2020-11-25 00:33:47 +01:00
|
|
|
using System.Collections.Generic;
|
|
|
|
using ExtremelySimpleLogger;
|
|
|
|
using Microsoft.Xna.Framework;
|
2020-11-28 17:05:46 +01:00
|
|
|
using Microsoft.Xna.Framework.Graphics;
|
2020-11-25 00:33:47 +01:00
|
|
|
using MLEM.Data;
|
|
|
|
using MLEM.Data.Content;
|
2020-11-28 17:05:46 +01:00
|
|
|
using MLEM.Textures;
|
2020-11-25 00:33:47 +01:00
|
|
|
using TinyLife;
|
|
|
|
using TinyLife.Mods;
|
|
|
|
using TinyLife.Objects;
|
|
|
|
using TinyLife.Utilities;
|
|
|
|
|
|
|
|
namespace ExampleMod {
|
|
|
|
public class ExampleMod : Mod {
|
|
|
|
|
|
|
|
// the logger that we can use to log info about this mod
|
|
|
|
public static Logger Logger { get; private set; }
|
|
|
|
|
|
|
|
// visual data about this mod
|
|
|
|
public override string Name => "Example Mod";
|
|
|
|
public override string Description => "This is the example mod for Tiny Life!";
|
2021-02-18 19:12:01 +01:00
|
|
|
public override TextureRegion Icon => this.uiTextures[0, 0];
|
2020-11-25 00:33:47 +01:00
|
|
|
|
2020-11-28 17:05:46 +01:00
|
|
|
private UniformTextureAtlas customClothes;
|
2021-02-18 19:12:01 +01:00
|
|
|
private UniformTextureAtlas uiTextures;
|
2020-11-25 00:33:47 +01:00
|
|
|
|
|
|
|
public override void AddGameContent(GameImpl game) {
|
|
|
|
// adding a custom furniture item
|
2020-11-25 01:39:41 +01:00
|
|
|
FurnitureType.Register(new FurnitureType.TypeSettings("ExampleMod.CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) {
|
2021-02-18 19:12:01 +01:00
|
|
|
ConstructedType = typeof(CustomTable),
|
|
|
|
Icon = this.Icon
|
2020-11-25 00:33:47 +01:00
|
|
|
});
|
2020-11-28 17:05:46 +01:00
|
|
|
|
|
|
|
// adding custom clothing
|
|
|
|
Clothes.Register(new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
|
|
|
|
this.customClothes[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
|
2021-02-18 19:12:01 +01:00
|
|
|
100, this.Icon, false, ColorScheme.WarmDark));
|
2020-11-25 00:33:47 +01:00
|
|
|
}
|
|
|
|
|
2020-12-20 13:33:38 +01:00
|
|
|
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker) {
|
2020-11-25 00:33:47 +01:00
|
|
|
Logger = logger;
|
2021-02-18 19:12:01 +01:00
|
|
|
|
2020-11-28 17:05:46 +01:00
|
|
|
// loads a texture atlas with the given amount of separate texture regions in the x and y axes
|
2020-12-20 13:33:38 +01:00
|
|
|
// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
|
|
|
|
texturePacker.Add(content.Load<Texture2D>("CustomClothes"), r => this.customClothes = new UniformTextureAtlas(r, 4, 6));
|
2021-02-18 19:12:01 +01:00
|
|
|
texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8));
|
2020-11-25 00:33:47 +01:00
|
|
|
}
|
|
|
|
|
2020-12-20 13:33:38 +01:00
|
|
|
public override IEnumerable<string> GetCustomFurnitureTextures() {
|
2020-11-25 00:33:47 +01:00
|
|
|
// tell the game about our custom furniture texture
|
2020-12-20 13:33:38 +01:00
|
|
|
// this needs to be a path to a data texture atlas, relative to our "Content" directory
|
|
|
|
// the texture atlas combines the png texture and the .atlas information
|
|
|
|
// see https://mlem.ellpeck.de/api/MLEM.Data.DataTextureAtlas.html for more info
|
|
|
|
yield return "CustomFurniture";
|
2020-11-25 00:33:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|