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code cleanup
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@ -88,7 +88,7 @@ public class ExampleMod : Mod {
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// since this action doesn't use objects (like chairs etc.), we set a texture to display instead
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Texture = this.uiTextures[1, 0]
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});
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// we use this emotion modifier in SitDownOnGrassAction
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GrassSittingModifier = EmotionModifier.Register(
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new EmotionModifier("ExampleMod.GrassSitting", this.uiTextures[1, 0], EmotionType.Happy));
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