TinyLifeExampleMod/Api/TinyLife/World/WallMode.md

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# [WallMode](./WallMode.md)
Namespace: [TinyLife]() > [World]()
Assembly: Tiny Life.dll
This enumeration defines the possible rendering types for `TinyLife.World.Wallpaper`. By default, `TinyLife.World.WallMode.Full` is rendered, but an `TinyLife.World.Opening` can change the type to allow for windows, doors etc.
## Enum
| Value | Name | Summary |
| --- | --- | --- |
| 0 | Full | A wall mode that represents a wall that is rendered in full, without any holes in it |
| 1 | SmallWindow | A wall mode that represents a wall with a small, rectanglular window in it |
| 2 | Door | A wall mode that represents a wall with a door-shaped hole in it |
| 3 | Roof | A wall mode that represents a wall used on the faces of a `TinyLife.World.Roof` that are straight |
| 4 | RoofGable | A wall mode that represents a wall used on the faces of a `TinyLife.World.Roof` that are gabled |
| 5 | RoofGableInverse | A wall mode that represents a wall used on the faces of a `TinyLife.World.Roof` that are gabled in the opposite direction as `TinyLife.World.WallMode.RoofGable` |