NaturesAura/src/main/java/de/ellpeck/naturesaura/items/ItemShockwaveCreator.java

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package de.ellpeck.naturesaura.items;
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import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Vector3f;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.render.ITrinketItem;
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import de.ellpeck.naturesaura.items.tools.ItemArmor;
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import de.ellpeck.naturesaura.packet.PacketHandler;
import de.ellpeck.naturesaura.packet.PacketParticles;
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import de.ellpeck.naturesaura.reg.ModArmorMaterial;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.block.model.ItemTransforms;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.sounds.SoundSource;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.AABB;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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public class ItemShockwaveCreator extends ItemImpl implements ITrinketItem {
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public ItemShockwaveCreator() {
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super("shockwave_creator", new Properties().stacksTo(1));
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}
@Override
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public void inventoryTick(ItemStack stack, Level levelIn, Entity entityIn, int itemSlot, boolean isSelected) {
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if (levelIn.isClientSide || !(entityIn instanceof LivingEntity living))
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return;
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if (!living.isOnGround()) {
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var compound = stack.getOrCreateTag();
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if (compound.getBoolean("air"))
return;
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compound.putBoolean("air", true);
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compound.putDouble("x", living.getX());
compound.putDouble("y", living.getY());
compound.putDouble("z", living.getZ());
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} else {
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if (!stack.hasTag())
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return;
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var compound = stack.getTag();
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if (!compound.getBoolean("air"))
return;
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compound.putBoolean("air", false);
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if (!living.isShiftKeyDown())
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return;
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if (living.distanceToSqr(compound.getDouble("x"), compound.getDouble("y"), compound.getDouble("z")) > 0.75F)
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return;
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if (living instanceof Player && !NaturesAuraAPI.instance().extractAuraFromPlayer((Player) living, 1000, false))
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return;
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DamageSource source;
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if (living instanceof Player)
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source = DamageSource.playerAttack((Player) living);
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else
source = DamageSource.MAGIC;
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var infusedSet = ItemArmor.isFullSetEquipped(living, ModArmorMaterial.INFUSED);
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var range = 5;
var mobs = levelIn.getEntitiesOfClass(LivingEntity.class, new AABB(
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living.getX() - range, living.getY() - 0.5, living.getZ() - range,
living.getX() + range, living.getY() + 0.5, living.getZ() + range));
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for (var mob : mobs) {
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if (!mob.isAlive() || mob == living)
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continue;
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if (living.distanceToSqr(mob) > range * range)
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continue;
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if (living instanceof Player && !NaturesAuraAPI.instance().extractAuraFromPlayer((Player) living, 500, false))
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break;
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mob.hurt(source, 4F);
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if (infusedSet)
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mob.addEffect(new MobEffectInstance(MobEffects.WITHER, 120));
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}
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var pos = living.blockPosition();
var down = pos.below();
var downState = levelIn.getBlockState(down);
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if (downState.getMaterial() != Material.AIR) {
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var type = downState.getBlock().getSoundType(downState, levelIn, down, null);
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levelIn.playSound(null, pos, type.getBreakSound(), SoundSource.BLOCKS, type.getVolume() * 0.5F, type.getPitch() * 0.8F);
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}
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PacketHandler.sendToAllAround(levelIn, pos, 32, new PacketParticles((float) living.getX(), (float) living.getY(), (float) living.getZ(), PacketParticles.Type.SHOCKWAVE_CREATOR));
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}
}
@Override
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@OnlyIn(Dist.CLIENT)
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public void render(ItemStack stack, Player player, RenderType type, PoseStack matrices, MultiBufferSource buffer, int packedLight, boolean isHolding) {
if (type == RenderType.BODY && !isHolding) {
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var armor = !player.getInventory().armor.get(EquipmentSlot.CHEST.getIndex()).isEmpty();
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matrices.translate(0, 0.125F, armor ? -0.195F : -0.1475F);
matrices.scale(0.3F, 0.3F, 0.3F);
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matrices.mulPose(Vector3f.XP.rotationDegrees(180));
Minecraft.getInstance().getItemRenderer().renderStatic(stack, ItemTransforms.TransformType.GROUND, packedLight, OverlayTexture.NO_OVERLAY, matrices, buffer, 0);
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}
}
}