NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/BlockGratedChute.java

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package de.ellpeck.naturesaura.blocks;
import de.ellpeck.naturesaura.blocks.tiles.TileEntityGratedChute;
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import net.minecraft.block.*;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
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import net.minecraft.tileentity.IHopper;
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import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.shapes.IBooleanFunction;
import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.items.IItemHandler;
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import javax.annotation.Nullable;
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public class BlockGratedChute extends BlockContainerImpl {
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public static final DirectionProperty FACING = HopperBlock.FACING;
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private static final VoxelShape INPUT_SHAPE = Block.makeCuboidShape(0.0D, 10.0D, 0.0D, 16.0D, 16.0D, 16.0D);
private static final VoxelShape MIDDLE_SHAPE = Block.makeCuboidShape(4.0D, 4.0D, 4.0D, 12.0D, 10.0D, 12.0D);
private static final VoxelShape INPUT_MIDDLE_SHAPE = VoxelShapes.or(MIDDLE_SHAPE, INPUT_SHAPE);
private static final VoxelShape COMBINED_SHAPE = VoxelShapes.combineAndSimplify(INPUT_MIDDLE_SHAPE, IHopper.INSIDE_BOWL_SHAPE, IBooleanFunction.ONLY_FIRST);
private static final VoxelShape DOWN_SHAPE = VoxelShapes.or(COMBINED_SHAPE, Block.makeCuboidShape(6.0D, 0.0D, 6.0D, 10.0D, 4.0D, 10.0D));
private static final VoxelShape EAST_SHAPE = VoxelShapes.or(COMBINED_SHAPE, Block.makeCuboidShape(12.0D, 4.0D, 6.0D, 16.0D, 8.0D, 10.0D));
private static final VoxelShape NORTH_SHAPE = VoxelShapes.or(COMBINED_SHAPE, Block.makeCuboidShape(6.0D, 4.0D, 0.0D, 10.0D, 8.0D, 4.0D));
private static final VoxelShape SOUTH_SHAPE = VoxelShapes.or(COMBINED_SHAPE, Block.makeCuboidShape(6.0D, 4.0D, 12.0D, 10.0D, 8.0D, 16.0D));
private static final VoxelShape WEST_SHAPE = VoxelShapes.or(COMBINED_SHAPE, Block.makeCuboidShape(0.0D, 4.0D, 6.0D, 4.0D, 8.0D, 10.0D));
private static final VoxelShape DOWN_RAYTRACE_SHAPE = IHopper.INSIDE_BOWL_SHAPE;
private static final VoxelShape EAST_RAYTRACE_SHAPE = VoxelShapes.or(IHopper.INSIDE_BOWL_SHAPE, Block.makeCuboidShape(12.0D, 8.0D, 6.0D, 16.0D, 10.0D, 10.0D));
private static final VoxelShape NORTH_RAYTRACE_SHAPE = VoxelShapes.or(IHopper.INSIDE_BOWL_SHAPE, Block.makeCuboidShape(6.0D, 8.0D, 0.0D, 10.0D, 10.0D, 4.0D));
private static final VoxelShape SOUTH_RAYTRACE_SHAPE = VoxelShapes.or(IHopper.INSIDE_BOWL_SHAPE, Block.makeCuboidShape(6.0D, 8.0D, 12.0D, 10.0D, 10.0D, 16.0D));
private static final VoxelShape WEST_RAYTRACE_SHAPE = VoxelShapes.or(IHopper.INSIDE_BOWL_SHAPE, Block.makeCuboidShape(0.0D, 8.0D, 6.0D, 4.0D, 10.0D, 10.0D));
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public BlockGratedChute() {
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super("grated_chute", TileEntityGratedChute::new, ModBlocks.prop(Material.IRON).hardnessAndResistance(3.0F, 8.0F).sound(SoundType.METAL));
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}
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@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
switch (state.get(FACING)) {
case DOWN:
return DOWN_SHAPE;
case NORTH:
return NORTH_SHAPE;
case SOUTH:
return SOUTH_SHAPE;
case WEST:
return WEST_SHAPE;
case EAST:
return EAST_SHAPE;
default:
return COMBINED_SHAPE;
}
}
@Override
public VoxelShape getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos) {
switch (state.get(FACING)) {
case DOWN:
return DOWN_RAYTRACE_SHAPE;
case NORTH:
return NORTH_RAYTRACE_SHAPE;
case SOUTH:
return SOUTH_RAYTRACE_SHAPE;
case WEST:
return WEST_RAYTRACE_SHAPE;
case EAST:
return EAST_RAYTRACE_SHAPE;
default:
return IHopper.INSIDE_BOWL_SHAPE;
}
}
@Override
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public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
if (!player.isSneaking())
return false;
TileEntity tile = worldIn.getTileEntity(pos);
if (!(tile instanceof TileEntityGratedChute))
return false;
if (!worldIn.isRemote) {
TileEntityGratedChute chute = (TileEntityGratedChute) tile;
chute.isBlacklist = !chute.isBlacklist;
chute.sendToClients();
}
return true;
}
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockItemUseContext context) {
Direction newFacing = context.getFace().getOpposite();
if (newFacing == Direction.UP)
newFacing = Direction.DOWN;
return this.getDefaultState().with(FACING, newFacing);
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}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.MODEL;
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}
@Override
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public boolean hasComparatorInputOverride(BlockState state) {
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return true;
}
@Override
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public int getComparatorInputOverride(BlockState blockState, World worldIn, BlockPos pos) {
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TileEntity tile = worldIn.getTileEntity(pos);
if (tile instanceof TileEntityGratedChute) {
IItemHandler handler = ((TileEntityGratedChute) tile).getItemHandler(null);
ItemStack stack = handler.getStackInSlot(0);
if (stack.isEmpty())
return 0;
return MathHelper.ceil((stack.getCount() / (float) stack.getMaxStackSize()) * 15);
} else
return 0;
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}
@Override
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@OnlyIn(Dist.CLIENT)
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public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT_MIPPED;
}
@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
builder.add(FACING);
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}
}