)
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### MLEM.Extended
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Additions
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- Added Range extension methods GetPercentage and FromPercentage
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Improvements
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Extended trimmable
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- **Made GenericBitmapFont and GenericStashFont support UTF-32 characters like emoji**
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### MLEM.Startup
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Improvements
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Startup trimmable
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## 6.0.0
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### MLEM
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Additions
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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- Added SpriteBatchContext struct and extensions
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- Added InputHandler.InvertPressBehavior
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- Added ReverseInput, ReverseOutput and AndThen to Easings
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- Added an Enum constructor to GenericInput
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- Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo
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- Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
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- Added MLEM.FNA, which is fully compatible with FNA
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- Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
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Improvements
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- Allow comparing Keybind and Combination based on the amount of modifiers they have
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- Allow using multiple textures in a StaticSpriteBatch
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- Added GenericInput support for Buttons.None
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- Improved the way terminating formatting codes work by introducing SimpleEndCode
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- Allow RandomExtensions to operate on any ICollection
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Removals
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- Marked AStar.InfiniteCost as obsolete
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### MLEM.Ui
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Additions
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- Added Element.AutoNavGroup which allows forming groups for auto-navigation
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- Added UiMarkdownParser
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- Added MLEM.Ui.FNA, which is fully compatible with FNA
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Improvements
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- Ensure that Element.IsMouseOver is always accurate by making it an auto-property
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- Started using SpriteBatchContext for Draw and DrawTransformed methods
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- Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
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- Allow Tooltip to manage more than one paragraph and make it easier to add new lines
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- Allow adding dropdown elements at a specified index
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- Turned Tooltip paragraph styling into style properties
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- Improved ElementHelper.AddTooltip overloads
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- Don't query a paragraph's text callback in the constructor
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- Allow manually hiding a paragraph without its text overriding the hidden state
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- Added optional isKeybindAllowed parameter to KeybindButton
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- Allow manually setting a RootElement as CanBeActive
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Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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- Fixed elements not being deselected when removed through RemoveChild
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- Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
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- Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected
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- Fixed gamepad auto-nav angle being incorrect for some elements
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Removals
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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- Marked Tooltip.Paragraph as obsolete in favor of new Paragraphs collection
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### MLEM.Extended
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Additions
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- Added LayerPositionF
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- Added MLEM.Extended.FNA, which is fully compatible with FNA
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Improvements
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- Allow using a StaticSpriteBatch to render an IndividualTiledMapRenderer
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### MLEM.Data
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Additions
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- Added the ability to add padding to RuntimeTexturePacker texture regions
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- Added the ability to pack UniformTextureAtlas and DataTextureAtlas using RuntimeTexturePacker
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- Added MLEM.Data.FNA, which is fully compatible with FNA
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Improvements
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- Premultiply textures when using RawContentManager
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- Allow enumerating all region names of a DataTextureAtlas
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- Cache RuntimeTexturePacker texture data while packing to improve performance
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- Greatly improved RuntimeTexturePacker performance
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- Allow specifying multiple names for a DataTextureAtlas region
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Fixes
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- Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files
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### MLEM.Startup
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Additions
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- Added MLEM.Startup.FNA, which is fully compatible with FNA
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### MLEM.Templates
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Improvements
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- Updated to MonoGame 3.8.1
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## 5.3.0
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### MLEM
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Additions
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- Added StringBuilder overloads to GenericFont
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- Added ColorExtensions.Multiply
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- Added SoundEffectInstanceHandler.Stop
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- Added TextureRegion.OffsetCopy
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- Added RectangleF.DistanceSquared and RectangleF.Distance
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- Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
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- Added InputHandler.TryGetDownTime
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Improvements
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- Generify GenericFont's string drawing
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- Added InputHandler mouse and touch position querying that preserves the game's viewport
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- Added float version of GetRandomWeightedEntry
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- Allow LinkCode to specify a color to draw with
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- Allow better control over the order and layout of a Keybind's combinations
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- Allow setting a gamepad button deadzone in InputHandler
