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26 lines
1.5 KiB
Markdown
26 lines
1.5 KiB
Markdown
# [Fence](./Fence.md)
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Namespace: [TinyLife]() > [Objects]()
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Assembly: Tiny Life.dll
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Implements [IGenericDataHolder](./Fence.md), [IPricedObject](./../World/IPricedObject.md)
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## Summary
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A fence is a furniture used by things like `TinyLife.Objects.FurnitureType.CountryFence` that auto-connects similarly to `TinyLife.Objects.CornerFurniture`, but by actually adding additional connection textures onto the regular object textures
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## Constructors
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| Name | Summary |
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| --- | --- |
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| Fence ( [`Guid`](https://docs.microsoft.com/en-us/dotnet/api/System.Guid), [`FurnitureType`](./FurnitureType.md), [`Int32`](https://docs.microsoft.com/en-us/dotnet/api/System.Int32)[], [`Map`](./../World/Map.md), [`Vector2`](./Fence.md) ) | |
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## Methods
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| Return | Name | Summary |
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| --- | --- | --- |
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| void | Draw ( [`GameTime`](./Fence.md), [`SpriteBatch`](./Fence.md), [`Vector2`](./Fence.md), [`Vector2`](./Fence.md), [`Nullable`](https://docs.microsoft.com/en-us/dotnet/api/System.Nullable-1)\<[`Color`](./Fence.md)>, [`Direction2`](./Fence.md), [`Int32`](https://docs.microsoft.com/en-us/dotnet/api/System.Int32)[], [`Single`](https://docs.microsoft.com/en-us/dotnet/api/System.Single), [`Boolean`](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean), [`Furniture`](./Furniture.md), [`ObjectSpot`](./ObjectSpot.md), [`Single`](https://docs.microsoft.com/en-us/dotnet/api/System.Single), [`Boolean`](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) ) | |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | Validate ( ) | |
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