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- Trigger InputHandler key and gamepad repeats for the most recently pressed input
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- Added properties and constructors for existing operator overloads to GenericInput
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Fixes
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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- Fixed Code.Draw receiving the index in the current line rather than the current token
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- Fixed StaticSpriteBatch handling rotated sprites incorrectly
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- Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
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Removals
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- **Removed InputHandler.StoreAllActiveInputs and always store all active inputs**
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- Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
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### MLEM.Ui
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Additions
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- Added Element.OnStyleInit event
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- Added UiControls.AutoNavModeChanged event
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Improvements
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- Allow for checkboxes and radio buttons to be disabled
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- Only set a paragraph's area dirty when a text change would cause it to change size
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- Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren
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- Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children
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- Allow setting a default text alignment for paragraphs in UiStyle
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- Made custom values of Element.Style persist when a new ui style is set
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- Update elements less aggressively when changing a ui system's style
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- Automatically update all elements when changing a ui system's viewport
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- Allow setting a default color for clickable links in UiStyle
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- Allow ElementHelper's KeybindButton to query a combination at a given index
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- Allow ElementHelper's KeybindButton to accept a Keybind for clearing a combination
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- Automatically select the first element when a dropdown is opened in auto nav mode
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- Improved gamepad navigation by employing angles between elements
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- Prefer elements that have the same parent as the currently selected element when using gamepad navigation
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- Allow specifying a custom position for a tooltip to snap to
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- Allow tooltips to display for elements when selected in auto-nav mode
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Fixes
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- Fixed paragraph links having incorrect hover locations when using special text alignments
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- Fixed the graphics device's viewport being ignored for mouse and touch queries
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- Fixed auto-navigating panels not scrolling to the center of elements properly
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- Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused
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- Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
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- Fixed children of Panel scroll bars also being scrolled
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- Fixed RootElement.CanSelectContent and Element.IsSelected returning incorrect results when CanBeSelected changes
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- Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls
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- Fixed UiMetrics.ForceAreaUpdateTime being inaccurate for nested elements
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- Fixed tooltips sometimes ignoring manually set IsHidden values
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- Fixed delayed tooltips sometimes displaying in the wrong location for one frame
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Removals
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- Marked StyleProp equality members as obsolete
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- Marked Element.BeginDelegate and Element.BeginImpl as obsolete
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- Marked Element.DrawEarly and UiSystem.DrawEarly as obsolete
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### MLEM.Extended
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Improvements
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- Preserve texture region names when converting between MLEM and MG.Extended
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### MLEM.Data
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Improvements
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- Rethrow exceptions when no RawContentManager readers could be constructed
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- Make Newtonsoft.Json dependency optional
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Removals
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- Marked CopyExtensions as obsolete
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## 5.2.0
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### MLEM
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Additions
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- Added a strikethrough formatting code
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- Added GenericFont SplitStringSeparate which differentiates between existing newline characters and splits due to maximum width
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- Added StaticSpriteBatch class
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- Added missing easing functions Quart and Quint to Easings
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- Added RotationVector extension methods for Matrix and Quaternion
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- Added DrawExtendedAutoTile to the AutoTiling class
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Improvements
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- **Moved AutoTiling to Graphics namespace**
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- Cache TokenizedString inner offsets for non-Left text alignments to improve performance
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- Exposed Camera's RoundPosition
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- Exposed the epsilon value used by Camera
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- Added Padding.Empty
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- Throw an exception when text formatter macros resolve recursively too many times
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- Allow using StaticSpriteBatch for AutoTiling
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- Made TextFormatter string size based on the currently active font rather than the default one
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- Allow storing multiple texture regions per SpriteAnimation frame
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Fixes
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- Fixed some end-of-line inconsistencies when using the Right text alignment
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Removals
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- **Removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler**
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### MLEM.Ui
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Additions
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- Allow specifying a maximum amount of characters for a TextField
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- Added a multiline editing mode to TextField
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- Added a formatting code to allow for inline font changes
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- Added a SquishingGroup element
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- Added UiMetrics
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Improvements
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- **Made Image ScaleToImage take ui scale into account**
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- **Added style properties for a lot of hardcoded default element styles**
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- **Allow setting a custom effect and depth stencil state for ui drawing**
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- **Made StyleProp immutable**
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- Exposed the epsilon value used by Element calculations
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- Allow style properties to set style values with a higher priority, which allows elements to style their default children
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- Allow changing the entire ui style for a single element
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- Skip unnecessary area updates for elements with dirty parents
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- Calculate panel scroll bar height based on content height
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- Remember the location that a scroll bar scroller was grabbed in when scrolling
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- Automatically set area dirty when changing child padding or paragraph fonts
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Fixes
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- Fixed VerticalSpace height parameter being an integer
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- Fixed text not being pasted into a text field at all if it contains characters that don't match the input rule
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- Fixed panels that don't auto-hide their scroll bars ignoring their width for child padding
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- Fixed some inconsistencies with element transformations and mouse interaction
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Removals
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- **Removed ScrollBar ScrollerOffset**
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### MLEM.Data
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Additions
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- Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
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- Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder
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Improvements
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- **Use TitleContainer for opening streams where possible**
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- Set GraphicsResource Name when loading assets using RawContentManager
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Removals
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- Marked features related to Lidgren.Network as obsolete
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### MLEM.Startup
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Additions
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- Added virtual InitializeDefaultUiStyle to MlemGame
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- Added PreDraw and PreUpdate events and coroutine events
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## 5.1.0
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### MLEM
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Additions
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- Added RotateBy to Direction2Helper
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Improvements
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- **Moved ColorHelper.Invert to ColorExtensions.Invert**
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- **Allow enumerating SoundEffectInstanceHandler entries**
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- Improved NinePatch memory usage
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- Moved sound-related classes into Sound namespace
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- Added customizable overloads for Keybind, Combination and GenericInput ToString methods
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- Removed LINQ Any and All usage in various methods to improve memory usage
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- Improved KeysExtensions memory usage
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Fixes
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- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
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- Fixed GenericFont MeasureString using incorrect width for Zwsp and OneEmSpace
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- Fixed tiled NinePatches missing pixels with some scales
|
|
|
|
### MLEM.Ui
|
|
Additions
|
|
- Added a masking character to TextField to allow for password-style text fields
|
|
|
|
Improvements
|
|
- **Explicitly disallow creating Paragraphs without fonts to make starting out with MLEM.Ui less confusing**
|
|
- Removed LINQ Any and All usage in various methods to improve memory usage
|
|
- Allow adding Link children to non-Paragraph elements
|
|
|
|
Fixes
|
|
- Fixed a crash if a paragraph has a link formatting code, but no font
|
|
- Fixed tooltips with custom text scale not snapping to the mouse correctly in their first displayed frame
|
|
- Fixed tooltips not displaying correctly with auto-hiding paragraphs
|
|
- Fixed rounding errors causing AutoInline elements to be pushed into the next line with some ui scales
|
|
|
|
### MLEM.Extended
|
|
Improvements
|
|
- Use FontStashSharp's built-in LineHeight property for GenericStashFont
|
|
|
|
### MLEM.Data
|
|
Additions
|
|
- Added the ability to specify a coordinate offset in data texture atlases
|
|
|
|
Improvements
|
|
- Improved RawContentManager's reader loading and added better exception handling
|
|
- Improved CopyExtensions construction speed
|
|
- Improved DynamicEnum caching
|
|
|
|
Fixes
|
|
- Fixed DynamicEnum AddFlag going into an infinite loop
|
|
|
|
## 5.0.0
|
|
|
|
### MLEM
|
|
Additions
|
|
- Added some Collection extensions, namely for dealing with combinations
|
|
- Added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed
|
|
- Added SoundExtensions
|
|
- Added string truncation to TokenizedString
|
|
- Added a sprite batch extension to generate a gradient
|
|
- Added InputsDown and InputsPressed properties to InputHandler
|
|
- Added text alignment options to tokenized strings
|
|
|
|
Improvements
|
|
- **Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms**
|
|
- Allow NinePatches to be drawn tiled rather than stretched
|
|
- Added the ability for Direction2 to be used as flags
|
|
- Made Padding and Direction2 DataContracts
|
|
- Expose the viewport of cameras
|
|
- Greatly improved the efficiency of line splitting for GenericFont and TokenizedString
|
|
- Improved performance of TextFormatter tokenization
|
|
- Allow for underline and shadow formatting codes to be mixed with font changing codes
|
|
- Exposed Keybind Combinations
|
|
|
|
Fixes
|
|
- Fixed the input handler querying input when the window is inactive
|
|
- Fixed UnderlineCode ending in the wrong places because it was marked as a font-changing code
|
|
|
|
Removals
|
|
- **Removed the array-based GetRandomEntry method**
|
|
- **Removed obsolete ColorExtension methods**
|
|
|
|
### MLEM.Ui
|
|
Additions
|
|
- Added a text scale multiplier value to Paragraph
|
|
- Added an option to limit auto-height and auto-width in elements to a maximum and minimum size
|
|
- Added the ability to set a custom viewport for ui systems
|
|
- Added string truncation to Paragraph
|
|
- Added a simple way to change the action that is executed when a link is pressed in a paragraph
|
|
- Added events for when a root element is added or removed
|
|
- Added an ElementHelper method to create a keybind button
|
|
- Added text alignment options to paragraphs
|
|
|
|
Improvements
|
|
- **Removed unnecessary GraphicsDevice references from UiSystem**
|
|
- Stop a panel's scroll bar from being removed from its children list automatically
|
|
- Dispose of panels' render targets to avoid memory leaks
|
|
- Allow changing the color that a panel renders its texture with
|
|
|
|
Fixes
|
|
- Fixed auto-sized elements doing too many area update calculations
|
|
- Fixed a rare stack overflow where scroll bars could get stuck in an auto-hide loop
|
|
- Fixed auto-sized elements without children not updating their size correctly
|
|
- Fixed panels drawing children early within the render target (instead of regularly)
|
|
|
|
### MLEM.Extended
|
|
Additions
|
|
- Added GenericFont compatibility for FontStashSharp
|
|
- Added a method to make sidescrolling collision detection easier with TiledMapCollisions
|
|
- Added some more TiledMapExtension utility methods
|
|
|
|
Improvements
|
|
- Reversed the y loop in GetCollidingTiles to account for gravity which is usually more important
|
|
|
|
Fixes
|
|
- Fixed some number parsing not using the invariant culture
|
|
|
|
### MLEM.Data
|
|
Additions
|
|
- Added StaticJsonConverter
|
|
- Added DynamicEnum, a cursed custom enumeration class that supports arbitrarily many values
|
|
|
|
Fixes
|
|
- Fixed some number parsing not using the invariant culture
|
|
- Fixed RawContentManager crashing with dynamic assemblies present
|